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    posted a message on Sprocket
    Quote from cjtilbury »

    One small problem. My main is a Warlock and for some reason two of the spells I would most like to use in a sprocket menu don't work - Creating Healthstones and Soulstones. They drop into the slots okay and when I select them the animation goes off, but nothing actually happens. Have tried writing macros and putting them in, or putting script in to CastSpellByName() for each, but no joy.


    I have the same issue. I have submenus set up for curses, pets, and summons at the moment...but the soulstone and healthstone buttons don't do anything when clicked. My warlock doesn't have spellstone/firestone yet so I don't know if they have the same problem. Maybe it has somethign to do with the parenthesis in the spellname? I dunno. :)

    I have one request, which is sort of along the lines of what Grayhoof was asking about. I think what he wants is for the selected sprocket's macro/spell/script to "cast" only if it is left-clicked on. That way you could right-click to cancel out of the menus. I would add that I'd like it if the addon would refrain from selecting what it felt was the closest sprocket if there are gaps (buttons with nothing on them) in between. That way you can click on empty space and cancel out the menu if needed.

    I really like this addon! It has the potential to save alot of space on many people's UIs I think :)
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I was giving these a test today (using the zipfile provided by pastamancer a few posts ago), and I noticed that quite often my pet's healthbar would freeze. Sometimes the numbers kept moving, sometimes not...and it was usually while he was poisoned. The only way to fix it was to reload my ui, but that didn't prevent it from happening again. Is this a known issue?
    Posted in: Unit Frames
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Quote from Neale »

    Yeah, their auras show in the bonusbar.


    Actually, the auras show in the shapeshift bar (like warrior stances, rogue stealth, and druid shifts). Every barmod I have used has the pally auras in the shapeshift bar. Tho I haven't used bar2 recently enough to know if bar2 calls the shapeshift bar the BonusBar...
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Quote from Sent »

    When did the debuffs become weird colored? Is there a way to disable it beacuse I cant tell what debuff is what when they are all red.


    Someone attempted to add in the colored debuffs like you would see with the default frames, except they are coloring the entire icon intead of just the icon's border (normal is red, curse is purple, magic is blue, poison is green, disease is orange).

    Somwhere around line 898 (in the oUF:updateDebuffs(u) function) just comment out
    frames[i].Icon:SetVertexColor(color.r, color.g, color.b)


    by adding -- in front of it like so:
    -- frames[i].Icon:SetVertexColor(color.r, color.g, color.b)


    and your debuffs will no longer have any color to them so at least you can see the icon.
    Posted in: Unit Frames
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    posted a message on Consumer - An Ace AutoBar replacement
    I made the macro, dropped it on my hotbar, and the icon for the food it found showed up. The count said 5 for the item that showed up, although I had 25 in my bags, and clicking on the macro does nothing. Whether I am full health or hurt, it doesn't eat the food. I use Bartender2 and OneBag, tho I turned them both off and tried it with the default bars/bags and it still did nothing. Is there supposed to be any sort of text in the body of the macro? or just a blank macro with the appropriate name (cFoodBonus in my case)? I can't figure out why it isn't working :(
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    I'd like to see buff/debuff positioning options per frame type. I keep my party frame on the left of myscreen and like having buffs underneath the frame and debuff to the right (same for all party members). However, I keep my player and target frames near the bottom of my screen and would prefer that my target have debuffs on top of the frame and buffs above that (or to the right), etc. A ToTT frame would be nice as well.
    Posted in: Unit Frames
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    I just started tinkering with this last night, and I really like it (previously used Bongos). Is there a chance that shorthands for keybindings can be added? I have a button bound to Shift-MouseButton5 and it looks like s-M... on Barternder2 but Bongos would show it as SM5. I caqn certainly understand if it's not possible though. It would just be a nice touch I think. :)
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    that pink kirby-ish icon on FuBar is Squishy's icon IIRC
    Posted in: General Chat
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    posted a message on otravi_Cooldowns 1.0.0 [30.07.06]
    Quote from Devla »

    Bug with SVN version:
    http://www.wowace.com/flyspray/?do=details&id=186


    I just updated all my AddOns from the SVN and I don't get this error when I open my mailbox. Tho my mailbox had no mail in it and I use OneBag/Bank/View.
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    I'm experiencing the same error as the poster above me (edit: last post on page 10) whenever I try to open my bank at a banker. I peeked at the code and noticed that in OneCore.lua there was one bagbreak capitalized differently than all others in the file, but fixing capitalization wasn't the solution to the bug.
    Posted in: General AddOns
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    posted a message on FuBar_GuildFu
    I had the error outlined above occur for me once, but I haven't seen it pop up again yet. Currently, my issue is that the plugin is not saving my prefs for the plugin and I have to toggle off a bunch of things every time I exit the game and log back in. To avoid this, I just modified the default values in the .lua file to false for the stuff I didn't want showing.
    Posted in: FuBar AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Quote from freedon »

    What quest mod is that?


    Looks like FuBar_Quests using the detached tooltip.
    Posted in: Unit Frames
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    posted a message on Most basic of basic unit frame mods?
    I just started playing my priest again (looking forward to the 1.10 talents!), so I re-downloaded WD and started messing with it. It is just *so* helpful to healers, and it doesn't eat up all your mem! If you need a beta-tester for 2.0, just drop me a PM!
    Posted in: Addon Ideas
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