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    posted a message on Grid — compact party/raid unit frames
    Am I blind or was the recent beta file since deleted?
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    Quote from hexxar
    I think we are misunderstanding.

    In default Blizzard's raid frame or in the default unit frame, when we take damages, the life decreases from right to the left.

    In Grid, by default when we take damages, the life decreases from top to bottom.

    I'm looking for to put back this comportment. (decreasing life from right to the left)

    I don't think there's a misunderstanding. That can be done in Grid. In fact, it is shown in the quote above yours in Phanx' post.
    Posted in: Grid & Grid2
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    posted a message on Forum cleanup suggestion
    Quote from Phanx
    SVN compatibility layer

    Anywhere I can learn more about this?
    Posted in: General Chat
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    posted a message on Grid — compact party/raid unit frames
    Which layout gets used when you do mythic?
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    Just posting here in case they are quick fixes.

    People in ghost form show up as "DEAD" rather than "Ghost" until you come within draw range of them. (eg right after they release) Default center text 2 indicator.

    Minor thing, but since what I think is 6.0, the DEAD text no longer fits in the frames, without me having changed the font or frame size. Is this "intended"?

    New default loot master status uses the "hollow crown" group assistant texture rather than the bag.
    Posted in: Grid & Grid2
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    posted a message on Infinite Length?
    I don't really know, but I think the math.huge constant is used for similar purposes.
    Posted in: Lua Code Discussion
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    posted a message on Checking item for being soulbound
    The problem is that SetHyperlink generates a tooltip of a generic copy of an item, not the tooltip of your item. To do that you need to use SetContainerItem, SetInventoryItem or similar.
    Posted in: Lua Code Discussion
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    posted a message on Down arrow
    local scroll = CreateFrame("Button", nil, parent)
    scroll:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
    scroll:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
    scroll:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
    scroll:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]])
    scroll:SetSize(32, 32)
    Posted in: Lua Code Discussion
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    posted a message on CallbackHandler 1.0 not included ?
    If you look at the error closely you see that the error occured in AceEvent. Your addon files are loaded one after another in the order specified by the ToC file, so you need merely make sure CallbackHandler loads before the libraries that are dependent on it.
    Posted in: Lua Code Discussion
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    posted a message on Telling time relative to daily reset
    You've got GetQuestResetTime() which gives you time in seconds until daily reset.
    Posted in: AddOn HELP!
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    posted a message on Global addon communication
    Addons usually use a hidden chat channel to accomplish global communication. Not sure of the details of this method.
    Posted in: AddOn HELP!
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    posted a message on Identifying paired realm
    GetAutoCompleteRealms()
    Posted in: AddOn HELP!
  • 0

    posted a message on Pulldown menus work when disabled
    Can confirm this being the case on live, too.
    Posted in: Ace3
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    posted a message on Grid — compact party/raid unit frames
    Don't think you can, but.. are you sure that's Grid?
    Posted in: Grid & Grid2
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    posted a message on AceDB and default profiles (Picking a bone)
    I still don't think the current behaviour is unreasonable. (note that I almost never use char specific settings) The real problem, imo, is the effort involved in setting the profile for all characters when installing a new addon. If you could set the profile for all your characters at once, that should definitely reduce the need for this change. I believe that there is actually a ticket up for this. Alas, it has been up for quite some time.

    http://www.wowace.com/addons/ace3/tickets/293-ace-db-expanded-profile-control/
    Posted in: Ace3
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