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    posted a message on Struggling to get git working
    If you are trying to convert a SVN repository to Git, you would need to create a repository locally during the conversion process, and then push that repository onto the WoWAce repository.

    There is no automatic conversion being performed by WoWAce. It'll switch the type and offer an empty Git repository - until you fill it.

    Git repositories are initialized as "empty", so you cannot clone them right after creation - you need to create them locally and push them to the remote storage place.
    Posted in: General Chat
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    posted a message on Shadowed Unit Frames [official]
    I've removed the spell from the addon itself, thanks for pointing it out.
    Posted in: Unit Frames
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    posted a message on When Logged In I get Text Site?
    Sounds like you may have selected a broken skin.
    Try logging in and go to http://www.wowace.com/themes/wowace/switch/, which should switch you to the default theme.
    Posted in: General Chat
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    posted a message on Problem with Ace 3 heading and invisible elements.
    Add this to the options table in the multiselect element:
    dialogControl="Dropdown",


    That should hopefully do it.
    Posted in: AddOn HELP!
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    posted a message on Need some help with dropdown multiselect.
    Callbacks are always called with the widget as the first parameter, and the type of callback as the second.

    So a proper signature for your callback function would be function(widget, event, key, checked), where widget == _BlacklistDropdown and event == "OnValueChanged". This would allow re-using the same function for multiple controls, but in your case you could just ignore the first parameters and call it a day.
    Posted in: AddOn HELP!
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    posted a message on Problem with Ace 3 heading and invisible elements.
    In your paste, MFrame for example doesn't. Judging from the code, you probably want a Fill layout on that one.

    All your InlineGroups also don't.
    Posted in: AddOn HELP!
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    posted a message on Problem with Ace 3 heading and invisible elements.
    Everytime your create a container, you should probably call SetLayout on it. The most common choice that mimicks AceConfig behavior would be "Flow". Other options would be "List" which just stacks widgets on top of each other, or "Fill", which is a special layout where one child fills the entire container (usually a container inside a container, ie. a scrollframe inside a frame)
    Posted in: AddOn HELP!
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    posted a message on Shadowed Unit Frames [official]
    Quote from Nevcairiel
    I've seen this problem as well, but for me it usually fixes itself after a bit, worst case I swap around a member in a sub-group and it updates then.

    Never really bothered to try to fix it.. I should ask Shadowed if he still cares, and otherwise maybe try to fix it and just push the update.


    There may be a potential fix for this issue in the latest alpha. Testing appreciated!
    Posted in: Unit Frames
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    posted a message on Bartender4 - Official Topic
    Bartender4.db:SetProfile(...) should probably do it. See the AceDB-3.0 docs on the SetProfile syntax if you need more info!
    Posted in: General AddOns
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    posted a message on Shadowed Unit Frames [official]
    I've seen this problem as well, but for me it usually fixes itself after a bit, worst case I swap around a member in a sub-group and it updates then.

    Never really bothered to try to fix it.. I should ask Shadowed if he still cares, and otherwise maybe try to fix it and just push the update.
    Posted in: Unit Frames
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    posted a message on Dropdown menu bugged
    Its technically not part of Ace3 but a stand-alone project, but I fixed it anyway.
    Posted in: Ace3
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    posted a message on AceDB - Register changes
    db values don't automatically change from AceConfig, you need to have getters and setters to connect the database to the config.

    Since you write those setter functions yourself, you know that values change, of course.
    Posted in: Ace3
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    posted a message on AceDB - Register changes
    Quote from evil_morfar
    Is there anyway to know when an db value is changed by the user?


    No. You should let your addon control the db, and if a user tries that hard to get around your addon and modify the db directly.. well their loss. :)
    Posted in: Ace3
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    posted a message on Bug with "Call to Arms"/"Garisson ability" ?
    There are a bunch of abilities with this behavior, its usually those modified by talent choices. There is one base talent ability per tier, and depending on which talent you chose in that tier, it "morphs" into another spell. For one thing that allows the talent choice to replace itself on your action bars magically, but it throws some stuff out of whack.

    Garrision Ability uses the same system, as it morphs between different spells depending on your zone, but stays in the same action button of course.
    Posted in: Lua Code Discussion
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    posted a message on Shadowed Unit Frames [official]
    SUF works perfectly for me in 6.2
    Posted in: Unit Frames
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