Is there a reason why .Font and .FontSize aren't supported anymore?
They're listed in the documentation but they aren't used in the code and the changelog of all 22 files didn't help me to find an answer.
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Apr 17, 2008Posted in: Unit FramesQuote from Hakker »
I don't know if it's possible but is there a way to add damage done and damage received in the UF?
eg you hit someone for 100 it shows in green 100 or red 100 if received
I also asked that a while ago, but didn't get any answers, so I "tried" it mysef:
You could try my ouf combat text addon (based on aguf combat text) that is working very well on my "test ui":
Screenshot is here (2,3mb, probably set the screenshot quality too high ;)):
To enable combat text for a specific element (i prefer the health statusbar), set "self.CombatText" and "[fontstring parent object].CombatText" to your FontString.
local hp = CreateFrame("StatusBar")
local ct = hp:CreateFontString(nil, "OVERLAY")
ct:SetPoint("CENTER", 0, -1)
ct:SetTextColor(1, 1, 1)
self.CombatText = ct
hp.CombatText = ct
- Need to set .CombatText twice (for fontstring and fontstring's parent object), better solutions are welcome :)
If someone has a better idea for initialization, any help appreciated...
The problem was that I couldn't use the fontstring for receiving events, so I just used it's parent...
Apr 5, 2008Posted in: Unit FramesQuote from ravagernl »
What I actually want is a row of combined buffs and debuffs, 5 of each max.
Quote from haste »
self.Aura is intended for this, it's however not implemented yet. You can write the code yourself using a customized :SetAuraPosition().
any plans, when you are going to implement this, haste?
btw, has anyone already done combat text?
Mar 16, 2008Posted in: Unit FramesQuote from lymphatik »
Does anyone succeeded to hide party frame when in raid with showparty ?
in the "old" pUF is code for that, should be this:
local bunneh = CreateFrame("Frame") bunneh:SetScript("OnEvent", function() if UnitInRaid"player" then party:Hide() else party:Show() end end) bunneh:RegisterEvent"PARTY_MEMBERS_CHANGED" bunneh:RegisterEvent"PARTY_LEADER_CHANGED" bunneh:RegisterEvent"RAID_ROSTER_UPDATE" bunneh:RegisterEvent"PLAYER_LOGIN"
Mar 7, 2008Posted in: Unit FramesQuote from p3lim »
use HIGHLIGHT as layer
thanks p3lim, HIGHLIGHT seems to be working, but I still have a problem:
i create the power bar text with
local ppp = self:CreateFontString(nil, "HIGHLIGHT")
using self as parent instead of pp, so it's shown wherever the mouse pointer is in the whole unit frame
the problem now is, that the text is behind the power bar:
i hope somebody can point me to the right direction :)
...and sorry for the dump questions, i managed adding smooth health bar coloring, mobhealth and others but i'm still learning *g*
Mar 7, 2008hi,Posted in: Unit Frames
i'm trying to convert my minimalistic pitbull layout to oUF using pUF-1.1.2 as base.
i moved the power value (ppp in pUF layout.lua) into the power bar but i want to only show it when the mouse is over the unit frame.
i tried using i a custom OnEnter/OnLeave event for the whole frame, which is working for changing the backdrop color, but i cannot access the ppp object to :Show() or Hide() it...
does anyone have an idea how to do this?
ps: sorry for my bad english, it's not my native language
Jun 27, 2007Posted in: General ChatQuote from uaxli »
Quote from adamb10 »
Hey, how do you get the nice transparent box with all your spells? =)
i gues its eePanels
right, eePanels :)
@fuulish: it's aguf, I still have problems with my dogtags, so putbull is currently disabled...
Oct 3, 2006loving it, thanks :)Posted in: Updaters
...still waiting for the sourceforge page, so i can download the source add some features on myself if you didn't already add them when the page is up ;)
- backup & restore (most important thing for me)
- disable automatic update for specific addons
- some filtering options
- display changlog/installed version/latest version
- apply diff after update
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