Minecraft beetroots are nice. They add some verity, but like, they don't add much gameplay-wise. It's mostly for aesthetics. They need an upgrade. Pumpkins do magic stuff, why not beetroot?
Enchanting uses pseudo-random numbers to determine what enchantments it will output. Tools exist to crack this and get great, cheap enchantments under very specific, but easily replicable conditions. This requires that one keep their client windowed and put numbers into 3rd part software though, killing immersion.
I believe beetroot can become more useful and make high-tier enchanting more immersive with a mod that does the following:
Beetroot and it's seeds are enchantable at the enchanting table, giving them a random enchant seed and player seed.
Beetroot seeds set the enchant seed on rightclicking the enchant table.
Beetroot sets the player seed on consumption.
Beetroots and beetroot seeds can be put in an anvil with others to make more enchanted beetroots/seeds with identical enchant/player seeds.
Why this is useful:
Enchant beetroot/seeds and use in anvil with other beetroot/seeds to create copies.
Eat beetroot then right click enchant table with seeds.
Experiment with number of items tossed to get desired enchantments consistently.
>Gives more meaning to beetroot as a game mechanic.
>Makes enchanting more of a skill to be mastered.