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    posted a message on TortoiseSVN with CurseForge?
    Quote from Adirelle
    From here the repository type reads "none". I think you should edit it to be Subversion then take a look at http://kb.wowace.com/repositories/repository-faq/.


    I was looking for just that option, and finally found a tiny "Actions" pull down at the top right. Either I'm blind, my 24" screen is too big, or that is some really small text! :p Anyway, thank you.
    Posted in: Need Help?
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    posted a message on TortoiseSVN with CurseForge?
    MrBigglesworthDeath has a mainline on CurseForge of

    http://wow.curseforge.com/projects/biggs-death/repositories/mainline/

    I am trying to do an SVN checkout with TortoiseSVN so I can modify the addon and then SVN commit, again using Tortoise. Is this possible, or am I stuck with manually uploading the zip file?

    The reason is because I would like to add a .pkgmeta and possibly a .docmeta never mind it is way faster than having to wait for an admin to take time out of his or her time to eyeball the new version.
    Posted in: Need Help?
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    posted a message on Who do I gotta bribe... ?
    I know addons awaiting approval are done so in turn, with manual eyeballs on the page. What is the average turn around, if I may ask?

    Just wondering because MrBigglesworthDeath got approved 17 hours ago as of this post, and the .zip I put up 9 hours ago (yes, I admit the delay there was my own fault. I can't read when I'm tired) has yet to be approved or bounced out.

    If it takes a day or two or even three, I'm cool with that. I just wanted to know if there was some way to track ETA?

    Should it matter, the link to the project is MrBigglesworthDeath
    Posted in: Project Discussion
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    posted a message on Ace3 Documentation
    On thing I noticed, when the docs were less than thorough, was to go looking for myself. The other posters were correct, insofar as looking at other addons. What I also noticed is that if you look at the .lua files for the Ace3 libs in a text editor, there often is comments about how to use them right in the code.

    It doesn't answer everything, but any little bit helps.
    Posted in: Libraries
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    posted a message on LibResComm-1.0
    I noticed on your example page that you have the callback on

    function MyAddon:OnEnable()

    However, I do not want it there, if possible. I would prefer it to be elsewhere, since my OnEnable/OnDisable try to register and unregister all events, respectively.

    Of course, I would have no problems doing as your example if I could unregister all LibResComm events during the OnDisable()

    If you are curious, I am rewriting from scratch SmartRes to use LibResComm and Ace3. Therefore, I would like to avoid using much of the existing code in SmartRes.

    You know how it is: clean up, speed up, optimize, etc.

    Myrroddin.
    Posted in: Libraries
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    posted a message on Anchor stuck to mouse
    Ah, thank you all for the posts, it becomes clearer now... _G, right... I've seen that in older addons. Good to know that's what needs to be replaced with "good practices."

    One final question: why are we changing it, anyway? I mean, what was wrong with using that global?
    Posted in: Lua Code Discussion
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    posted a message on Anchor stuck to mouse
    Meaning, I should change all the "this"s to "self"s? I hope the "end" is in the correct place, then.
    Posted in: Lua Code Discussion
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    posted a message on Anchor stuck to mouse
    First of all, to those who have given advice and help in the past, again, many, many thank yous!

    Just for the record, I inherited SmartRes after the previous devs stepped away from the project, so I am confessing to not entirely understanding their code. I follow it however.

    Anyway, I decided to perform some "best practices" on the options file. The original code is thus:
    http://pastey.net/106962
    I changed lines 390-399 to
    http://pastey.net/106963
    to do away with the "this" global, which I understand has depreciated. Now, when I log in, I get errors on lines 83 & 429, and the anchor, when I activate it, gets stuck to the mouse, and only the command /sr anchor turns it off. It is supposed to stop moving and stay in place after releasing the mouse button.

    I get what the code is doing (getting new position and updating the variables) but not why ... *sigh* Any suggestions would be helpful, thank you all.
    Posted in: Lua Code Discussion
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    posted a message on SmartRes
    Thanks to a fair bit of help, (Xinhan for how to upload and Zidomo for bug fixes) this addon is now WotLK release-compatible. Enjoy!
    Posted in: General AddOns
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    posted a message on How To: Use curseforge/wowace to upload via SVN/TortoiseSVN
    Days later, I noticed that more or less spontaneously, my non-release, alpha, or beta version of the mod was updating to both wowace and to curse. I didn't intend on it sending versions, especially to curse. This may be because I was trying to learn how the repositories work.

    So, the questions are: how do I mark my repository so it only uploads alpha builds, or beta/release to curse? I am not planning yet to upload, as the mod isn't ready. Just thinking in advance here.

    Actually, if there is a thread that goes into detail about how to use the repositories on wowace, that would be welcome as the help on the repository page itself is a bit confusing. Hence why some poor curse users got a far from ready addon....
    Posted in: Need Help?
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    posted a message on SmartRes
    Wow, patch 3.02 did a number on this addon. Right now, I see the bars no problem, but the FuBar plugin and the slash commands don't work. I tried downgrading SR versions to test, and they aren't working for me either.

    One thing at a time... I'll get this ironed out.

    >Zidomo, I don't get those, or any errors for that matter, logging in the game. I am only loading SR and FuBar3.5, and nothing. I'll keep checking though.
    Posted in: General AddOns
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    posted a message on SmartRes
    I will look into this, Zidomo. Thank you for the post.
    Posted in: General AddOns
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    posted a message on How To: Use curseforge/wowace to upload via SVN/TortoiseSVN
    Wow, never mind, I just had no patience. It worked. Thank you for everything, Xinhuan. Much appreciated, and I said as such on the project's curse page. *bows gratefully*
    Posted in: Need Help?
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    posted a message on How To: Use curseforge/wowace to upload via SVN/TortoiseSVN
    Xinhuan, alright, good up to the where you talk about creating betas or releases. Then it shows something else:
    svn://myrroddin@svn.wowace.com/wow/smart-res/mainline/trunk

    Shouldn't it say:
    This brings up a dialog box that says to take the contents of
    svn://svn.wowace.com/wow/smart-res/mainline/trunk
    and make a copy of it to
    svn://svn.wowace.com/wow/smart-res/mainline/tags/beta or release to push

    And when I do this, I select the radio button for HEAD revision in the repository correct?
    Posted in: Need Help?
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    posted a message on Is this the thread for code feedback?
    Yes, it was working just fine in game, actually. At least what of it I could test. I play a Priest, and haven't had an opportunity yet to see a Druid cast Revive, nor check if Death Knights will be last on list of res targets, along with Warriors.

    I guess my problem is that I'm trying to learn and code at the same time. Maybe I'm jumping in too deep and too fast. ... That wasn't a question, or if it was, a rhetorical one.

    Now that I have a working example (I learn best from examples. I *Do* have Cladhaire's WoW Programming guide, and reference it as often as I can) I see I was thinking correctly about self.ResSpellIcons. Nice of you to put the SpellIDs in, although in this case I don't think I will use them. Maybe, maybe not.

    How about I call myself a newb, and leave it at that?
    Posted in: Lua Code Discussion
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