• 0

    posted a message on CombatAlarm + Spectral Blast
    Hey.

    I tried to announce spectral blast in the kalecgos fight to my raid. I configured it likes this:
    Damage -> Spectral Blast -> Spell Damage. Source = .*, Destionation Flag = "Affiliation Raid", Spellname = "Spectral Blast", Announce = Raid.

    But nothing is happening? Help anyone? :)

    smoo.
    Posted in: AddOn HELP!
  • 0

    posted a message on Actual WhoDrop
    Hey!

    I was using whodrop before, but its not updated anymore? Is there any AddOn that gives me the options of WhoDrop?

    I want to browse TierSets, SeasonSets, ReputationItems, and to have a note in every item about the items origin.

    Any ideas?
    Posted in: Addon Ideas
  • 0

    posted a message on SW Loot
    When will the loot of sw be added to cartographers instance map? Or am I missing some addons?
    Posted in: AddOn HELP!
  • 0

    posted a message on Automatic Need / Greed / Pass on Loot
    Hello there.

    Is there an addon or would anyone create one, in which I can define some items that will automatically be rolled for with need, and some passed? Would really love to have this (our raid guild has group loot, so the gem collecting is much easier, and I hate passing for all the gems in BT/SW).

    With best regards,
    smoo
    Posted in: Addon Ideas
  • 0

    posted a message on Post cool PitBull layouts here!
    Quote from Dazer »

    Smoo, what font is that?

    ABF
    Posted in: Unit Frames
  • 0

    posted a message on Post cool PitBull layouts here!


    Player
    {
      name = "Player_Portrait",
      pbRevision = 70475,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          height = 12,
          hidden = false,
          position = 1,
          reverse = false,
          side = "center"
        },
        powerBar = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        CastTime = {
          custom = "[CastDelay:Round] [CastEndDuration:Round >= 0]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or (FractionalHP:Short ' || ' PercentHP:Percent)]",
          position = "healthBar-right",
          style = "Absolute and Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name] [(AFK or DND):Angle]",
          position = "portrait-topleft",
          size = 1.8,
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[PercentMP:Percent]",
          position = "powerBar-right",
          style = "Percent",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Target
    {
      name = "Target_Portrait",
      pbRevision = 70475,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          height = 12,
          hidden = false,
          position = 1,
          reverse = false,
          side = "center"
        },
        powerBar = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        CastTime = {
          custom = "[CastDelay:Round] [CastEndDuration:Round >= 0]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [(if IsPlayer then\\010  Class\\010end):ClassColor] [DruidForm:Paren]",
          position = "portrait-bottomleft",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or (FractionalHP:Short ' || ' PercentHP:Percent)]",
          position = "healthBar-right",
          style = "Absolute and Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name] [(AFK or DND):Angle]",
          position = "portrait-topleft",
          size = 1.8,
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[PercentMP:Percent]",
          position = "powerBar-right",
          style = "Percent",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }


    Target Target
    {
      name = "Targettarget_Portrait",
      pbRevision = 70475,
      bars = {
        blankSpace = {
          deficit = false,
          hidden = true,
          position = 8,
          reverse = false,
          side = "center"
        },
        castBar = {
          deficit = false,
          hidden = false,
          position = 9,
          reverse = false,
          side = "center"
        },
        druidManaBar = {
          deficit = false,
          height = 1,
          hidden = false,
          position = 4,
          reverse = false,
          side = "center"
        },
        expBar = {
          deficit = false,
          hidden = false,
          position = 5,
          reverse = false,
          side = "center"
        },
        fullBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 10,
          reverse = false,
          side = "center"
        },
        healthBar = {
          deficit = false,
          height = 5,
          hidden = false,
          position = 2,
          reverse = false,
          side = "center"
        },
        portrait = {
          deficit = false,
          hidden = false,
          position = 1,
          reverse = false,
          side = "left"
        },
        powerBar = {
          deficit = false,
          height = 4,
          hidden = false,
          position = 3,
          reverse = false,
          side = "center"
        },
        repBar = {
          deficit = false,
          hidden = false,
          position = 6,
          reverse = false,
          side = "center"
        },
        threatBar = {
          deficit = false,
          hidden = false,
          position = 7,
          reverse = false,
          side = "center"
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        readyCheckIcon = {
          position = "frame-edgebottomright"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        },
        totemTimersFrame = {
          position = "frame-outtopleft"
        },
        voiceIcon = {
          position = "frame-edgetopright"
        }
      },
      texts = {
        Cast = {
          custom = "[CastName] [CastTarget:Paren]",
          position = "castBar-left",
          style = "Standard Name",
          styleType = "cast"
        },
        CastTime = {
          custom = "[CastDelay:Round] [CastEndDuration:Round >= 0]",
          position = "castBar-right",
          style = "Standard Time",
          styleType = "cast"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        DruidMana = {
          custom = "[~IsMana ? FractionalDruidMP]",
          position = "druidManaBar-right",
          style = "Absolute",
          styleType = "druidMana"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status or PercentHP:Percent]",
          position = "healthBar-right",
          style = "Percent",
          styleType = "health"
        },
        Name = {
          custom = "[Name]",
          position = "healthBar-left",
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[MP]/[MaxMP]",
          position = "powerBar-right",
          style = "Absolute",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }
    Posted in: Unit Frames
  • 0

    posted a message on VanasKoS
    A guildmate and me try to synch our entries in the KoS List, but nothing happens when we hit the synch button... engl. wow, actual and same version of VanasKoS... help! :)
    Posted in: General AddOns
  • 0

    posted a message on Baggins - Official Thread
    Waaah!

    I try to get a bag for all "Mote of..." and "Primal..." (e.g. Mana, Air, Earth, Fire, Water, Shadow). Created Category PrimalMight, Rule ItemID, clicked the items in my TradeSkillMatsCategory, added them to PrimalMight Category excluded them from TradeSkillMatsCategroy. They did show up in "other", but Category PrimalMight didnt even show up in my bag window?

    Help :/
    Posted in: General AddOns
  • 0

    posted a message on Acolyte - Warlock AddOn
    Yes, somehow like Necrosis. With the new design I told. Or sth else... but dont do this boring block button style. A lot of players have a big desire of stylish AddOns... there are a lot of addons, but there arent a lot of good looking ones.
    Posted in: General AddOns
  • 0

    posted a message on Acolyte - Warlock AddOn
    I dont really like the "block" of buttons. They should be arranged in a more stylish way...

    I have seen the buttons arranged around a circle in an addon, I liked that, but I could get improved.

    Ich erkl?r es mal eben auf dt.

    Wie w?re es mit einem Kreis (nicht ausgef?llt), also mehr ein Ring, und dieser ist in Sektionen unterteilt. Die Anzahl der Sektionen ergibt sich aus der Anzahl der Slots in der Seelentasche. Wenn die Seelentasche voll ist, ist der Ring komplett ausgef?llt, sonst halt nur zur H?lfe.
    An die Innenseite des Ringes sind irgendwo runde Kn?pfe geheftet, die immer sichtbar sind, f?r die Minions. Wenn man sich sozusagen Uhrzeiten am Ring vorstellt, Minions von 11 -> 3 Uhr.

    Au?em am Ring sind dann Buttons f?r die Buffs, 9 bis 12 Uhr, buttons f?r alle Steine die man herstellen kann 3 - 7.

    Falls klar wird was ich meine. Wenn man das mit nem guten Design macht, sieht das bestimmt geil aus.
    Posted in: General AddOns
  • 0

    posted a message on Acolyte - Warlock AddOn
    I dont like it and wouldnt use it tbh.

    I want the dropdown menus because I want to see the game and not my interface all the time. Thats the most important thing for choosing my addons. Functionality but only if needed (-> PopUp).
    Posted in: General AddOns
  • 0

    posted a message on Acolyte - Warlock AddOn
    Oh and:

    PopUp Menus not accessible if in combat? :/
    Posted in: General AddOns
  • 0

    posted a message on Acolyte - Warlock AddOn
    Hello!

    I was asked to post my request here:
    I really would like a nerdy and epic sounding voice telling me that I have shadowtrance!

    So to say:
    Voice-Remind if Shadowtrance. That would be great!

    Best regards,
    smoo
    Posted in: General AddOns
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