However I must comment on the CTRA memory usage... I have NEVER seen it use less than 5000KiB on startup, usually around 6-7000KiB. How on earth did you manage to scale it down to 2700?
hmm, any way to see what posts I've read before, like you could see on the old boards? Having to reread an entire page just to find where I left off isn't all that much fun..... and, err.... is there any list for what smileys you can use?
AceLoot.lua:3: attempt to index global `AceAddon' (a nil value)
Codex, you seem to have issues with a ton of your ACE addons, tried reinstalling ACE/etc/etc, clearing your saved variables for these addons and so forth?
ps: and for the love of GOD!
NEVER EVER simply post an error message without explaining any details again!
Had a look in the CTRA channel during a raid tonight, and it was actually less spammy than I expected, the single biggest actor in the channel was the buffing communication, thus I think the queueing system can be left to the author of the buff handler :twisted:
But I'll wrap something together and I'll see if it works.
DepositBox - This one might be tough. I use it for the purpose of not spending money on trivial items, and saving for specific goals. This mod has TitanSupport built directly into the actual mod.
Titan [Auctions] really happy it recently got fixed, now it could get fixed^2 8)
Hmm, these two as well actually: Titan [CritLine] (nice bragging tracker 8) ) Titan [Quests] (nice "you got quests completed zomg! get a grip!" tracker :P )
@maia: Yeah, that was (in general) pretty much my plan, the core might not even have the /rs command in order for people to choose the plugin which has the layout/functionality that fits that persons UI best.
Handling the CTRA channel seems to be a real piece o cake, however CTRA also has a message queueing system, which I havn't really had a chance to look closer at. What I wonder is if this is really needed if the plugins are written decently. Shouldn't a throttler for parsing channel data be of more interest? Is there some spam protection built in to WoW doing evil things with people running addons without message queueing?
CTRA compability will largely be up to the plugins to provide, there has been some "RaidAssist" addons that have tried to be better than CTRA, the problem as I see it is converting a whole guild to it since everyone would have to switch. If the structure is more open a guild can more slowly "convert", or at least the user himself could hopefully use compitable plugins while not having to use the entire package. Which is obviously at least the first goal.
As instant said people get a ton of information of the CTRA channel, the question is how to maintain compability with CTRA while not having to actually send all that crap load of data over the channel.
I have actually already begun thinking of a name... but I want to hear if there are any good suggestions here first :P
It won't in any case be "AceRaidAssist", as much as I like the ACE way of doing things I like "different" names that we also have quite a lot of here.
I will have a go at it, but loads of functionality will be up to the community to supply in plugins/replacements. Just havn't had the time to write anything yet, although I have looked at the CTRA core and identified several channel-commands etc.
Or I've bound ctrl-shift-L to lock/unlock action buttons. Doesn't take but a second to lock/unlock.
Yeah, did exactly that before I discovered about shift-clicking, I tended to forget to re-lock after working on the UI for a period of time, so shift-clicking was more my cup of tea.. :wink:
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Uhm, dunno, but your values seems a bit off compared to mine, using 0.6.0:
["name"] = "BulkMail",
["mem"] = 213,
["time"] = 0.1099999999860302,
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/nods
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However I must comment on the CTRA memory usage... I have NEVER seen it use less than 5000KiB on startup, usually around 6-7000KiB. How on earth did you manage to scale it down to 2700?
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"The use of 'if', 'for' and other flow control statements has been deemed exploitable, and have been removed from the Lua script implementation."
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=764467
;)
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Codex, you seem to have issues with a ton of your ACE addons, tried reinstalling ACE/etc/etc, clearing your saved variables for these addons and so forth?
ps: and for the love of GOD!
NEVER EVER simply post an error message without explaining any details again!
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But I'll wrap something together and I'll see if it works.
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Agree on this one btw...
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Hmm, these two as well actually:
Titan [CritLine] (nice bragging tracker 8) )
Titan [Quests] (nice "you got quests completed zomg! get a grip!" tracker :P )
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Handling the CTRA channel seems to be a real piece o cake, however CTRA also has a message queueing system, which I havn't really had a chance to look closer at. What I wonder is if this is really needed if the plugins are written decently. Shouldn't a throttler for parsing channel data be of more interest? Is there some spam protection built in to WoW doing evil things with people running addons without message queueing?
CTRA compability will largely be up to the plugins to provide, there has been some "RaidAssist" addons that have tried to be better than CTRA, the problem as I see it is converting a whole guild to it since everyone would have to switch. If the structure is more open a guild can more slowly "convert", or at least the user himself could hopefully use compitable plugins while not having to use the entire package. Which is obviously at least the first goal.
As instant said people get a ton of information of the CTRA channel, the question is how to maintain compability with CTRA while not having to actually send all that crap load of data over the channel.
I have actually already begun thinking of a name... but I want to hear if there are any good suggestions here first :P
It won't in any case be "AceRaidAssist", as much as I like the ACE way of doing things I like "different" names that we also have quite a lot of here.
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SoonTM :P
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Yeah, did exactly that before I discovered about shift-clicking, I tended to forget to re-lock after working on the UI for a period of time, so shift-clicking was more my cup of tea.. :wink:
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Happy Fun Bag
Happy Fun Sack
8) :wink:
Otherwise I like the "mother" theme..
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edit: can still be found here though http://www.curse-gaming.com/mod.php?addid=1732