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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Elsia
    I get errors whenever a hunter gets invited to the party. Unfortunately I missed to copy it, will do next time it happens. One frame, though not necessarily the hunter's will not show. A reloadui fixes the problem without errors.

    The error wasn't one within ag though and the trace did not lead it back to aguf. The error was within one of Blizzards UI templates.

    Sorry for this not being as specific as it should be. I'll post details when I get a second chance.

    .
    Okay, there is a bug in the blizzard secure header code, which breaks all unit frame addons.

    If party member #2-4 joins while you're in combat, you will get an error pointing to line 511 in SecureHandlers.lua.

    It can be reproduced easily, with the following code:

    local header = CreateFrame("Button","TestHeader",UIParent,"SecurePartyHeaderTemplate")

    header:SetAttribute("template","SecureUnitButtonTemplate")

    header.initialConfigFunction = function(frame) ChatFrame1:AddMessage(frame:GetName()) end

    header:Show()



    Hopefully this will get fixed soon, because it is annoying for everyone who uses and writes addon unit frames.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from kagaro
    check your group settings, I had this issue when I had both hide 5 man and treat 5 man as raid checked.


    I have both checkboxes checked, and they should work together, and I have no problems.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Zidomo
    Yes, same here with r677. No party lead icon on either party creation or switching the lead to someone else. Worked without issues with r676.

    Encountered a more serious problem with r677 too (I filed a ticket for it). Here is the text to let people know here who might miss the ticket:

    What steps will reproduce the problem?
    1. Join a party (either when in combat or out of it).

    What is the expected output? What do you see instead?
    Party frames should appear, no errors. Instead, an error is thrown up and the Warrior in the party (who was invited after I joined the party) doesn't have its normal unit frame. Instead, the entire frame for that party character is a big "yellow bar". No health, no text, no portraits.

    I left the party & rejoined, no change. The error didn't reoccur, but the Warrior was still a big "yellow bar".

    What version of the product are you using?
    r677

    Do you have an error log of what happened?
    ag_Extras-09-19-07\\modules\\castbar\\castbar.lua:206 aUFFontString369:SetText(): Font not set\nag_Extras-09-19-07\\modules\\castbar\\castbar.lua:206 in function `func'\nag_UnitFrames-2008-08-06\\ag_UnitClass.lua:187 in function <Interface\\AddOns\\ag_UnitFrames\\ag_UnitClass.lua:182>

    Please provide any additional information below.
    r677 is completely unusable due to this issue. Yes, the flickering auras on the target of target frame were bothersome. But this fix for that issue is far worse.

    Revert back to r676 and the party bars go back to normal with no issues on any party joined. The target of target frame has flickering auras again with r676. But its by far the lesser of two evils.

    I don't get this problem at all with 677. What happens if you reset your settings? Also nothing was changed that had anything to do with the castbar, at all.. The change in 677 is very insignificant, like 1-2 lines of code, and didn't modify any important parts.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Stanzilla
    I think that happens if you had a font from sharedmedia selected and that was removed meanwhile.


    I have a hard time imaging that, as I think the combat text doesn't pick up the shared media font...
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Farook
    I visited the first WotLK-instance yesterday (Utgarde), and the error you can see in the attachment poped up quiet frequently.

    Outside of the instance when leveling/questing, I never saw this error come up.

    I've been looking at the code, and there's no way that error can happen... (:P) font and fontheight is always set... Did it ever happen again?
    Posted in: Unit Frames
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    posted a message on TourGuide & Wotlk?
    they seem to be on github. Haven't tested if they work yet.
    Posted in: AddOn HELP!
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from ffcloud2000
    So there is no way you can just change what part of the player frame its connected to? like instead of it being on the topleft it could be the bottomleft or something like that? I ask this because i use my frames in the default locations so the totem frame goes off screen :( No simple lua edit to change from topleft to bottomleft?


    Yes, you can move it if you edit the totem module lua. What I meant is that there's no option for moving it.
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from Farmbuyer
    Seeing the same thing here. The frames also do not display once you exit combat. Looks like the whole mod might want to just wrap itself in the moral equivalent of "while (InCombatLockdown());" as a simple way to avoid it.


    You can't avoid it, if you're in combat or not the blizzard secure header will always try to create the frame of a new party member.

    Anyway, the problem here is actually a bug in the blizzard secure header code, which breaks all unit frame addons.

    If party member #2-4 (or raid) joins while you're in combat, you will get an error pointing to line 511 in SecureHandlers.lua.

    It can be reproduced easily, with the following code:

    local header = CreateFrame("Button","TestHeader",UIParent,"SecurePartyHeaderTemplate")
    header:SetAttribute("template","SecureUnitButtonTemplate")
    header:Show()

    Until Blizzard does something (who knows if they are even aware of this? guess it might not even get fixed in 3.0.3?) no unit frame addon will function correctly in combat.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Kraiden

    Also I got this visual bug.
    I play 4 characters, have all settings the same, yet by my Shaman I get this, all my other characters I don't have this, and I can't seem to get it away.
    http://i33.tinypic.com/1zgakg2.jpg
    The extended dark part above the portrait.

    Try putting down a totem..
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from grouch2
    i'm a long-time aguf user and i recently had to switch to the new version with 3.0. i have a few things i'd like to request:

    auf_rangecheck - as a raid healer i used this for a long time and found it to be an ESSENTIAL part of my setup. if i can't tell instantly if someone is too far away for heals or not i waste time trying to figure out who to heal. if anyone is taking feature requests, i think this would be a fantastic feature to implement

    raid pets - ag_unitframes has never had raid pet support. pitbull and grid both support raid pets but ag never has.. this is bothersome for any fights with aoe damage (kj, m'uru, etc) as hunter pets are a major part of their damage and forcing the hunter to heal them is a loss of dps.

    frames dissapearing - when dying or zoning out/in my raid or party frames dissapear. /console reloadui is required to bring them back. this is getting kind of annoying

    bar/text colors - with the old ag_unitframes i was able to change the text color by class. in the new version i only see the option to change bar color by class. any chance this could someday be implemented?

    thanks for the great addon, keep up the good work, and looking forward to future versions!


    Hi grouch2, many of the things you talk about are already in, like range check. There is a module for it, and it should work, but if not I will fix it right away.
    Raid pets will probably come, but they will have their own window, ie. not anchor to their owner like party pets do. That should be fine though.
    The raid disappearing when you zone is a known problem, and I will try to fix it as soon as possible.
    Coloring the text by class should be in too, I think it is a checkbox you need to select in the text configuration. I can't remember exactly, I'll take a look.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from Kraiden
    When trying to change the color of the health/powerbar then there's a .lua error.
    Changing colors doesn't work.


    Think you could post the error? :) Have you tried deleting your saved vars?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from niveras
    Is there a simple way that I can reimplement the 'color names by class' feature of the older versions? In older versions i preferred to use a neutral color scheme for player health and mana, for consistency, and had only the player's names colored according to their classes.

    I thought it was in, but I can't remember now that you mention it. I'll take a look tomorrow.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    About the transparent square, it is the totem frame. I might make it completely transparent.

    About the requests:
    1. I plan on supporting LibDataBroker. If Fubar in the future gains LibDataBroker support you can get the icon in Fubar. If not you would have to use Fortress or SBC, as they are LibDataBroker displays.
    2. You can edit the layout file and place it anywhere you want on the frame. I might add more customizability of the icons, but I plan to do that through a more advanced system, so that's bit into the future.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Not really a bug, as I meant for it to do so. I could make tags show something even if no data is available, but it didn't seem so important to me.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I didn't really mean to "release" the new version now, but I guess it was needed because of 3.0.

    It is not completely done yet, and there's stuff not working such as profile management.
    Posted in: Unit Frames
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