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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    Apparently the new thing is dancing level 1 human priests outside the trade district AH in Stormwind cycling through a few spams in /say...
    <>
    Posted in: General AddOns
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    posted a message on PickPocketTimer
    Installed your mod earlier today on a freshly rolled rogue, but once I got pick pocket it didn't want to play nicely. Kept complaining about comparing nil to number on line 265 (forgot to copy exact error message, sorry). After much fiddling around, it seemed to be tied to XLoot (the older version). I poked at the numLootItems variable, and found a mention of a method with a similar name (GetNumLootItems) and replacing line 265 with a call to that method fixed the errors and gave me "respawn" timers...

    ...except when I moved. Much more fiddling ensued to no end, until I started messing with the macro I'd cobbled together to autoloot only when I pick pockets. My best guess was/is that the "/in #" toggle off for autoloot was being called too fast for PickPocketTimer and the mod was thinking autoloot had in fact been off when the pocket was picked. Increasing the delay in the toggling off resulted in timers showing up again. I poked at the code to see where all calls for autoloot's status were, and decided to try consolidating them. New local variable, a single call, subsequent references repointed to said variable, and it seems to be working even with a shorter "/in #" toggle off of autoloot.

    I can post/PM the file or the snippets I changed/added if you'd like, I added I think 2 lines and modified 3.

    /legitthreadnecro? :p
    Posted in: General AddOns
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    posted a message on BigWigs
    Hm, I may have missed that option, the new windows are still confusing me. I'll check that in a sec...

    ***

    Hm. I'm seeing options to disable parts of Super Emphasize (Caps, 2x size, countdown, flash) but nothing to completely disable it (though presumably turning off all four is more or less the same effect). Also, I went and checked (almost) every ability for every boss we fought last night in Ulduar and none that I'm seeing have emphasize checked. I think the second bigger bar set is just shorter timers, not "OMG LOOKIT ME" timers. Could be wrong though, only used the revamped BigWigs the one raid night so far.

    *****

    Edit - Hm, I'm actually getting a config window for the bars now (was getting an error before, but hadn't had time to post it when I was playing) and it has a disable option for emphasize. Bad pull on Anub just now so I didn't get much chance to watch the timers, but that seems to take care of having two sets of bars and I think of the near-end longer timers "resetting". Some way of marking out the short duration timers would still be wonderful, and I'd also like to see a reverse sorting option, with the longer duration timers on the bottom instead of the top.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Quote from KnThrak
    Ammo, that reminds me: I suspect the "animation" when the bar goes from normal to emphasized got kicked for efficiency reasons? I don't miss it, just wanted to know whether it'll be coming back or not.
    Quote from Ammo
    yeah it was removed. and it won't be coming back.

    -Ammo

    If the resizing bars aren't coming back, can there at least be an option to squash all the timers back into one block again? I have a nice spot for my boss timers that fits into my UI, I don't have spots for two that are near to each other without being very inconvenient or completely rearranging my UI (and I've been using this basic set-up since classic :-P). Also, seeing timers near their end disappear and reappear as new BIG timers is really screwing my watching of the timers out of the corner of my eyes up. Would much rather the bars just keep counting down from their original size and recolor (and perhaps also flash and get taller if that ever becomes an option again). If modifying existing timers in any form is just flat out of the question, can we at least get an option to stuff them all into one stacked group rather than two?


    Quote from Zidomo
    None of the three points quoted above have any bearing on what I'm suggesting. I'm suggesting to be able to to see both broadcasted raidwarnings as well as output directed to a sink that is different from raidwarning (and/or the optional chatframe output per Configure/Messages) at the same time. As has been the case with BigWigs for years until the transition to Ace3.
    Quote from Zidomo
    Some raid leads use the chat log to see if any problems pop up in the raid after macro says and so on. The chat raid warnings provide a time guide for when such things happen. The chat1 option provides nothing for the chatlog to record from BigWigs (only default Blizzard warnings are recorded) and neither does redirecting the sink output to Raid Warning.

    I would also like double outputs. Raid warning tells me what *is happening*, chat output tells me what *has happened*. Also, I don't know what BigWigs is doing different than, say, Purgeatory for adding lines with both graphics and text to the chat window but its text is horribly artifacted in comparison, it's not even really readable. I screencapped it, I can crop and post if you want, for comparison.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Just wanted to say "thank you" for the 'retro' releases, that was my one big (immediate) concern about all the alpha update spammage lately. :-)
    Posted in: Raid AddOns
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    posted a message on Inline Aura - display aura information inside action buttons
    Skimmed back a few pages in the thread so apologies if I missed a comment/reply about this...

    Would it be possible to get per-spell options for the *timer* of a spell, rather than just for the application count? I don't much need to know whether I've got 24 or 49 minutes left on Gift/Mark, but it would be nice to see timers on shorter stuff like Savage Roar. Even a maximum duration to show timers for would be useful. I remember seeing an add-on on Curse months back that adjusted OmniCC's files to get that effect but I can't find it now.
    Posted in: General AddOns
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    posted a message on FuBar2Broker (Unofficial)
    Quick question, skimmed back a few pages and didn't see anything so apologies if I missed the answer one more page back... Is there a way, option or hard-coded adjustment, to adjust the font size for converted Fubar plug-ins? Trying out F2B but while I'm quick to try new add-ons out, switching them annoys me (I have this tendency to get attached to quirky unique features) so I'll be sporting quite a few Fubar plug-ins for a while... Their tooltip font size is huuuuuge though, compared to native LDB ones.
    Posted in: Data Broker AddOns
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    posted a message on SavedInstances
    Tired of getting caught in the crossfires of this silly LDB vs. FuBar fuss... :-(
    Posted in: Raid AddOns
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    posted a message on SavedInstances
    Some change made between revisions 58 and 64 of LibFuBarPlugin-3.0 seems to be preventing SavedInstances from displaying its FuBar information. I tested rolling my UI back to a point when I knew I'd had the FuBar display (and options) as well as rolling back and foward the various libraries and add-ons I'd updated in the two day gap I'd narrowed the FuBar text/icon's disappearance to. Haven't gone so far as to test each revision between those two, though.
    Posted in: Raid AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    <>
    Posted in: General AddOns
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    posted a message on BadBoy: An extremely minimal spam blocker & reporter
    <>
    Posted in: General AddOns
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    posted a message on Prat 3.0 Chat Mod Framework
    Quote from sylvanaar
    Well, there is the option from the right click menu on the unitframes. Also I have just re-enabled those options in the config dialog. I dont know about doing it via command line (i'm sure theres a way)

    I was trying to re-find a way to do the alt linking as well. Found some lines (don't remember #s, sorry) in the alt lua file that were commented out that seemed to deal with command line options, though I didn't try un-commenting to see what happened. Also what I was used to and my preference (I type fast). And speaking of alt linking (huzzah for it working now), one thing I liked about Prat 2.0's way of doing it was the ability to color the linked main names with the main's class. The current white's a bit jarring. Something to possibly consider as a refinement (or at least an option to not color it and let it pick the chat line's base color like time stamps) in the future if possible. <3 Prat
    Posted in: General AddOns
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    posted a message on IceHUD
    Quote from Parnic »

    Bah, due to upgrade day I can't fix this right now. It looks like IceHUD is going to get a whole lot more dependencies now with Threat in the mix :(.

    Out of curiosity, what precisely *did* you do that's making it whine about a library (I think?) I already have installed?
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Parnic »

    Last night I added a Threat module and Target of Target health/mana bars. Just added a RangeCheck module as well.

    All off by default.

    Tried to get a better error message but couldn't, short of installing yet another error grabbing add-on.

    Error: Cannot find a library instance of "Threat-2.0".
    AddOn: IceHUD
    File: Threat.lua
    Line: 9
    Count: 1


    I do in fact have Threat-2.0 installed and enabled (external, if that affects things). Also, while I can see the ToT and RangeCheck modules I cannot see a Threat one, and the error just pops up on log-in and doesn't seem to affect actual functionality any.
    Posted in: Unit Frames
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    posted a message on IceHUD
    Quote from Parnic »

    Text should be fixed in r77059. Wasn't LSM-related after all. Not sure why it just now broke, though.

    I didn't think it was LSM either, that was more a point of reference than anything else. :-) I'll check labels after my daily update tomorrow morning.
    Posted in: Unit Frames
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