CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on LibDataBroker-1.1 not-really-official thread
    The problem here is consistency, because for example Fortress and StatBlockCore can customize the color of suffix. But if someone creates a fps display that doesn't use suffix, it will just be plain white (or even a third color if the display puts a color in the string). This is quite confusing for the users?

    And what happens if you set .text, .label, .value, and .suffix? The display feed author doesn't know if they're shown at the same time or not, so some displays could show that as "100fps 100fps", because the spec doesn't say how to implement them.
    Posted in: Data Broker AddOns
  • 0

    posted a message on LibDataBroker-1.1 not-really-official thread
    The 1.1 spec is kinda broken, and while some addons uses .label, .suffix and .value, Vharr just made me realize it is kind of silly the spec doesn't describe in exactly what situations they should be used, and how the displays should act if some of the values are present and others not.

    I think it should started over, and that we should think long and hard if we even needed anything but .text. The problem right now is that you have no idea how your display is going to look if you use anything but .text.

    Making the specs a little clearer would be really nice, because if you try and discuss how the spec is meant to be used right now it will most likely get you killed violently by club death. I hope somebody feels like discussing this without it ending in a huge flame war, because else the spec is just going to stay broken.
    Posted in: Data Broker AddOns
  • 0

    posted a message on Fortress (unofficial thread)
    Hey Borlox, where is the current dev source? On Git on the new wowace?
    Posted in: Data Broker AddOns
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from lightguard »

    Here's an except from Blizz's code (found at http://wowcompares.com/3028905/FrameXML/UnitFrame.lua):

    There's more to it than that though, I think it is in playerframe.lua or something:)
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    I haven't tried entering a vehicle yet. I've heard something about the blizzard player frame switching to show stats of a "vehicle" unit instead of "player" unit, which could require some coding to make that work, but I don't know.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from lightguard »

    Another Aura question for you Andreas. Is it possible (WotLK version) to grow the auras vertically or would that take modifying the aura.lua file?

    That would be the layout file you would have to edit.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from TheDesertDragon »

    The second thing I'd like to tell you is that your options menu, while very userfriendly, is also extremely stripped. I normally use PitBull, which is propably why I feel this way, but the mod lacks 4 features. I know they're all avaible through layouts, but layouts aren't particularly easy to handle even though they allow for some of the greatest customisability ever seen. The four things are:

    Yeah, it probably doesn't allow for as much tweaking as PitBull does. I try to strike a balance between usability and configurability, which some addons IMO doesn't do well.

    Quote from TheDesertDragon »

    1) Allow bars to be scaled individually vertically from the optionsmenu. If I want to make my mana bar a little smaller than my healthbars etc. there should be a slider somewhere that lets me change this. And, to make it better than PitBull's version, you could make it percentage-based, allowing bars to overlap or allow empty spaces.

    It is already possible in the wotlk version to change height and order of bars. The live version is basically an older version of the wotlk version. I actually use the wotlk version myself on live, the only thing that doesn't work is the cooldowns on auras and mobhealth.

    Quote from TheDesertDragon »

    2) Right-clicking auras removes them. I'm the sortof guy who really likes having a minimalist UI which uses little memory, and this would really help. It's very annoying having to use an entire seperate addon just for this.

    Yeah, the reason it isn't in is because I don't use that feature myself, I use another buff addon. But I know some people want it so it will come at some point. Blizz just changed the way you cancel buffs on wotlk, I haven't really looked into that part yet.

    Quote from TheDesertDragon »

    3) I would like to move texts around a little more at will and customise them a little easier. PitBull's idea with DogTags is awesome, but also a little bit bloated yet stripped at the same time. You could try something akin to it, but maybe make the texts draggable instead or something? The current system isn't very good either way if you ask me. Particularly the fact that I can't place texts where I want them, but am confined to the left and right sides of each bar.

    The layout system of aguf is quite different from the one in PitBull. It is completely up the layout (the one included, ABF) to place strings and bars and provide options for configuring them. So if you want text in other places than what the layout allows you to, you can simply edit the layout or create your own (if you know lua). It might be a bit harder at first, but this actually allows you to make aguf look like *anything*. If this thing catches on, I bet you can get layouts other people made that does exactly what you want.

    Quote from TheDesertDragon »

    4) A little addon that hides more Blizzard frames than just the unitframes, such as the buffsdisplay. Add it to options so I can choose what I want to see if the default UI.

    I recently added options to hide the blizz focus and cast bar, I guess I can add an option to hide the buffs too. It isn't something I use myself but again I could imagine it is something other people use.

    Quote from TheDesertDragon »

    Beyond that I think the addon is awesome, and I only encountered one bug: I enabled cooldown timing on auras and nothing happened. THis was on the Ace3 live version downloaded at 14:30 sunday Sept 7th.

    Cooldown timers might/might not work on live, I don't know. But it will for 3.0/wotlk.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from gia »

    Small bug for the wotlk branch: with aura filtering enabled I'm getting the wrong tooltips on buffs, the 1st filtered buff has the tooltip of the first unfiltered buff and so on.

    Also small request, I'd like to be able to configure the offset that party pets have with the party window so that I can move them closer.

    I'll check it out, thanks for the tip. I know what you mean about changing the offset, but I am not sure what to do about it yet.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Ydrisselle »

    I have the same error report in the Wrath beta; and ag_UF doesn't remember some frames' positions after logout (target, ToT, pet, focus, focus target - that's all I have moved to custom places :P). I'm using the latest version from branch.

    [2008/09/04 21:50:04-89-x7]: ag_Unitframes-2008-08-06\ag_UnitClass.lua:330: attempt to index local 'position' (a string value)
    ag_Unitframes-2008-08-06\ag_UnitClass.lua:664: in function `OnDragStop'
    ag_Unitframes-2008-08-06\ag_UnitClass.lua:276: in function <Interface\AddOns\ag_Unitframes\ag_UnitClass.lua:276>
    
     ---


    You need to delete your saved variables. The way aguf saves positions was changed, but because you have old vars it is borked.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Ah yeah well I'm talking about the branch/wotlk version. =)
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from lightguard »

    I just went through the whole changelog for the WotLK branch... HOLY COW!!! I'm *really* liking what I see coming down the pipe (too bad you can't merge it with the live one :( )

    One thing that I'm still not seeing, which has me a little bummed is the ability to change the HitIndicator font and size. I know you can't do this in the live version (I've tried, even setting it programmatically), and it looks like this currently isn't available in the WotLK branch either. Could this be added, please?

    Edit/Create your own layout. Easy if you just take the ABF layout and modify it.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    I think I am missing to register an event in the health bar module.
    Posted in: Unit Frames
  • 0

    posted a message on Data Exchange Manager (Need Feedback)
    There's still the chicken and egg problem though, because people need the addon to receive the module!
    Posted in: Addon Ideas
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Drogo43 »

    Is there an ETA on when the Ace3 version will be available on WAU?

    I plan on releasing a version soon, I just got some polishing up to do first. I guess maybe within a week I will have something I would call beta 1.0? However, WAU will stop working in around 4 weeks because of wowace future plans, so what Stan is saying is somewhat right :P
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Mist »

    Now for the bug report :p : when changing party padding ("Group" tab) in setup mode, it exits setup mode and says in chat frame that it detected a group change. I guess this is not intended?

    It is not really a bug, the group header needs to update each time the padding is changed. I'm considering ways to avoid it but it is a minor issue in my eyes... Just a bit annoying perhaps.
    Posted in: Unit Frames
  • To post a comment, please or register a new account.