First of all, thank you for taking the time to beat my lousy addons up. I do however have some questions about your statements... You said I made a mess in the namespace which I can understand but my idea is to give users with next to none knowledge about programming a chance of changing the addon settings without an ingame config. Should I continue to use locals or should I write alot of comments in the code to make it easier for beginners?
That Broker addon was just a test which I basicly put together in 30 minutes... do you think it can be released now when you corrected the mistakes?
- Registered User
Member for 14 years, 1 month, and 24 days
Last active Fri, Oct, 4 2013 21:32:03
- 0 Followers
- 25 Total Posts
- 0 Thanks
Jul 20, 2008Hello everyone!Posted in: Lua Code Discussion
I've made 4 small addons which I would want some of you more experienced coders and programmers to criticize. I want all kind of feedback, be it bad or good. I'll give you a short description on each addon.
The first 2 addons, FeignDeathResistWarner and HunterAutoShotTimer are only made for hunter's in mind. The name should explain what they do. I did use Quartz by Nymbia as a model for the HunterAutoShotTimer addon, but removed, added and changed several things.
For my third addon I wanted to test the Ace3 framework a bit and it is called SimpleAutoRepair. Obviously it will automaticly repair when you talk with a NPC capable of repairing. It also contains basic options, if you want to use your own money or the gbank for example. The settings is saved.
The fourth addon is a LibBroker addon called Broker_Happiness. This one is aswell only aimed for hunter's. It adds a block into LibBroker's storages printing out your pets happiness.
Bear in mind these are the first addons I've made apart from the Hello_World examples. I hope you will atleast read the code of the hunter only addons if you don't have one. I am looking forward of hearing your criticism.
Apr 26, 2008_ForgeUser1025916 posted a message on BadBoy: An extremely minimal spam blocker & reporterHello,Posted in: General AddOns
the website that wasn't blocked were already included in the blacklist so I didn't bother to include in the original post (it was long enough). It was "<>" (not exactly written like that though). I thought it didn't get blocked because it was spammed in trade channel. Will such support be included in later releases or has it already? Forgive me for not checking the earlier posts in the thread about that question.
If some other advertisments get through the addon I'll try to remember to grab a screenshot of the message and post it here for you.
Apr 26, 2008_ForgeUser1025916 posted a message on BadBoy: An extremely minimal spam blocker & reporterI think I've found a bug, let me describe it for you.Posted in: General AddOns
A bot, let's call him X, whispers me, the whisper gets automatic blocked by the addon and the complaint gets registered. I get this message in the chat window, "Complaint Registered. (X)".
However, 2 minutes later another Bot, (Y), spams the trade channel and does not get blocked by the addon, so I choose to report him manually, the problem is the message I get in the chat window this time is not "Complaint Registered. (Y)", but "Complaint Registered. (X)" again. Notice it keep saying I've reported (X) instead of the other bot, (Y). I've no idea if it's just a visual bug, or a real bug causing you to keep reporting the same one.
I did wait till a third bot, (Z) started to spam trade chat, but the result was the same. The message still says I've reported (X).
After waiting another 10 minutes, a new whisper gets blocked, this time by a new bot (K), and the addon blocks it. The message in the window is fine, it says "Complaint Registered. (K)". After this I scrolled up and tried to manually report (Z) again, but yet again, it says I've reported (K).
So the problem seems to be whenever the addon automatic blocks a whisper, you can't manually report someone in trade channel. It will keep saying the bot who whispered you gets reported.
I used r71624 when I tested it, the newest one. I do use other addons such as Chatter, perhaps it's a conflict? I don't know.
Jan 25, 2008Could you add an option to only load Burning Crusade herbs when importing from GatherMate_Data? I'm only interested in those (I guess I'm not the only one) and I see the old herbs only as increased memory consumption and longer loading times.Posted in: General AddOns
Aug 29, 2007Posted in: General AddOnsQuote from Wonderfool »
How can i make a System category (Equipment not soulbound) take precedence over a custom rule?
You can't. You can however create an rule named "Non soulbound eq" with the code
equip() and not soulbound()
which would do the same thing as that category.
Aug 29, 2007Perhaps it's time for a new thread... in the first post you can clearly state which versions which are supported and other infos, for example, who are the developers, where to send in bug reports etc.Posted in: Updaters
Anyway... I had a problem this morning, with build 586... or rather 600. You see I updated to build 600 yesterday but this morning it has been reverted back to 586 which refuses to work properly, it don't want to download any addon's nor update to the correct version again. I'm using Vista ulti x64 with most security settings turned off so I doubt that's causing the issues.
Jul 26, 2007Posted in: General AddOnsQuote from Gurkan46 »
Can you add an 'apply' button in the rule edit frame? It's kind of annoying if you're trying to fix an complex rule if you have to press 'ok' to see if it worked, and if it didn't you have to select the rule again and press edit.
Jul 23, 2007I would be happy if someone could add the following items under their respective criteria.Posted in: Libraries
- Arakkoa Feather (25719) - Reputation.Turnin.Lower City
- Dreadfang Venom Sac (25802) - Reputation.Turnin.The Aldor
- Dampscale Basilisk Eye (25744) - Reputation.Turnin.The Scryers
- Bolt of Netherweave (21840) - Tradeskill.Mat.ByType.Bolt
- Bolt of Soulcloth (21844) - Tradeskill.Mat.ByType.Bolt
Jul 18, 2007Can you add an 'apply' button in the rule edit frame? It's kind of annoying if you're trying to fix an complex rule if you have to press 'ok' to see if it worked, and if it didn't you have to select the rule again and press edit.Posted in: General AddOns
- To post a comment, please login or register a new account.