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    posted a message on DaHud - Heads Up Display
    Along the lines of Buffs and Debuffs is there going to be the timer on the buffs in DaHud, or am I missing an option?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Nope, it's the stuff I am working on right now. Hopefully I'll have it on the SVN within a week or so.


    Great, thanks for the work andreasg!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Yes, vertical bars will be possible, but only if someone writes a layout that uses it. Layouts will be done with functions (kinda like oUF I guess?). It won't just be a checkbox like it is in pitbull (I think)


    Sounds like an option I'd like to explore, but it doesn't sound like it's available just yet, am I correct?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Still some stuff left to do, I want to redo the layout system (which I am currently doing) and I want do add options for the raid group setup, as they're still missing (like creating/deleting groups, padding, etc)


    Do you accept patches? Also the vertical bars, is that a possibility?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    not atm, nope


    Is this a feature we could request? :) Or maybe donate if you take patches?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Lindalas »

    I've been using the branch for a long time now and love it.


    In the branch, is there a way to create vertical frames with a new layout?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    About the future of ag_UnitFrames, I am currently rewriting big parts of it in branches, and it's working out pretty well. Far from done, but it's usable. It's based on Ace3, and it's going to be very awesome. the new AceGUI library is worlds better than any generated UI solution I've ever seen, so that should be a big plus for people who's unhappy with the UI used in the old aguf or other unit frame addons, such as deeply nested dropdown menus or waterfall-like alternatives. It's currently still being developed under the name ag_UnitFrames, but I will most likely release it under a new name, as it will be somewhat different from the old aguf, which means that people can keep using the old one through WAU if they'd rather want that. (Sure, go ahead and post name suggestions.)

    I got a pretty clear idea of a what I want to do with the new addon, and keeping it light and uncluttered is one of the big goals. It's a bit too early for me to take suggestions, well I can't prevent you guys from posting:), but you should wait and see what it does when it's "done", and then say your thoughts.

    There's currently no ETA, other than it will be released sometime AFTER Ace3 is done. If you are familiar with SVN you can check out the progress in branches.

    Anyway, thanks for reading!


    Are we still ETA-less, and is the branch still usable?
    Posted in: Unit Frames
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    posted a message on PitBull freeform for party and raid
    I'm looking at PitBull for a UI combo pack, but I'm not getting the ability to move the party and raid icons as I would like. Looking at the svn commits, it looks like PitBull had this ability, but then it was removed. Are there plans on bringing it back? Would the author accept a patch maybe?
    Posted in: Unit Frames
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    posted a message on PitBull Freeform
    Looks like this is no longer an option in PitBull, it used to be, but it has been commented out in the code (thanks FishEye). I have no idea if the author(s) is(are) planning on bringing this back. I know I would love it.
    Posted in: Unit Frames
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    posted a message on Recount
    Quote from Elsia »

    There currently is no threat option. I'm writing an optional threat module, but it has lower priority than ironing out the early 2.4 kinks.



    What is it called (or will be called)? Or is there an ETA? Thanks for the good work!
    Posted in: General AddOns
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