How do you add content to the content frame if you're using the TreeGroup widget? That part of the documentation really sucks. Am I down to using regular WoW API to create frames and such or is there something I've missed?
Yep, looks like I missed something. TreeGroup is registered as a container (and the content frame is the container) so all you have to do is treeGroup:AddChild(...).
How do you add content to the content frame if you're using the TreeGroup widget? That part of the documentation really sucks. Am I down to using regular WoW API to create frames and such or is there something I've missed?
There are still people willing to continue from where it left off, if they had the chance. I wouldn't necessarily call that dead.
Part of the problem is that there is no easy way to continue jWowUpdater, at least not without turning it into another WoWMatrix (page scrapping and having to push out new versions if the sites change, etc).
Anyone could create a WowInterface updater and see how they did it, it's GPL code, as in open source. The CurseClient is not, nor do they make it available as to how they are fetching updates / information about the addons.
If that ever happens and they allow others to create clients, I wouldn't mind creating a client that would talk to both. I even thought of doing so when jWowUpdater died. Talked to the author too and he declined help and basically called the project defunct, which as the author he has the right to do.
If people from Curse are reading and would be willing to talk about an open API with some ads or something to help offset the bandwidth cost I'd be interested. I really want to see what they have cooking on some of the new features for the CurseClient though. Assuming these come through and the stability stays roughly the same, CurseClient may be a very good addon updater. Until then I'll keep running both the CurseClient and the WowInterface Updater and disembedding my own addons.
Does anyone have the source? I tried grabbing it from svn, and it's gone from their as well. I'm interested in maintaining jwu, but if need be, I'll rewrite from scratch.
Code from SVN wasn't current anyway. Probably have to do a rewrite. I thought about doing one in Why's Shoes framework (http://www.shoooes.net/) but came to the conclusion that you'd end up doing the same thing as Wowmatrix (unless you talk to WowInterface, Curse people and any others and get their okay to scrape their site).
If either of those two places agree (or open their API / web services with ads or something to offset the bandwidth costs) I'd consider starting back up work on an updater.
Andreas, when will the new aUF_Layouts be out?
Using only one layout for all frames is really meh:(:(
I don't want to put words in Andreas's mouth, but from previous threads it seams like he will only create the ABF layout, if you want a different layout, you'll either need to create it yourself or have someone else create it for you.
I'm not a coder, but is there someone to farm the code out to while you're busy elsewhere (if you're so inclined)?
I offered to take it over, but as someone else pointed out Curse and Wowace are making things very difficult for anyone save the Curse Client to update from the two sites. It's a battle that will not be won. I would suggest continuing to use JWU2 with sites like WowInterface.com, or use CC (yes, I know it's not perfect).
Im sorry for your loss in time, but its not my choice that they have restricted wowace and curseforge to only allow downloading if your logged in.
When i released version 2.0, this was not the case, and wowace updating was working. Now i need to use alot of time to try and figure out how to solve this problem. And im not excactly full of time atm. :/
/Rolf
Rolfba, ask the user for their logins for Curseforge and wowace, store the credentials and set them using http://java.sun.com/j2se/1.5.0/docs/api/java/net/Authenticator.html You may need to do some conditional logic (unless Curse and Wowace are using the same authentication, I don't remember) but it will work.
(Seems since i already had a curse account, i cant register rolfba with my email, as thats already registered to Gof, from curse. Ohh well)
I am in the process of making JWU2, which will be a replacement for JWU, all the details are not yet set.
Unfortunately i started on my Masters Thesis 2 weeks ago, so there isnt much time for JWU2 atm. I am hoping on having at least a beta version out by the time WOTLK is released, but im making no promises. Thesis comes first :)
/Rolf
Got the code up on Google somewhere, or are you accepting help?
Finally got time to re-up and give this a try. I like the new prefs layout. The only issue I seem to be having involves the Buttons module. I don't see a way to set the buttons inside the frame. They insist on rendering outside the frame on the left-hand side. (And actually, the reminder button is the only one I am showing.)
Yep, that part of the Buttons module (along with some other stuff) hasn't been implemented just yet.
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Yep, looks like I missed something. TreeGroup is registered as a container (and the content frame is the container) so all you have to do is treeGroup:AddChild(...).
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Part of the problem is that there is no easy way to continue jWowUpdater, at least not without turning it into another WoWMatrix (page scrapping and having to push out new versions if the sites change, etc).
Anyone could create a WowInterface updater and see how they did it, it's GPL code, as in open source. The CurseClient is not, nor do they make it available as to how they are fetching updates / information about the addons.
If that ever happens and they allow others to create clients, I wouldn't mind creating a client that would talk to both. I even thought of doing so when jWowUpdater died. Talked to the author too and he declined help and basically called the project defunct, which as the author he has the right to do.
If people from Curse are reading and would be willing to talk about an open API with some ads or something to help offset the bandwidth cost I'd be interested. I really want to see what they have cooking on some of the new features for the CurseClient though. Assuming these come through and the stability stays roughly the same, CurseClient may be a very good addon updater. Until then I'll keep running both the CurseClient and the WowInterface Updater and disembedding my own addons.
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Code from SVN wasn't current anyway. Probably have to do a rewrite. I thought about doing one in Why's Shoes framework (http://www.shoooes.net/) but came to the conclusion that you'd end up doing the same thing as Wowmatrix (unless you talk to WowInterface, Curse people and any others and get their okay to scrape their site).
If either of those two places agree (or open their API / web services with ads or something to offset the bandwidth costs) I'd consider starting back up work on an updater.
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That would have been very helpful, but they changed the layout of how files are looked up based on their name :) They keep making things difficult.
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I think mine is too, but it should work.
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I don't want to put words in Andreas's mouth, but from previous threads it seams like he will only create the ABF layout, if you want a different layout, you'll either need to create it yourself or have someone else create it for you.
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http://www.wowace.com/projects/ag_unitframes/
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I offered to take it over, but as someone else pointed out Curse and Wowace are making things very difficult for anyone save the Curse Client to update from the two sites. It's a battle that will not be won. I would suggest continuing to use JWU2 with sites like WowInterface.com, or use CC (yes, I know it's not perfect).
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Rolfba, ask the user for their logins for Curseforge and wowace, store the credentials and set them using http://java.sun.com/j2se/1.5.0/docs/api/java/net/Authenticator.html You may need to do some conditional logic (unless Curse and Wowace are using the same authentication, I don't remember) but it will work.
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That one means you're running the wrong version of Java (probably 1.5 when you should be running 1.6)
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Got the code up on Google somewhere, or are you accepting help?
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Yep, that part of the Buttons module (along with some other stuff) hasn't been implemented just yet.