• 0

    posted a message on Archy

    In reply to Maizing:

     I appreciate that!
    Posted in: General AddOns
  • 0.951014695591323

    posted a message on Archy

    In reply to AlexejK:

     I really don't have any specific plans for a development route, but I'll likely go the same route I did when rewrote NPCScan prior to the launch of Legion; throw it all away, start from scratch, and release when the final product was a reasonable facsimile of the original... only better. With that in mind, though, there's no reason I can't release alpha and beta versions as I go along. We'll see. 
    Posted in: General AddOns
  • 0

    posted a message on Archy

    Fair point. Description updated.

    Posted in: General AddOns
  • 0

    posted a message on Archy

    Hey, sorry about that - you should have gotten a notification about a response. I closed the ticket tracker because any tickets submitted until the Archy rewrite - yes, rewrite - is complete will be nothing but noise.

     

    I've been wanting to do a rewrite for awhile now, but with Blizzard completely replacing the map subsystem/API in 8.0.1 there's no other choice unless I want to drive myself insane patching the existing codebase.

    Posted in: General AddOns
  • 1.30518500857523

    posted a message on NPCScan

    Overlay needs a complete rewrite. Not only due to the binary encoding issues with CurseForge, but with WoW 8.0 Blizzard has completely replaced the map system. I have no ETA right now, since I have several other projects that require my attention. At the moment, I'm in the process of rewriting Archy for the same reason.

    Posted in: General AddOns
  • 0

    posted a message on T.E.S.O. Tamriel Unlimited

    This is a World of Warcraft forum. Locking this thread.

    Posted in: Addon Ideas
  • 0

    posted a message on Synchronizing with Github

    You still need to set up webhooks on the GitHub side. See https://authors.curseforge.com/docs/packaging

    Posted in: General Chat
  • 0

    posted a message on NPCScan

    In reply to RavenEdge2018:

     The file is build on WowAce (CurseForge), which is where the binary data is being corrupted. The issue tracker link I posted will tell you how to work around it for now.
    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    In reply to RavenEdge2018:

     I assume you're actually referring to Overlay. If that's the case, is a workaround listed here: https://www.wowace.com/projects/npcscan-overlay/issues/73
    If not, could you explain what you mean by corrupted?
    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    Targeting a unit has always required a hardware event. I'm not sure how you're not needing to do this.

     

    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    This is a thing in NPCScan, as well. Look at the Keybindings/AddOns/NPCScan section.

     

    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    It actually doesn't look at the minimap at all: the game fires events, which trigger responses. In this case, the event listened for is VIGNETTE_ADDED.

    Posted in: General AddOns
  • 0

    posted a message on NPCScan

    No, that isn't normal at all. I've had a couple of people say they're seeing this but I cannot reproduce, which is essential for fixing said issue. :/

    Posted in: General AddOns
  • 0

    posted a message on Archy

    You can, if you install Toaster.

    Posted in: General AddOns
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