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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Gamefaq »

    For a first Alpha very good :)

    One bug, on rightklick a party member i got this:

    Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:1078: attempt to concatenate local `x' (a nil value)

    Feature Request:

    - Plz add MobHealth2 and MobInfo-2 Support since both are very popular.
    - Portrait support thats NOT bundled with one of the layouts (only 2 options: on/off position left/right/top/down of frame) , but not a 2D Class Picture that eats memory. plz use 3D Portraits like Nurfed has. because this Portraits are a smal copy of yours, yours targets and Party member 3D Head that don´t need extra addon memory since you grapic card needs only to render a second smal version...

    PS: it is correct or bug that in current version the raid frames are off by default and even when i enable them i dont get any extra raid frames (had only a 3 man party tranformed to raidgroup to test this...) ?



    Raid doesn't work atm.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Delsphynx »

    Quote from neenee »

    hm. can this be made to work with clique, for click-healing?


    It already does.

    Andreas - any rough timing (nothing to hold you to, by any means) for implementing raid frames? That will be the feature I'll need in before I can switch from MG2 and do some real testing on it. :)

    I did play around with it last night (before the exp bar bug was fixed) and it is looking really good so far. I do want to echo the sentiments on the options interface as right now, it does feel somewhat "cumbersome." That isn't the fault of Dewdrop or design or anything of that sort - more a function of the fact that there are a lot of options that have to be provided.

    Also, do you want bug reports here? Any thought on getting a portal set up on wowinterface?


    One of the reasons why the configuration dropdown (dewdrop) is so bad compared to the one of, lets say oUF, it that I used AceOptions to create it. Atm that means that I can't control which order options are in, I can't create spaces, headers and so on. So basically it's just a "commandline dropdown", not a real UI. It also seems to be bugged for me, the menus will always open towards the left of the screen, even if there's a lot of space on the right.

    I think I will go over to using the dewdrop APIs instead.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Update 8/2 2006!
    If you want to get mobhealth information, you MUST use Mobhealth3. Everything else won't work, and won't be supported. Mobhealth3 is on the Ace SVN.

    --

    Hello! This a brand new unit frame addon, work started on two weeks ago (7/5/06).

    The good thing about this unit frame addon is that it's using Ace2, and especially a lot of the functionality in AceOO-2.0. So I've created a unit class, which each unit frame is created from, a cool approach Ace2 allowed me to take.

    Secondly, frames/unit objects are created as they're needed, so there are no unused frames sitting in memory.

    ag_UnitFrames is currently configurable by a dewdrop menu created using AceOptions, but I am considering creating the menu using dewdrop APIs as there are some layout limitations on AceOptions+dewdrop. It works, but it doesn't look polished. Type /aguf to open the menu or alt+rightclick a frame to configure that type of unit.

    The "look" is given to the unit frames by parsing a table(ag_themes.lua) containing a few themes. If you add/remove a theme, the addon will update the dewdrop list itself, it's pretty easy. So I have a few themes, like a PerfectRaid theme, a minigroup theme, raid theme and an oUF theme. You can disable manabars/xpbars as you like.

    It is only to be found on the SVN trunk currently. Have fun! Below I have some screenshots to show.

    Special thanks to the Ace gurus for bearing over with my newbie questions.
    Posted in: Unit Frames
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    posted a message on CastOptions Surfed?
    bump :-)
    Posted in: Addon Ideas
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    posted a message on Dare I say it?... Indeed I do! ACE CTRA!
    MiniGroup2 supports filtering, it will only show buffs you can cast or debuffs you can cure. =)

    I'd love to have an aced CT_Raid with the UI stripped. A small mod that "looks" like CT_Raid to other users, but with most of the crap removed.
    Posted in: Addon Ideas
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    posted a message on SpellAlert
    I'm the author of the Spell Alert Modifed that Dhraga mentioned. I might Ace it sometime. :o I've removed retargetting code.

    http://www.curse-gaming.com/mod.php?addid=1868
    Posted in: Addon Ideas
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    posted a message on Heads-up time again.
    My problem is, what I'm afraid of with other MMORPGs:

    What if the scripting isn't as great as it is in WoW? :P

    Seriously, it makes up for some huge flaws for me. If I'm bored with the content I'll just code some stuff instead. :P
    Posted in: General Chat
  • 0

    posted a message on CastOptions Surfed?
    bump
    Posted in: Addon Ideas
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