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    posted a message on PitBull - official topic
    Minor issue : when you select a player who is in range (tanks to RangeChecking) and then select a player that is not in range, 1rst player portrait (configured as "2D") remains visible underneath the new player portrait (configured as "class icon") ...
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Hi ckknight,

    Just one litle suggestion.
    As a raiding Mage, i'm using RangeChecking for 2 things :
    - Buffs my teammates
    - Decurse my teammates.

    Your logic is (RangeCheck.lua) :
    distanceCheckFunction = function(unit) return IsSpellInRange(BS["Fireball"], unit) == 1 or UnitIsFriend("player", unit) end
    distanceCheckFunctionLow = function(unit) return IsSpellInRange(BS["Fire Blast"], unit) == 1 or UnitIsFriend("player", unit) end

    My logic is :
    distanceCheckFunction = function(unit) return IsSpellInRange(BS["Remove lesser curse"], unit) == 1 end

    Could you had an option to choose the logic of the Range Checking between "offensive (your's)" and "defensive (mine)" ?

    And keep making this UF one of the best UF ever ^^
    Bye.
    Posted in: Unit Frames
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    posted a message on Babble-Spell-2.2.lua french fix
    Hi all,

    another french fix in Babble-Spell-2.2 :

    ["Polymorph: Pig"] = "M\195\169tamorphose: cochon"
    ["Polymorph: Turtle"] = "M\195\169tamorphose: Tortue"

    should be (add a space before ":" )

    ["Polymorph: Pig"] = "M\195\169tamorphose : cochon"
    ["Polymorph: Turtle"] = "M\195\169tamorphose : Tortue"
    Posted in: Libraries
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