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    posted a message on Ace3 Slider
    step is in fact a mandatory setting for sliders, without it they behave unpredictable.
    Posted in: AddOn HELP!
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    posted a message on Random forum issues/questions
    Not being able to log into the forums directly is somewhat expected, use the automatic single-sign-on from the main wowace website.
    Posted in: General Chat
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    posted a message on Embedding libs in AceAddOn maximum?
    Clearly the answer is that your library is not loaded by the time this AceAddon command is executed.
    Posted in: Ace3
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    posted a message on AceGUISharedMediaWidgets[7.0.x]
    A better option would be to remove the SetPoint right there instead of clearing the points later. And I commited a change to do just that just now.

    I do wonder though, this problem seems to only occur if you create the widget but then don't do anything with it. Even if I just create it and then add it to a hidden and otherwise untouched container, it never shows up, because the container takes over its handling.

    So this means that any addon using it through AceConfigDialog didn't seem to ever trip into this problem. Not that I've noticed either way.
    Posted in: Ace3
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    posted a message on Profile getting changed possible bug?
    Ace3 does no such thing. The AceDB code handling profiles is quite simple and proven, the only time it touches profiles of characters other then the one you are currently on is when you delete a profile (it switches everyone that uses it to the default profile), otherwise it only ever touches the profile entry for your current character.

    Note that SVs getting re-ordered is normal and just how Blizzard saves them.
    Posted in: Ace3
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    posted a message on Profile getting changed possible bug?
    The default character specific profiles work fine cross-server, so unless you did something weird to the profiles..
    Posted in: Ace3
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    posted a message on Bartender4 - Official Topic
    The latest alpha version from WoWAce should work fine on Legion.
    Posted in: General AddOns
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    posted a message on set frame attributes & incompatibility with AceGUI-3.0?
    AceGUI frames or widgets are not meant to be "normal" frames, you access them through the AceGUI API, not anything else.

    If you want a frame in full control, create your own and either implement the AceGUI container API, or just shove a invisible "SimpleGroup" into it to serve as your main container, or a ScrollFrame container if you need scrolling.
    Posted in: Ace3
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    posted a message on Documenter broken?
    Try to remove the UTF-8 BOM and add a trailing newline, some things don't like that.
    Posted in: General Chat
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    posted a message on Embedding library error.
    The error says "LibUtilities-1.0-@project-version@", sounds to me like you did something weird with the version somewhere.
    Posted in: Lua Code Discussion
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    posted a message on Skada: a damage meter
    Damage Meters do not need to be updated for class balancing changes. Different damage meters have always reported slightly different results based on different approaches in calculating DPS.

    If you want an entirely accurate view, create a combat log and analyze it afterwards with warcraftlogs or similar websites.
    Posted in: General AddOns
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    posted a message on TDDps warlock
    Please post responses into your original thread, not as new threads, that way its easier for people to follow and help you, thanks.

    I've merged your posts into this thread.
    Posted in: AddOn HELP!
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    posted a message on Bartender4 - Official Topic
    Depending on your class, its expected that Bar 1 mirrors some other bar, since that is controlled by which stance you are in. Its all configurable in Bartender however.

    Any other bars do not come with such a pre-defined config, so if Bar 3 matches Bar 8, you did some configuration to make it so.
    Posted in: General AddOns
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    posted a message on Updating MyAddon.db.char table to point to another table isn't saved accross sessions
    That also shouldn't work. You are not allowed to overwrite the tables directly in self.db, as these are the special root tables and hold a bit of magic.

    If you want to exchange the entire contents of the self.db.char table (or any self.db.* table), you need to delete its contents manually and then merge the existing table in.

    The reason for this is that "self.db" itself is not actually something that is persisted in the SV. It just holds references to the individual tables which are persisted in the SV (with appropriate redirections for the context-sensitive storage areas) - if you overwrite that reference, then its no longer saved.
    Posted in: AddOn HELP!
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    posted a message on Git Questions
    Quote from Torhal
    If, for some reason, you push a bunch of tags, the new packager will only package the latest 10 by date in the repository. Of course, just like the current packager, you could just turn off packaging before pushing and then turn it back on.


    Unfortunately, that still confused the old packager.
    Once you turn packaging back on, it would get into its usual scheme of building broken old packages all the time.
    Posted in: General Chat
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