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    posted a message on Hardened (a custom Fluid Solidifying mod)

    My hero

    Posted in: Minecraft
  • 0.957565366480926

    posted a message on Hardened (a custom Fluid Solidifying mod)

    Vanilla Minecraft

    Flowing lava and flowing water makes cobblestone, water + lava source = obsidian, lava on top of water source makes smoothstone

    Hardened

    Allows the pack developer to customize how certain fluids interact with each other eg:
    Flowing Astral Sorcery Starlight + Water Source Block = Glass
    Molten TE Silver + Wizardry's Mana Source Block = TE Mana Infused Metal/Mithril
    TE's Pyrotheum Source Block + Flowing Water = Magma Block

    Posted in: Minecraft
  • 0

    posted a message on Logistic Covers

    Yes but as I said above.

    Quote from Vyraal1 >>
    The important distinction I'm asking over XU2 Flat Transfer Nodes is that it's tiered or upgradable. So the basic conveyor cover can transfer one stack every 60 seconds,  next tier can transfer 1 stack every 30 seconds, etc. 5 tiers would be great, but configs to change the amount of items OR how long it takes for each transfer to happen would be best.
    Posted in: Minecraft
  • 0

    posted a message on Logistic Covers

    Looking for a mod that's mimics GregTech Covers (conveyor belts/pumps) or the XU2 Flat Transfer nodes but for 1.12.2

    Essentially it'll add covers that can be attached to blocks (chests, fluid pipes, furnaces, machines, etc.) that let you pump out items/fluids inbetween to blocks that are next to each other. So I can put a chest directly on top of a machine and put a conveyor cover either on the bottom of the chest, or the top of the machine, and it'll transfer items into it.

    The important distinction I'm asking over XU2 Flat Transfer Nodes is that it's tiered or upgradable. So the basic conveyor cover can transfer one stack every 60 seconds,  next tier can transfer 1 stack every 30 seconds, etc. 5 tiers would be great, but configs to change the amount of items OR how long it takes for each transfer to happen would be best.

    More advanced functionality could include modes on the covers such as:
    - pumping from input end to output end, but also allowing the output side to let items pass through (for example attaching the cover to topside of TE Redstone Furnace, and the Redstone Furnace is configured to auto output back into the chest) (I know this example isn't the best since TE Machines now have functionality to pull from adjacent inventories, but let's ignore that for the sake of the example).
    - pumping from input side to output side, disallowing any items to pass through from the output side 

    Posted in: Minecraft
  • 0

    posted a message on Pump/Conveyor Covers

    Request for a mod that re-creates GregTech's covers system, or expands on XU2's Flat Transfer Node System. The mod consists of 2 primary items, conveyors and pumps, which can attach to inventories or tanks respectively as covers on the surface. It will then export to (or import from) adjacent inventories and tanks that are RIGHT next to the block, allowing for a more compact setup as most forms of piping or item logistics require at least one block space in between.

    GT expanded upon this by having multiple tiers of conveyor belts/pumps that would extract or insert at 1 stack every 64/32/16/8 ticks etc, and would do 125/250/500/1000 mb/t. These are arbitrary numbers, it would be nice to have configs to be able to change these numbers on the modpack dev side. 

     

    Optional functionality for conveyor covers would be able to add in a filter for items that respects metadata and/or NBT. In addition, you could also wrench each cover to still allow bidirectional movement with the attached machine. Eg. Normally if you attach a conveyor cover to an inventory it'll automatically pull from the inventory's output slot (if one is designated) into the adjacent inventory. If you wrench it, you can then use a hopper to pump through the conveyor into the inventory's input slot, while still have the machine extract from the output.

    Posted in: Minecraft
  • 0.96578799775659

    posted a message on Color changing Armor icons similar to how Mantle changes heart colors

    Small request for a mod that alters the color of the armor icon when you exceed over the initial bar (more than 20 armor points) as shown here.  Instead of creating a new armor bar above, it'll just recolor the appropriate amount of armor icons, similar to how Mantle handles additional hearts by coloring them orange, yellow, blue, purple etc, although most likely you don't have to go as high as Mantle does.

    Posted in: Minecraft
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