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    posted a message on MrBigglesworthDeath not saving variables
    Well, version 1.2 works just fine, but since I want to add some things, like making localization easier, more slash commands (changing chat output) and using the Interface Options frame, I went back to do this step by step.

    Version 1.2.1 keeps throwing "nil" errors for the addon.settings variable, and I seem to be blind, especially since I didn't change anything about that.

    Also, I changed the localization system to use a folder rather than do it all in the main lua file, so if anyone has this addon, I am including the updated .zip for convenience.

    And is there anyone out there that wants credit for helping localize this?
    Posted in: Need Help?
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    posted a message on project version mismatch & embeded libs
    Quote from Adirelle
    For the 5.11/6.02 thing : your 6.02 file is flagged as beta. Just edit the file flag here.

    Hmmm so a newer beta can't overwrite an older release? Weird, but thanks for the help.

    And as for the .pkgmeta/toc, thank you for that. Will that continue to work if I use the tag: latest in the .pgkmeta?
    Posted in: Need Help?
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    posted a message on project version mismatch & embeded libs
    Two questions: If you look at SmartRes on Curse, the d/l file is 6.02 which is correct, but if you read the project details it still says 5.11 which means it hasn't shown up under Updated Addons. How do I fix this? It has always just picked the name from what I call the file at WowAce.

    Second, people who use the Curse Client and have it set to load libs seperately have no issues, but manual downloaders or people who don't use that feature are reporting that some files are missing, especially SharedMedia-1.0

    SR is Ace2, and I tried changing the .pkgmeta for latest versions of the files, and that didn't work.

    So, um, at this point, I'm lost, and ran out of ideas.
    Posted in: Need Help?
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    posted a message on Bugs, and me with no Raid..
    Over on Curse, I saw this comment:
    it works fine for me, but one thing that i noticed the other day, if the person who kills him is more then (im guessing) like 50yd away, it wont know who did it. So im wondering if somewhere their is a code that can see everything all across the say 100yd radius. It may be me, but i find this the COOLEST addon i ever got ^_^

    So I replied with:
    I can check to see if there is anything that can be done, but I think the limitation is based on the Combat Log's range, which is about 50 yards, as you noticed.
    If there is something I can do about the range, I will adjust the change log accordingly.
    And thank you. I'm glad you like it!

    Would I be correct in thinking the limitation is the CLEU range? And if so, is there a way within the addon to increase detection?

    I will change the default chat output to RAID from the current SAY; at that point, the user will only miss out on the thunder sound effect.

    Also, I tested this addon the other night by feeding the cat a Critter Bite, and the addon did not go off, probably because it was not a PARTY_KILL event. UNIT_DIED or UNIT_DESTROYED don't seem right, but that is because of a lack of parameters. Or at least, a lack on wowwiki.

    Suggestions, if any?
    Posted in: AddOn HELP!
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    posted a message on Globals vs Locals newbie question
    OK, yes, I know I left off the end of the AceAddon call, but what I was getting at was is one of my examples better than the other? Having the
    local MyAddon = MyAddon

    before or after the rest, or does it matter? I don't think it would matter, unless what Farmbuyer said that it would me "nil" ... Of course, I could try it and find out :p
    Posted in: Lua Code Discussion
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    posted a message on Globals vs Locals newbie question
    On that note, I wonder if it matters in which order you do things. Assuming an Ace addon

    MyAddon = LibStub("AceAddon-3.0")
    local L = LibStub("AceLocale-3.0"):NewLocale("MyAddon", "enUS", true)
    local MyAddon = MyAddon
    -- rest of code


    or

    local MyAddon = MyAddon
    MyAddon = LibStub("AceAddon-3.0")
    local L = LibStub("AceLocale-3.0"):NewLocale("MyAddon", "enUS", true)
    -- rest of code


    I would think it doesn't matter because when you get to
    MyAddon:OnIntialize()

    it has already been made local either way.
    Posted in: Lua Code Discussion
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    posted a message on Could need some help to understand all this...
    Well, whenever the second edition comes out, I'll buy a copy. The first one was just too good.

    I am still advising the OP to get the first edition, even if the second does miraculously show up in book stores in July. Mainly because he is trying to write an addon now, and not in a few months, or next year.

    Hopefully the second edition will cover some Ace material, but I am not hopeful.
    Posted in: AddOn HELP!
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    posted a message on COMBAT_LOG_EVENT_UNFILTERED and unitid
    I'm sure someone will correct me, but wouldn't checking CLEU for anything pvp related require the opposing player to actually do something that would show up in the combat log? If the player is just moving by you, then no entry in CLEU, and then what?

    Now, if he casts, uses an item, or whatever, then maybe.
    Posted in: Lua Code Discussion
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    posted a message on Dying computers are no fun :(
    Win7 beta is no longer available, presumably so Microsoft can get some RC up. Mind you, I had a serious issue with the beta – it removed, without notice or warning, my Windows.old\Program Files directory. Win7 modifies the Program Files to have the Windows.old at the front.
    Good thing that was on a seperate hard drive than my Windows XP, so I easily recovered. But c'mon, removing a directory? That's a serious bug.
    Posted in: General Chat
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    posted a message on BigWigs_Naxxramas
    Quote from Grilor
    during the Thaddius fight when were are killing the 1st 2 adds i would like to see life bars of the 2 mobs like the DBM mod has. makes it a bit easy to control the DPS on the 2 mobs to try to keep them even. or if there is that in BigWigs how do i turn it on? thanks

    i also posted this in the addon help section just in case there was a way to turn them on and i can't find it

    You don't need a new BW plugin module. Just set a focus for the other mob than the one you are damaging.
    Posted in: Raid AddOns
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    posted a message on BigWigs and Thaddius
    Not sure in BW, but what our raid does is set a focus on the OTHER mob than the one you are killing. That way you see both frames.
    Posted in: AddOn HELP!
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    posted a message on COMBAT_LOG_EVENT_UNFILTERED and unitid
    If it helps, you could look at the code for MrBigglesworthDeath, found on Curse, and see how I got the unitID (with help from Cladhaire and OrionShock).
    Posted in: Lua Code Discussion
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    posted a message on Lawyer speculation: Blizzard monetizing addons?
    I just hope you realize by now that Blizzard's "Apple Store" for addons was an April Fools joke. Probably you do, but just poking a stick at the poor horse.
    Posted in: General Chat
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    posted a message on patch 3.10, Ace3, Candybar, and Blizz APIs
    Just musing here. Since Candybar, and by proxy PaintChips, are loaded via Ace2, and not LibStub, is there a way to simulate the same effects come patch 3.10? I would prefer Ace3 rather than Ace2, obviously.

    I know about AceTimer-3.0 but don't yet understand it (still reading about it) and I understand there is going to be some kind of animation APIs or widgets come patch day. Can the attached image be duplicated or approximated?
    Posted in: Lua Code Discussion
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    posted a message on Could need some help to understand all this...
    Quote from HunterZ
    Amazon has it dated to come out at the end of July of this year. I want to get the book but I'll probably wait for the 2nd edition since I haven't gotten around to it yet.

    It also struck me as odd that it looks like it goes in-depth into making frames via XML when noone does it that way any more. I the book dovetails it well into the subject of doing it via Lua instead.

    According to http://wowprogramming.com which is the authors' combined site, they suggest the July of this year is unrealistic, if only because they just got the deal to write the book recently. In other words, that is just Amazon's way of getting people to preorder.

    The other thing about Amazon's information is the description is more or less copied from the current edition, subject to change, and most likely is going to be completely different.

    I personally wouldn't wait for the new edition given the above information, but that's just me.
    Posted in: AddOn HELP!
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