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    posted a message on UI Screenshots - Show us what you use!
    Quote from Malkav »


    To Do List:
    • Make custom Pitbull lay-out, with combat icons etc on the correct side (left for player, right for Target and ToT)
    • Get the Mem usage a little lower still
    • Get an XP bar as it should be (in the black top area, with fade options. Looks like that'll be my first mod as well, or figure out how to do the eePanel color stuff working as XP bar
    • Get the right fonts
    • most likely custom textures for the panels with borders


    • When you position your frames make sure there is room for buffs/debuffs. Surrounding your frames will cause some overlapping issues.
    • Try using mumble for your chat. For pitbull/quartz disable all modules you don't need from the addon menu.
    • Grab XPBarNone off the svn and see how that works for you.
    • Dafont or Deviant Art may have what you need. Also check Deviant Art for resources pertaining to texture creation.

    - There should be enough room for buffs and debuffs on top of the frame, player buffs and debuffs appear in the top left (of the screen), I need to test that a little more while in actual combat where these things matter. I was using Chat Frame Extender2, by Satrina.
    - Yep, still need to tweak that, quartz I use pretty much almost all modules, depending on which character. Except for my mages, locks (etc) they don't use the swing one. Though on pitbull yes, I should disable a lot.
    - I've tried XPBarNone, I think, will look into it. Thanks :)
    - Only Fonts I would get, textures I'd make myself, got a dA account :)
    Posted in: General Chat
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    posted a message on eePanels2 - Official Thread
    Ah, thank you. It was my actual first try at some basic lua stuff LOL.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Yeah, Grunge is harder to alpha decently since it's altered opacities etc, and it is blurry usually. Does your Alpha channel only show black and white? Or grey too? Because for the grunge type you'd need to have grey in it too. I'll check in PS tomorrow (or later - since it's 7.13AM here), and see how I can whip it up :) I'll post back and tell you how to do it, or you can upload the psd someplace, and pm the link :)

    Now onto sharing my try, it's heavily inspired by Cait's UI, simply due to "It's my first go with eePanels2" and well, my first actual UI all together. The Fubar bar is only on Top and autohides, it holds the icons of various addons, combat mods on the left, settings etc on the right, performance/questlog/durability/mail in the center.

    OOC

    IC (Unarmed because I am killing level 5 things, LOL)


    To Do List:
    • Make custom Pitbull lay-out, with combat icons etc on the correct side (left for player, right for Target and ToT)
    • Get the Mem usage a little lower still
    • Get an XP bar as it should be (in the black top area, with fade options. Looks like that'll be my first mod as well, or figure out how to do the eePanel color stuff working as XP bar
    • Get the right fonts
    • most likely custom textures for the panels with borders
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Malkav »

    Okay, I've seen a few people starting to create custom texture UI's using eePanels2. I have some PS experience but I haven't done much texturing in WoW(specifically alpha channel work). The textures I made were entirely black. When I load them up there are white borders, some of the originally lighter areas are transparent, and the black areas are light gray to white. Inverting the alpha channel hides the texture entirely. Anyone have a clue what I'm doing wrong? Here is a screenshot showing the problem.



    The unintentional white/silver border around the action bar graphics are kinda cool. However, the bottom grunge texture should be entirely black. If someone could help me figure it out I'd greatly appreciate it.


    Mmm... I am thinking the layers (NOT channels, especially not Alpha channel) might be blurry at the edges, and I am guessing you selected the black, then created your alpha channel based on that selection. If you use selections to create masks (which is what an alpha channel essentially is), you'll usually end up with white edges, best thing is to use the Pen Tool to create the alpha channel from that, OR make your selection, go to Selection > Modify > Contract by 1px (The menu names can be off, I got wow open atm, so I can't open Photoshop to check for sure.) Bear in mind that contracting by 1px, will most likely create jagged edges, so your best bet is use vector as much as you can. (sorry if this wasn't an accurate solution, but usually white edges are due to fuzzy selections)
    Posted in: General Chat
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    posted a message on Post cool PitBull layouts here!
    Quick Question pertaining to PitBull lay-outs.

    How on earth do you get the PvP Icons (and other icons not including aura's) to change position and size? The options for PvP, Combat, Rest are greyed out for me. And for the life of me, I can't find how to enable them, other then that, WoW to the lay-outs here. Once I get down n dirty with them myself, I'll be sure to post them here.
    Posted in: Unit Frames
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    posted a message on eePanels2 - Official Thread
    Alrighty, here I come too >.<

    I've tried to make an XP bar type of thing out of a eePanels2 panel. Solely because I didn't want to run Skinner only to skin the XP bar, nor use an extra addon. (All I wanted was an auto-hide XP bar without the bubbles that's higher than the default one). After reading the wiki (thank you again Seerah, I think I wanna have your babies now lol, though I think it'll be a biological challenge.) I came up with this.
    XP = UnitXP("player");
    MaxXP = UnitXPMax("player");
    
    local THIS_text = THIS:CreateFontString(nil, "OVERLAY ");
    THIS_text:SetFontObject(GameFontHighlightSmall);
    THIS_text:SetPoint("CENTER", THIS, "CENTER", 0, 0);
    THIS_text:SetText("XP = "..floor( (XP / MaxXP)*100 ).."%.");


    Yes, the local up to the setText was taken from the wiki, haven't had time to doodle with that yet, I wanted to produce working code first. Now, this part DOES work. BUT, I wanted to change the last line to
    THIS_text:SetText("XP = "..floor( (XP / MaxXP)*100 ).."%."..floor(XP).."/"..MaxXP..");[/
    So it also shows the numerical values. And seemingly, that didn't work. Why all the dots? To my understanding this is used for inserting variables that need to add their values into the string to be printed to the label(the panel in this case).

    I wanted to get the bar to gradually change color based on the value, but that might end up a mighty long switch/ifelse statement, need to work on that one on paper first.

    PS, When I get this finished, and working properly, I will add it to the Eepanels scripting wiki :)
    Posted in: General AddOns
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    posted a message on WowAce's Packagemancer and http://files.wowace.com/
    Quote from tekkub »

    Quote from Fin »

    Quote from eswat »
    but i'm not a hippy by any standards... :)


    What we have here, I think, is a classic case of denial.


    Happens a lot with the mac hippies.

    http://www.ctrlaltdel-online.com/comic.php?d=20060513

    LOL that comic was priceless, and now I find myself wandering that site >.< Damn you hippy-in-denial! (just kidding of course)

    *evil grin*
    Posted in: Updaters
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    posted a message on To ace or to not ace as first add-on
    Thanks :)

    *joins the mob called Wowace, while not acing yet* :P

    Sorry, but this is just an awesome community.
    Posted in: Lua Code Discussion
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Kaen »

    there is a simpler way to do it:

    Create 3 panels of the same size, and place the on top of each other, make sure to set the layer value of each panel, 0, 1 and 2.

    then set no border, and on the bottom most panel you make the border inset value 0
    and on the panel directly on top of that, you set the border inset value at 2, or how thick you want your outer lines to be, then set a different color. then on the last and top most panel, you again set the border inset value to a higher number than on the 2nd panel, ie you want a 4 pixel colored border, and your outer black line is 2 pixels, then you set it at 6 and make that panel the same color as the very first panel, usually black.

    so 3 panels/layers all same size and placement.
    layer 0 black, no border texture, border inset 0
    layer 1 green, no border texture, border inset 2
    layer 2 black, no border texture, border inset 4

    simple and easy.


    with eepanels2 there is an even easier way, you simply photoshop the border, and use it as a bordertexture, this way you can do it in just one panel, attached one i found in one addon and one i made myself, krsnik.tga gives just a white border, edge.tga gives you a glassy border.



    Oh thanks :) I've only tried it a bit, thought I'd share what I knew :) Thank you for educating me again (You too Seerah :))
    Posted in: General Chat
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    posted a message on Yet another standalone question..
    Well, as Seerah said, the difference IS indeed minimal, my sole reason for doing it was to get more grip over the entire library thing, to learn the system. My main advice to really lower load times is to kill most addons with a database attached (mendeleev, which loads pretty friggin fast actually, informat, MobHealth, those things)

    But once in game, there's no difference whatsoever.

    I don't care about the amount of folders, but with SAL I can put the libs in there, pull them out (uninstall.bat) and still have my "overview" on the installed addons. That's all. :)
    Posted in: General AddOns
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    posted a message on Yet another standalone question..
    I just have to, I can not resist.

    When I install !!!SAL, which I would like to, I would love to contain all libs in ONE folder, which to my understanding is what !!!LeaveMeAloneLibraries does, but then no libs get loaded, or do I really have to use the install.bat within SAL >.<

    PS. My WoW loads a tad faster without externals.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Elarenda »

    I may be dumb, but how the hell do you get eePanels to look like that? I've seen in nearly every persons UI with eePanels they all get imba looking panels but I can't do it :\ Is it a border or some plugin or anything? :<

    You're not dumb, that's one. And two, I had the same question, and the answer is so simple, yet I didn't think of it, I only found out when I loaded Cait's UI and looked around (aka tore it apart - sorry Cait, but your UI was inspiring).

    You make a black panel, or one in the base color you want for your chat, make it slightly larger than what you need, then on top of that, make a panel in a different color, only a little smaller than the original (this is the grey border in Cait's UI and the blue grey one in the UI a few posts above), and then a few pixels (2 I think) smaller, you make another panel in the base color.

    Be sure to name your panels, otherwise you WILL get lost in them. Lock the lowest panel as you start on the next one, this helps avoid changing size etc of the wrong panel, best is to use absolute values entered in eepanels itself, but dragging them to size works too - though getting symmetry can be hard that way.

    I hope this helped :)
    Posted in: General Chat
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    posted a message on Any replacement mods to Auctioneer?
    So you load Mendeleev as check and mail everything too huh? In that way, I hadn't compared both of them yet. The only thing I can't make sense of is how prices are displayed in the Appraiser, Cur.e.a. etc, lol - it reminded me of latin back in my younger days.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Aly »

    Inspired mostly by Caith + some others

    Idle: http://i16.tinypic.com/625px91.jpg

    Combat: http://i15.tinypic.com/5xfx18y.jpg

    Everything is set up from scratch by me
    and its still in progress =P


    Dumb question, but to all of you who so nicely changed the texture/border of things, how exactly did you do it - or rather what tool did you use to convert tga to blp.
    Posted in: General Chat
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    posted a message on Basic Question: Parsing of SV.lua in/out game
    I can only comment on concepts, to parse lua, I think you'd firstly need to know lua, and the language of your preference to make the application in. Though, I think you'd be best sticking to flat databases as opposed to MySQL, it might be overkill for what you want it to use.

    If it were in php, I would say, create an array to write to xml, or a flat text file, strip the lua tags, allow for editting/merging, upon saving offer an option to convert back to lua, include the correct lua tags again and save as .lua. But how you would write that, I have no idea. Sorry.
    Posted in: Lua Code Discussion
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