ah, okay :p
then i'm using simplesquare of moony, edited by phanx also edited by me.
Did you happen to move the hotkey display for simpleSquare? I tried to, but no matter what settings I tried, it always ends up right in the middle of the right hand side and I really hate it there. I grabbed phanx's mod hoping the hotkey would be like in the screenshots, but instead it's on the right hand side for me just like the simpleSquare off the SVN. :o
Anyway, attached is my modified ButtonFacade_simpleSquare skin, and my MSBT saved variables.
Quote from Phanx »
No, it's oUF. I guess I can zip it up and post it. It should be recreatable in PitBull, as I used PitBull before moving to oUF, and my current layout is quite similar to what I used in PitBull.
w00t! thanks, phanx! I'm in the process of trying to semi recreate a UI I used back in April, but had since deleted all the files for. :o
What did you end up modifying in simpleSquare? (Just curious)
I'm curious too! I've been using a 1px black border bf skin I made since bf was "released", and after seeing your screenie I think I need a change for a bit. :P
changed really just a little bit... this time raid shot :x
Lyn, I probably missed this somewhere, but what is the name of the font you're using on your unitframes? I'm always looking for new stuff, and as much as I like my pixelfonts I think I need something a little bigger and chunkier (like your font). :P
It seems great, but I have some errors; I can only see the Broker_Latency plugin in the Blizzard options menu (I've installed all the Broker_* plugins); it's on my screen too, but only shows an icon, nothing else. The errors: <snipped>
If you revert to r78082, it will work. Something in r78087 breaks it, but I haven't bothered to look and see what was changed to attempt to fix it on my own.
I tried out Mangos for a bit last night with ButtonFacade. I noticed that if you are using the keyboard the skins look fine, but as soon as you use your mouse to click on a button, the default UI button skin shows up. I don't think this is a fault with my personal BF skin, since it is really just Zoomed with a backdrop and 2px smaller icon (for a 1px black border look), and it works normally with Bartender4.
That's very nice, Lyn! Ever since you pointed me to the nokia font a few pages back, I've been using it and loving it. Time to see if any of your UI bits will make mine better! :P
Did you ever release it, or is something like that available? I think I'd like it.
I made my own when BF was released, but never bothered much with it because I figured it would be just like the one you linked. Here's a zip of it if you'd like to use it. It is essentially the same as Zoomed, except it has a backdrop and the icon is 2px smaller in order to get the 1px border. As with all the 1pixel border stuff, it looks best at 1x AA in game, since WoW AAs the UI in addition to the world. Enjoy.
I just wish tekticles would change the FuBar texts and the names over the NPC's.
FuBar uses GameFontNormal. Change that in tekticles (which will change it everywhere that font is used) *or* search your FuBarPlugin-2.0 and LibFuBarPlugin-3.0 luas for SetFontObject(GameFontNormal) and change the font object to something else, or use SetFont("some font path", fontsize, flags) and set all parameters. Changing the plugin code works best if you have unembedded libs tho, since you only have to do it once or twice.
UNIT_NAME_FONT is what determines the font used over people's heads. I believe tekticles changes it already. But if you mean a separate font for PCs and NPCs overhead, I don't think that's possible.
0
Did you happen to move the hotkey display for simpleSquare? I tried to, but no matter what settings I tried, it always ends up right in the middle of the right hand side and I really hate it there. I grabbed phanx's mod hoping the hotkey would be like in the screenshots, but instead it's on the right hand side for me just like the simpleSquare off the SVN. :o
0
w00t! thanks, phanx! I'm in the process of trying to semi recreate a UI I used back in April, but had since deleted all the files for. :o
0
I'm curious too! I've been using a 1px black border bf skin I made since bf was "released", and after seeing your screenie I think I need a change for a bit. :P
0
0
thanks much :D
0
Lyn, I probably missed this somewhere, but what is the name of the font you're using on your unitframes? I'm always looking for new stuff, and as much as I like my pixelfonts I think I need something a little bigger and chunkier (like your font). :P
0
If you revert to r78082, it will work. Something in r78087 breaks it, but I haven't bothered to look and see what was changed to attempt to fix it on my own.
0
0
That's very nice, Lyn! Ever since you pointed me to the nokia font a few pages back, I've been using it and loving it. Time to see if any of your UI bits will make mine better! :P
0
as for names, how about Barnon to go with Bagnon! haha. :P
0
Ah they looked similar at a glance to me. Thanks for the correction. I found it on dafont and will be giving it a test drive shortly. :)
0
I made my own when BF was released, but never bothered much with it because I figured it would be just like the one you linked. Here's a zip of it if you'd like to use it. It is essentially the same as Zoomed, except it has a backdrop and the icon is 2px smaller in order to get the 1px border. As with all the 1pixel border stuff, it looks best at 1x AA in game, since WoW AAs the UI in addition to the world. Enjoy.
0
Yep that was it! I just checked my fonts folder. My version of SUPERNOV doesn't have accents though, so it's pretty useless to me. Oh well. :(
0
Which pixelfont are you using on your unitframes? I know I've seen it before but I can't remember.
0
FuBar uses GameFontNormal. Change that in tekticles (which will change it everywhere that font is used) *or* search your FuBarPlugin-2.0 and LibFuBarPlugin-3.0 luas for SetFontObject(GameFontNormal) and change the font object to something else, or use SetFont("some font path", fontsize, flags) and set all parameters. Changing the plugin code works best if you have unembedded libs tho, since you only have to do it once or twice.
UNIT_NAME_FONT is what determines the font used over people's heads. I believe tekticles changes it already. But if you mean a separate font for PCs and NPCs overhead, I don't think that's possible.