• 0

    posted a message on Archy

    You can either disable it from the AddOns screen, either via hitting Escape and selecting that menu or from the character selection screen, or deleting the folder from Interface/AddOns.

    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    That was actually the plan, but I want to have a centralized point that affects both the list addition and the tooltip display, as well as a place to turn those off the preferences. I haven't had the time yet, though, since I'm currently on vacation visiting family and need to rewrite _NPCScan.Overlay and Archy - those are taking precedence.

    Posted in: General AddOns
  • 0

    posted a message on Archy

    In reply to Maizing:

     I appreciate that!
    Posted in: General AddOns
  • 1.30493170616204

    posted a message on Archy

    In reply to AlexejK:

     I really don't have any specific plans for a development route, but I'll likely go the same route I did when rewrote NPCScan prior to the launch of Legion; throw it all away, start from scratch, and release when the final product was a reasonable facsimile of the original... only better. With that in mind, though, there's no reason I can't release alpha and beta versions as I go along. We'll see. 
    Posted in: General AddOns
  • 0

    posted a message on Archy

    Fair point. Description updated.

    Posted in: General AddOns
  • 1.30489269280945

    posted a message on Archy

    Hey, sorry about that - you should have gotten a notification about a response. I closed the ticket tracker because any tickets submitted until the Archy rewrite - yes, rewrite - is complete will be nothing but noise.

     

    I've been wanting to do a rewrite for awhile now, but with Blizzard completely replacing the map subsystem/API in 8.0.1 there's no other choice unless I want to drive myself insane patching the existing codebase.

    Posted in: General AddOns
  • 1.30518500857523

    posted a message on NPCScan

    Overlay needs a complete rewrite. Not only due to the binary encoding issues with CurseForge, but with WoW 8.0 Blizzard has completely replaced the map system. I have no ETA right now, since I have several other projects that require my attention. At the moment, I'm in the process of rewriting Archy for the same reason.

    Posted in: General AddOns
  • 0

    posted a message on T.E.S.O. Tamriel Unlimited

    This is a World of Warcraft forum. Locking this thread.

    Posted in: Addon Ideas
  • 0

    posted a message on Synchronizing with Github

    You still need to set up webhooks on the GitHub side. See https://authors.curseforge.com/docs/packaging

    Posted in: General Chat
  • 0

    posted a message on NPCScan

    In reply to RavenEdge2018:

     The file is build on WowAce (CurseForge), which is where the binary data is being corrupted. The issue tracker link I posted will tell you how to work around it for now.
    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    In reply to RavenEdge2018:

     I assume you're actually referring to Overlay. If that's the case, is a workaround listed here: https://www.wowace.com/projects/npcscan-overlay/issues/73
    If not, could you explain what you mean by corrupted?
    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    Targeting a unit has always required a hardware event. I'm not sure how you're not needing to do this.

     

    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    This is a thing in NPCScan, as well. Look at the Keybindings/AddOns/NPCScan section.

     

    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    It actually doesn't look at the minimap at all: the game fires events, which trigger responses. In this case, the event listened for is VIGNETTE_ADDED.

    Posted in: General AddOns
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