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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Surely it's been discussed in this thread but i can't find it so i'm sorry but i need to ask it again.
    How could i have different colors for different debuff types? In some old versions (months ago, but i didn't update it cause all worked perfectly) it used to paint frames adjusting their color for the type (disease, magic, etc) of debuff the target had.
    Now all debuffs are painting the frame black.
    How could i revert the configuration back to the previous system?
    Posted in: Unit Frames
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from seajewel »

    I can't find the textures? I'm pretty sure this is a dumb question, but any help would be greatly appreciated


    http://www.wowace.com/forums/index.php?topic=7381.msg141785#msg141785

    - Also you'll have to download AvionMedia, which will add textures and sounds: http://files.wowace.com/AvionMedia/

    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Is there a way to force an animation, started by a buff gain, to fade out when a buff is lost?

    I play with Clearcasting and i miss, probably my fault, to fade out the animation instantly when Clearcasting is consumed.
    Posted in: General AddOns
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    posted a message on Bongos3 - A main actionbar replacement
    Thanks Tuller. I ever used Bongos as actionbars, since first versions, and i think Bongos3 is simply amazing.

    I would suggest you an option to add something similar to SimpleActionSets (even if you know this addon i'm talking about) to switch buttons in different action bars.
    Posted in: General AddOns
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Would it be possible to add a feature which show a debuff list (not the debuff blacklist) as it is shown as "debuffs curable by me" style?
    To catch it up faster, instead of searching for a specific debuff in raid frames. I mean a notify made by showing a different frame colour for the debuffed unit.
    I hope to had made it clear.

    Posted in: Unit Frames
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    posted a message on Omen and KTM - will they run together?
    Nope. We, as guild, tried since SSC days and we found that only one person running KTM will cause issues on Omen threat.
    We removed all KTMs and finally the threat shown by Omen was fine.
    Posted in: Raid AddOns
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    posted a message on Pitbull - Extremely High Memory
    Same as the OP. I don't use embedded libraries, obv.
    Initial memory for Pitbull is 3.5mb and it grows up to 5mb.
    Why?
    Posted in: Unit Frames
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Suggestion for Chronometer: use Raid Icon to keep track of many dots on different mobs with same name, as DoTimer already does.

    A request: could be possible to add an option for spacing each bar from other one?
    Another request: could be possible to keep HoTs/DoTs on a target without spacing, as already Chronometer does, but when refered to a specific unit use the spacing value stated on previous request?
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Is there a way to know the number of cluster associated to the party?
    Is there some function which can be called from an external script?

    thank you
    Posted in: Unit Frames
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    posted a message on SimpleCombatLog - Vampiric Touch
    Sorry but i can't find a thread discussing this so i open a new one; also if you could redirect me to the official thread or to the author i'll be glad.

    When i turn off Filters->Gain for all ones in there (Player and Pet are flagged by default, as you know) Vampiric Touch still appears in SimpleCombatLog.

    Dunno if it's work as intended or not. :P
    Posted in: General AddOns
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    posted a message on Proximo 2.0 - Simple Arena Unit Frames
    I can't, probably my fault, get a working macro using "Cast Spell" option in Right Click functionality in the targetting system.
    Is there a way or is it just for spells?
    Posted in: General AddOns
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    posted a message on Gladiator
    Is it only me or it has some problems to recognize HP left on people too far (40 yards seems appropriate from what i've seen)?
    It often happens my team focus one person and Gladiator shows up with 0%, instead the target is at 1%. After the opposite team heal him to 100% it takes 4-5 seconds for Gladiator frame to update correctly.
    Need some feedback from the users.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Ok, this is not the official thread but i'd really like to see this animation style in Parrot. :)

    Parrot_AnimationStyles:RegisterAnimationStyle("Static", L["Static"], function(fontstring, scrollArea, percent, sticky, num, max)
    local fsHeight = fontstring:GetHeight()
    local middle = scrollArea.yOffset
    local center = scrollArea.xOffset
    local reverse = scrollArea[sticky and "stickyReverse" or "reverse"]
    local topMiddle
    local topDiff = (max - 1) * 0.5 * fsHeight
    local currDiff = -(num - 1) * fsHeight
    local y
    if not reverse then
    y = middle + topDiff + currDiff
    else
    y = middle - topDiff - currDiff
    end

    local x = center
    local point = scrollArea.align

    fontstring:SetPoint(point, UIParent, "CENTER", x, y)
    end, function(fontstring, scrollArea)
    fontstring.nextSquiggle = nil
    fontstring.squiggleX = nil
    fontstring.squiggleY = nil
    end, false)
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Hi CK, i would say thanks for the addon :), a natural evolution of SCT with some new nice features.
    One request, if it's not already in:
    when the target or the player get a full overheal don't show up "Player +0" message, just nothing instead.

    I'm sorry if i missed the feature if it's already in.
    Posted in: General AddOns
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