Surely it's been discussed in this thread but i can't find it so i'm sorry but i need to ask it again.
How could i have different colors for different debuff types? In some old versions (months ago, but i didn't update it cause all worked perfectly) it used to paint frames adjusting their color for the type (disease, magic, etc) of debuff the target had.
Now all debuffs are painting the frame black.
How could i revert the configuration back to the previous system?
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Apr 15, 2008_ForgeUser1027752 posted a message on Avion - Event driven visual effects (former PowerAura2)Posted in: General AddOnsQuote from seajewel »
I can't find the textures? I'm pretty sure this is a dumb question, but any help would be greatly appreciated
- Also you'll have to download AvionMedia, which will add textures and sounds: http://files.wowace.com/AvionMedia/
Apr 14, 2008_ForgeUser1027752 posted a message on Avion - Event driven visual effects (former PowerAura2)Is there a way to force an animation, started by a buff gain, to fade out when a buff is lost?Posted in: General AddOns
I play with Clearcasting and i miss, probably my fault, to fade out the animation instantly when Clearcasting is consumed.
Apr 7, 2008Thanks Tuller. I ever used Bongos as actionbars, since first versions, and i think Bongos3 is simply amazing.Posted in: General AddOns
I would suggest you an option to add something similar to SimpleActionSets (even if you know this addon i'm talking about) to switch buttons in different action bars.
Apr 3, 2008Would it be possible to add a feature which show a debuff list (not the debuff blacklist) as it is shown as "debuffs curable by me" style?Posted in: Unit Frames
To catch it up faster, instead of searching for a specific debuff in raid frames. I mean a notify made by showing a different frame colour for the debuffed unit.
I hope to had made it clear.
Jan 16, 2008Nope. We, as guild, tried since SSC days and we found that only one person running KTM will cause issues on Omen threat.Posted in: Raid AddOns
We removed all KTMs and finally the threat shown by Omen was fine.
Oct 9, 2007Suggestion for Chronometer: use Raid Icon to keep track of many dots on different mobs with same name, as DoTimer already does.Posted in: General AddOns
A request: could be possible to add an option for spacing each bar from other one?
Another request: could be possible to keep HoTs/DoTs on a target without spacing, as already Chronometer does, but when refered to a specific unit use the spacing value stated on previous request?
Aug 19, 2007Sorry but i can't find a thread discussing this so i open a new one; also if you could redirect me to the official thread or to the author i'll be glad.Posted in: General AddOns
When i turn off Filters->Gain for all ones in there (Player and Pet are flagged by default, as you know) Vampiric Touch still appears in SimpleCombatLog.
Dunno if it's work as intended or not. :P
Jul 25, 2007Is it only me or it has some problems to recognize HP left on people too far (40 yards seems appropriate from what i've seen)?Posted in: General AddOns
It often happens my team focus one person and Gladiator shows up with 0%, instead the target is at 1%. After the opposite team heal him to 100% it takes 4-5 seconds for Gladiator frame to update correctly.
Need some feedback from the users.
Jul 20, 2007Ok, this is not the official thread but i'd really like to see this animation style in Parrot. :)Posted in: General AddOns
Parrot_AnimationStyles:RegisterAnimationStyle("Static", L["Static"], function(fontstring, scrollArea, percent, sticky, num, max)
local fsHeight = fontstring:GetHeight()
local middle = scrollArea.yOffset
local center = scrollArea.xOffset
local reverse = scrollArea[sticky and "stickyReverse" or "reverse"]
local topDiff = (max - 1) * 0.5 * fsHeight
local currDiff = -(num - 1) * fsHeight
if not reverse then
y = middle + topDiff + currDiff
y = middle - topDiff - currDiff
local x = center
local point = scrollArea.align
fontstring:SetPoint(point, UIParent, "CENTER", x, y)
end, function(fontstring, scrollArea)
fontstring.nextSquiggle = nil
fontstring.squiggleX = nil
fontstring.squiggleY = nil
Jul 18, 2007Hi CK, i would say thanks for the addon :), a natural evolution of SCT with some new nice features.Posted in: General AddOns
One request, if it's not already in:
when the target or the player get a full overheal don't show up "Player +0" message, just nothing instead.
I'm sorry if i missed the feature if it's already in.
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