• 0

    posted a message on TomTom Arrow.

    The arrow doesn't work in some locations; sometimes not at all and sometimes with odd behaviour. If I am in my class hall and set a waypoint to a world quest in Suramar, as soon as I zone out of my hall the arrow disappears. That is because the halls are instanced and TomTom cannot get the player position.

     

    Maybe it is fixed now (I doubt it) but the Death Knight starting location had this issue as well.

     

    So.... where is your Rogue when you set a waypoint?

     

    As a side note, deleting your Cache folder does nothing for addons, with the possible exception of data retrieval like GetItemInfo() calls when your client has never seen a particular item since last reset.

    Posted in: AddOn HELP!
  • 0

    posted a message on TomTom Arrow.

    Try the commands /tomtom show or /tomtom reset

    Posted in: AddOn HELP!
  • 0

    posted a message on When is it ok to fork a seemingly abandoned addon?

    Another factor is if your updated code would qualify as "significantly altered" from the original as to be its own thing by now. If so, then perhaps the  "Fair Use" rule may apply. I am not a lawyer, therefore will try to be generic in my answer: modifying the code to stay current with Blizzard's API is not a significant alteration, but if you had to rewrite whole functions (your own code) in response to the Blizzard API changes might qualify.

     

    For example, if the original code crunched 100 lines because PlaySound() up to 7.2.5 expected a string value and suddenly with 7.3 PlaySound() needs a numerical value and you can change the addon code from 100 lines to 10 as a result, then it is a significant change. But simply switching the input from string to number to keep current with PlaySound() is not significant.

     

    In other words, look at your current version of SexyReputation and compare it to the last known version from the orignal author.  If the two are very different, then rename the appropriate things (addon name, tweak function names, variables) as much as possible (addon name MUST be changed because it is not SexyReputation anymore) and ask us again. Or release it into the wild.

    Posted in: General Chat
  • 0

    posted a message on Archy

    Torhal is a very busy man. He has around two dozen projects that he works on, and  Archy, NPCScan, and _NPCScan_Overlay are about the most complex of the bunch.

     

    There has been an unofficial patch posted for Archy, but it only works in English. I have helped where  I could by providing the new textureIDs for the various races that have archaeology, and I updated the Wowpedia API article. But, as I said, both of these are temporary fixes until Torhal can make it work for all languages.

    Posted in: General AddOns
  • 0

    posted a message on Updates not pushing to Curse

    More bugged AddOns:

    • AdiBags_Archaeology
    • TradeSkillMaster_Auctioning
    •                               _Warehouse
    •                               _AppHelper
    Posted in: General Chat
  • 0

    posted a message on How to get the name of an entity?

    Because Leystone Deposit is an item, if your client has never cached the item, it will return nil. Your  code is correct, but missing registering the event GET_ITEM_INFO_RECEIVED.

     

    Register for that event, calling your GetItemInfo. Cache the result yourself for future reference.

     

    https://wow.gamepedia.com/Events/G#GET_ITEM_INFO_RECEIVED

    Posted in: AddOn HELP!
  • 0

    posted a message on Adding either or both a PayPal or Patreon widget to project page

    Man, my Google-fu is weak. Almost all my project pages are written in Markdown, and I can't seem to find out how to put a widget onto any project page.

     

    I have the following code from Patreon, but it doesn't show as a button widget. How do I accomplish this? For that matter, how do I do the same thing with PayPal?

    <a href="https://www.patreon.com/bePatron?u=264087" data-patreon-widget-type="become-patron-button">Become a Patron!</a>

     

    Posted in: WoW Sites Feedback
  • 0

    posted a message on Prat 3.0 Chat Mod Framework

    Huh, weird. I've seen some discussion about the bubbles and instances on the Wowinterface forums. I guess I have been lucky with Prat and TidyPlates because I do not suffer the problems. Not sure what to tell you guys, and suddenly I am no help. :-(

    Posted in: General AddOns
  • 0

    posted a message on Prat 3.0 Chat Mod Framework

    The first line of your error tells you exactly how to fix the issue. Prat cannot find AceTab-3.0 which is part of Ace3.  Same with all your other errors, LibAlts, LibSink.

     

    That means that you have either deleted or disabled Ace3, LibAlts, and LibSink, so Prat can't find them and fires errors.

     

    On your character select screen, click the AddOns button. In the new window make sure that Enable out of date addons in the top right is on, and then load the game.

     

    If the errors persist, then find and install Ace3, LibAts, and LibSink via the Twitch/Curse client.

    Posted in: General AddOns
  • 0

    posted a message on Unauthorized Addon Sites - Authors Beware!

    Interesting. I will not be downloading and installing their software, but neither did I see a way to browse any hosted addons. I wonder if forcing users to sign up for a "free" membership to even access the addons is a violation of Blizzard's addon policy? You can download from Wowinterface and Curse/Curseforge/Wowace without signing up or being forced to use an installer client.

    Posted in: General Chat
  • 0

    posted a message on Prat 3.0 Chat Mod Framework

    I get zero errors with Prat, not even with chat bubbles. And while I am not the author of Prat, I am curious what kind of errors people are getting. If you could copy/past a bug report from BugSack/Swatter/Bugger/RealUI_Errors that would be fantastic.

    Posted in: General AddOns
  • 0

    posted a message on Commit has duplicated previous release, has no change log

    Yep, raising the dead too. I have seen this on various projects of mine as well. However, it does not happen all the time, even with the same project. When it does happen, it duplicates the last commit, whether it is an alpha, beta, or release, whereas the new version could either be a commit or a tag.

    Posted in: WoW Sites Feedback
  • 0

    posted a message on GatherMate2_Data - Collaborative Data Gathering

    FYI, just to be clear, the Wowhead Client is working and does upload data to the website. It takes time for the humans to parse and verify the data before it propogates and displays on the various Wowhead pages. I have no idea what that timeframe is, but I can't imagine it takes more than a few days. The humans probably don't parse the data daily, as that would be an insane job, and probably do it in batches, but again, I have no idea how the humans work on Wowhead.

     

    Now back to being my regularly scheduled Night Elf. No mohawk, sadly :(

    Posted in: Map/Minimap AddOns
  • 0

    posted a message on GatherMate2_Data - Collaborative Data Gathering

    That's just it, the link is dead; I can't upload anything, even though I have much more data now, especially since I started Archeology and am questing and gathering on the Broken Shore.

     

    I do upload to WowDB and Wowhead via the Twitch app and Wowhead Client, but Nevcairiel hasn't parsed the data in quite some time.

     

    In the Twitch app (used to be Curse App, and Curse Client before that) click the big cogwheel at the client's top right, then Settings, Addons, General (not game specific) and at the bottom enable WowDB Profiler. I am not 100% certain this is working, and I did send a bug report to Twitch/Curse because it says last updated "never".

     

    To use the Wowhead Client, all you have to do is install it, and it adds a new addon which gathers data. Check the client's settings on how and when you want to upload, whether automatically upon game exit, or manually when you remember.

     

    The only other method of updating GatherMate2_Data is spamming poor Nevcairiel with file links from your Dropboxes, but I am fairly sure he would not appreciate that.

    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Global tables

    Your attachment is empty. I assume you are talking about

    local name, addon = ...

     Just like it looks, these are local variables. name is the actual string name of your addon, like "Bartender4" or "SmartRes2" and it comes from the folder name within Interface\AddOns; addon is a table used for passing information to all Lua files in the same addon. You could pass localization via addon.L or use it for registering events or functions. It would be the same as writing

    local name = "MyAddOnName"
    local addon = {}

     Being variables, you can name them whatever you wish, and they are local to your addon.

    Posted in: Lua Code Discussion
  • To post a comment, please or register a new account.