Just switch from Perl to agUF and I'm very pleased, but just one thing, it seems that my memory consumption grow up since this switch, and for a Scholo run, I start with 32Mo, to finish with 38Mo...
With Perl, it was nearly the same from the begining to the end.
Don't know what is the reason, will try to track donw the problem, but if someone get the same behaviour...
don't know if it's the right post, but will put it here ^^
Since the latest update (the actual snv version), on a french client, I've got this error :
Interface\Addons\FuBar_tcgTradeskills\Cooldown.lua:311: attemp to call a table value
Anyone have a clue on this error ??
All I know is that this error came up when the cooldown chat message appear..
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Just go in the localization file and replace FISHING_ITEMS by FISHING_LURES (like in the enUS file), and voila :D
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Just switch from Perl to agUF and I'm very pleased, but just one thing, it seems that my memory consumption grow up since this switch, and for a Scholo run, I start with 32Mo, to finish with 38Mo...
With Perl, it was nearly the same from the begining to the end.
Don't know what is the reason, will try to track donw the problem, but if someone get the same behaviour...
And thks for this great UF.
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Just install the ACE2 standalone, and everything works great again !!
Thx, now waiting for a fix on the embeded library ^^
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don't know if it's the right post, but will put it here ^^
Since the latest update (the actual snv version), on a french client, I've got this error :
Interface\Addons\FuBar_tcgTradeskills\Cooldown.lua:311: attemp to call a table value
Anyone have a clue on this error ??
All I know is that this error came up when the cooldown chat message appear..
Thanks for any help
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It seems I can't have my localization to work... XLoot is in english, but XLM is in French... don't know why...
Update : Find it !! I misse a coma... (arrrggghhhh)
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Made an update to the french translation to include the new options of Xloot and XLM.
Pm is on is way ^^
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I think I made a big mistake with this stupid escape code for french accent (In fact I'm stupid on that point^^)... sorry.
I will send ypu a pm to get the new corrected localization file.
Shame on me.
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I'll start the french localization of the gui/console tonight, so if everything goes well I'll be able to pm you the localization file tomorrow ^^
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Perhaps, you've still got the old save variable ? Don't know...
But this addon is so simple, and yet powerfull, thanks again :D
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I just finish the localization of XLootMonitor, and made 2 adjustements for the XLoot Locale file.
I'll PM you like the last time.
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I'm pretty happy with my translation, and it's ok, everything was clear ^^
So I'll pm you the file right now ^^
Is there a locale file too for XLootMonitor ? If yes, I could do the translation if you want :D
Keep going ^^
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Xuerian, I just start the french translation of the Xloot locale file. Will pm you this file asap.
By the way thanks for your mod :D