Jncl, not sure what changed in the most recent version, but some of my unskinned windows have no borders. Eg, Engineering, Cooking, Collections, etc.
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May 29, 2017Posted in: WoW Sites Feedback
First, thanks for all the updates. But let me get right to it....
1. I realize you all are looking for a front-end developer but is there any way at all to do something about the font size (eg, WoW Ace project pages)? It's absurdly small. If you need a point of reference, just look at a GitHub project page. That's a decent font size. While you're at it, put some white space below the headers. Even an H3 has the following paragraph just below it so it looks like bold text followed by a line break and more text. It's pretty hard to read.
2. Can we get a pkgmeta option for project descriptions? Having to go to settings and copy/paste what's already in a markdown file is kind of silly. :p
description: filename: README.md markup-type: markdown
May 19, 2017Posted in: WoW Sites Feedback
You could do something similar to what NexusMods does. A project's "comments" section is tied to an automatically-created project thread in the forum. Just have the first post be a copy of the project's description. Authors could then use whichever location they want to keep in touch with their users.
May 18, 2017Posted in: WoW Sites Feedback
Seems like a pretty arbitrary decision, especially considering that underscores have always been a more prominent substitute for white space but whatever works. :p I'll just have to rename my old slugs for the sake of consistency. Now get someone on that font size! (Too damn small! :p)
May 18, 2017Posted in: WoW Sites Feedback
So I started a new project for a skin to show off a few things I've added in Masque and the settings panel won't let me adjust the slug to use an underscore. This clearly won't cause any issues with the system as many other projects, mine included, have underscores in their slug. Can we get this fixed? I know it's a minor thing, but I'm a bit OCD about it and allowing a hyphen but not an underscore is a bit silly. Thanks! :)
Feb 1, 2017Posted in: General AddOns
Using beta7.23360.4 and still have an issue with yellow text in the quest log. Took forever to figure out what was causing it. If you don't have any of the NPC frames ticked but don't have "Disable All NPC Frames" option ticked, the quest log text is yellow. Un-ticking all of the options should have the same effect as ticking the "disable all" option.
Aug 14, 2016Posted in: General AddOnsQuote from creative0neIs there a way to keep it? I wanted to modify the font and fontsize of charges/stacks on some of my abilities in my actionbars (Brutal Slash and Survival Instincts). With OmniCC the cooldown text is looking neat with new font I'm using, but charges (Count) is terrible.
Not at this time, no. I would suggest using a mod that customizes the fonts (Tekticles, Fontain, etc).
Aug 12, 2016Posted in: General AddOnsQuote from sezz2Is there a reason why .Font and .FontSize aren't supported anymore?
Font/FontSize aren't supported because many people use add-ons that specifically handle fonts and that would require special compatibility checks to prevent conflicts.
I do apologize, however, that they're still listed in the docs. I'm in the (slow) process of migrating and updating that info but real life takes priority. :)
Aug 4, 2016I actually came here to mention AddonSkins because the Weak Auras author mentioned it. Glad it got figured out. Just out of curiosity: Does that add-on have an option to disable per-module? I'd hate for you have to remove the whole thing for one add-on, at least until the author fixes it.Posted in: General AddOns
Jul 25, 2016Posted in: General AddOnsQuote from StanzillaNo problem, my condolences, take your time :(
Thanks. I looked into it and it's going to be tricky. The problem is that the Spell Alert doesn't change size to fit the size of the skin. Trying to manipulate its size at run time is a cluster eff because you have to resize each one of the animation's textures. Not to mention that those scales and sizes are done in the XML file and are scripted to update each time the code runs. Trying to scale the entire animation causes each texture to scale differently resulting in the "ants" moving exponentially further away.
So for now I'm just going to move the hotkey and count text more to the center of the skin. It won't look as pretty, but until I figure out a better solution, that's the only option. I was able to re-parent the animation to the base frame (the frame under the button that the background is parented to) so that it appears under the skin, but it bleeds through a little on most skins and a lot on Caith (since it doesn't resize).
Quite a bit of the code needs to be updated anyhow, so maybe I'll have a brainstorm or something. But here lately, that just leaves my brain muddy. :p
Edit: Holy shit, either I'm getting old or the text on this forum is really small. :/
Edit 2: I've made those changes to Caith. It seems to easier to read now.
Jul 21, 2016Posted in: General AddOnsQuote from markons11Hi! Is there any way to desaturate icon while it is on cooldown?
This would require more hooking of update functions by Masque. And since Masque primarily just deals with the initial skinning of a button, you'd be better served asking the author of the button add-on to implement such a feature, since it's already using those functions.
Quote from jeffy162Just want to know: Does Masque work in the Legion Beta? I personally don't have Beta access, but, since I do a few "skins" for Masque I figured I'd ask.
Sorry for the delay. See my reply below.
Quote from transitbusIt does work to an extent. there are some texture mapping bugs in legion right now but as faras I can tell masque works for the most part
I'm unaware of any engine changes that would cause the coordinates to be off. Do you by chance have a specific example or scenario that I can reproduce what you're referring to? I logged in and everything *seemed* to be working correctly.
Edit: All I see is something about SetTexCoords not accepting values higher than 1, which skins shouldn't be using anyhow.
Quote from StanzillaAny luck finding something to fix that?
Sorry, Stan, I've been pretty busy. If I'm not mistaken, the game uses the count (stackable items) for the charge count. If that's the case, I can't reparent the text to the cooldown animation because it gets recycled and used by other buttons. I will look into playing with the layers in the skin to make it more readable.
That said, I'm dealing with the recent passing of my mother, so it'll be a few weeks before the 7.0 update is released. Thanks.
Mar 24, 2016I'll look into it. The spell alert animation is its own frame and is drawn above the button while the text layers are attached to the button frame itself. It may be more feasible to adjust the positioning of the text for the skin. Which skin are you using?Posted in: General AddOns
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