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    posted a message on To ace or to not ace as first add-on
    Thanks, it's a bit overwhelming to be faced with all that (and I just checked the Rock, Ace3 thread too). All in all, I enjoy tinkering with things. So this was a logical step, I hope. (Remind me of this statement when I am banging my head into the wall crying I can't get a certain working)
    Posted in: Lua Code Discussion
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    posted a message on Rock + Ace3
    I can't really comment on the effectiveness of said frameworks, nor about the decency of coding, since I simply haven't dug into Ace, Ace2, Ace3, Rock, Dongle, what-ever-other-framework-there-may-be. I can only comment on this.. Does it matter WHICH framework gets the upper hand, which is the most popular? No, what matters is how efficient they can be used in the addons by those devs. Yes, Ace2 ranks top in usage on my UI, but most of my addons use it. I've used Titan, and I think I had a lower memory footprint, though that's about 6 months ago LOL.

    I am all for keeping libraries small, simple, light, but I do realize that perhaps some features will make a particular library heavier than was first planned, it's inevitable. Changes made will usually increase the line-length of said code, and would then be less small. But it would have more features. A bit of choosing the lesser of two evils?

    PS. I must admit to cussing when Babble suddenly turned up in my addon folder, since I think only one addon (yet to be identified) uses it.
    Posted in: Frameworks
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    posted a message on To ace or to not ace as first add-on
    As the topic states, I would like to start messing with add-ons past the staring at code someone else wrote, which I find difficult, I've always had issues reading/changing other people's code (I seem to have my own little methods lol). I've been thing about this for a while now, I love the Ace community to be honest, but I am not sure whether I should try to make a standalone addon, or directly go to using Ace as libs.

    Other then reading the tutorials, catching up on lua as language, what's your take on this? (I've got some experience in php, Java and a long time ago I took programming in Delphi (Object Pascal))
    Posted in: Lua Code Discussion
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    posted a message on Basic Question: Parsing of SV.lua in/out game
    I've considered trying something like this in C++ (simply because I need to learn C++ to graduate LOL) to be able to make notes for in-game use, while out-game, then parse them to they end up as sv.lua.

    I assume any language would do, as long as it allows you to read and write to files within a preset structure, I don't know if Perl allows it, since I am not acquainted with it, Java I believe should do it, and C (or C++/C# will most definately)

    As for your question on in or out of game, I would think out of game, since you have one file loaded and it would require you to reload the lua's currently loaded, most likely with an external application, which won't work from within WoW.
    Posted in: Lua Code Discussion
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    posted a message on Any replacement mods to Auctioneer?
    Technically I would assume so, yes. But you would have to make sense of the SavedVars for AucAdv, so you know which data is which etc, I tried that because some of my prices were corrupt (anyone seen a stack of 20 copper bars going for 2000 gold?)
    Posted in: General AddOns
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    posted a message on Any replacement mods to Auctioneer?
    Yeah, I know. See the funky thing is, to me AucAdv is grand, yet the additional deps kill the package, if Enhtooltip and Informat (and potentially BottomScanner) were lighter, my choice would be easy. But for now, I think I'll stick with KCI (there's a KCI2?)
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Seerah »

    Have you tried the [HPColor] tag? What do you want me to edit in? The [Outline] and [ThickOutline] tags? I forgot to the other day. BTW- anyone can get a wiki account and edit things themselves. ;)

    edit: outline and thickoutline have been added to the wiki

    OOOH, I didn't know that, Seerah, that it is editable by - anyone. :) Thanks. And I am going to tinker with the DogTags myself some more, I am starting to like it. Though, if I may say, I got massively confused over the enter ! = logival not, ? is Boolean and : being or, while in eg. CurHP:Red the : points to a property of CurHP >.< And I wondered about the function of # as well... I do apologize for all these silly questions, but I am trying to learn all of this, because I happen to like those things. (90% of my game time, is used to mess with add-ons, interfaces and such)
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Mizoo »

    Hi,

    This is my first post in the WoWAce Forums...
    My English is bad because I'm from Belgium... I can only good speak/write german and french ^^
    So ok... I try now to make my own Interface... I have begin with brushes and other style panels

    My current work on the Minimap:


    I don't direct make the images myself... I take a basic brush from different free ps brushes ( found it on the net ) and edit them... I combined my edited brushes to create the end image.
    Before I continue with my work I need comments about the work on the minimap... do you like the style? maybe other colours? Give me some tips and I'm sure I can finish a Interface for some gfx/interface freaks.

    Thanks,
    Mizoo

    Hey Mizoo, I am Belgian too, though Flemish. ;) Nice to meet a fellow Belgian on here :)

    I do like the minimap graphics, but I would make an "edge" or a stroke around the minimap, since the edges seem blurry, and constricting it in a stroke would make it more sleek looking :) (I could try explaining it in French, but my French isn't that good - wanna help me learn it better so I can graduate?)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Benea »

    I uh, was bored to tears and found this art pack so I made a joke UI for my paladin: http://i8.tinypic.com/4xovtef.jpg


    What Addon do you have in the bottom corner there? (Time + FPS + Latency) .. Actually, if you would be kind enough to post which addons you have? And what is the circle one?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Couldn't agree more with the Pally-overkill-in-amount-of-buttons. I've been getting lost in the sheer amount, it's the sole reason me and a shaman do not get along past lvl 20 LOL
    Posted in: General Chat
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Seerah »

    Quote from pqee »

    Quote from moonwitch »

    I have to ask, since it's driving me mental. Is there a way to have the HP/MP value colored based on it being less than a certain percent?
    HP: [CurHP:IsLess(([CurHP]/[MaxHP])*40):Color(ff6600)]


    You have the right idea but you can't use real math in tags like that. You need to use the modifiers Mult(##), Div(##) etc..

    Try using this instead. It will show CurrentHP / MaxHP. CurrentHP is colored Red if it's below 40%, otherwise it'll be white.
    HP: [CurHP:IsLess([MaxHP:Mult(0.4)])?CurHP:Red!CurHP]/[MaxHP]

    both of you missed the [HPColor] modifier. :P


    Also is there a way to make the name appear in Bold?
    And I 97th the import/export settings to share lay-outs.


    Unfortunately you can't really do much with fonts other than colors. I think there's an Outline modifier but I've never used it. You can test it and see by using something like [Name:Outline] etc...

    Close. Hrm... That seems to be another tag that got overlooked when the wiki was reinstated. :( There are two outline tags. [Outline] and ... um... another one to make it a thick outline. :D [ThickOutline] maybe? :P It needs to be placed at the beginning of your tag string. [Outline][Name]

    Seerah, could you perhaps edit the wiki then? Since HP still shows as constant red to me, even though I added the line with the 40% rule :(
    Posted in: General AddOns
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    posted a message on Minimap icons + simpleminimap = messed up.
    I've had the same issue, I just messed with SimpleMiniMap's Radius feature, and at some point they "snapped" to the form :)
    Posted in: Map/Minimap AddOns
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    posted a message on Looking for addon - don't know the name
    Perhaps then I should try switching from Bartender3 to Bongos...

    Thank you for the replies, I knew you guys would know it or at least be able to point me in the right direction :)
    Posted in: General AddOns
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    posted a message on Looking for addon - don't know the name
    Hey,

    I am looking for an add-on (or a few) to be able to omit using FuBar. I need an addon, to display FPS - Mem Usage - Latency/Ping, I would like one to show the clock as well. And if at all possible, one that shows durability in a percentage on the screen. If such an addon exists, could you point me to it? I've been using Fubar for ages, I still love it, but wanted to try without it. I only use it for those addons, the rest I can replace by other addons in which I had turned off certain features.

    If such addons don't exist, I could try to make them myself :)
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Caithlyn »

    Quote from moonwitch »

    Could you perhaps post the add-ons, or give a little more info? I absolutely love this UI.

    http://www.omgphatloots.org/forums/viewtopic.php?t=39

    Thank you for sharing, for me it would have too little room for spells (I am a Holy/Retri Pally, so I got my healing spells in addition to the rest), what interested me the most is how clean it is, you can still see what's going on. During raids or BG half my screen dives under Grid (which I still can't use lol), my raidframes, perfectraid, xrs.. stuff like that.
    Posted in: General Chat
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