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    posted a message on Pitbull's plans?
    I'm using this at the moment and I like it a lot. My only peeve with it so far is having the auras visible on my player frame. If I could figure out how to get them to hide on the player frame but keep the aura for all other frames, it would be perfect.
    Posted in: Unit Frames
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    posted a message on PT3Bar (non-official Thread of drama and great justice)
    I saw this on the svn today and had to try it out. I love it!! I have no issues with editing lua to configure it, and it doesn't take up all the resources (or create loot lag) like AutoBar does. I've always been a big fan of AutoBar (although I never did like all the profiling changes...always edited that out), but I've found a new love. The only thing I changed was to set the TexCoord of the icon to zoom it abit (like fubar icons trim the edges), tho I left the NormalTexture intact. :)

    One request (if I may): Let us choose the scaling (or font size) for the count/cooldown fonts. I have my PT3Bar buttons scaled down to 28px and the cooldown/count numbers are the same size as they were when the buttons were 36px. Alternatively, if you could point out what to change in the core file I can do that to my personal copy.

    You rock!! :)

    edit: hmm...new commit just put up while I was typing this appears to have done roughly the same thing (in prep for cyC support). You must have read my mind! :P
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Oh sorry >_< hehe. That's what I get for answering before I have my coffee. :)

    Unfortunately I have no idea how to only get rid of those tooltips.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    The shapeshift bar for druids is the Stance bar. It is also used for paladin auras and warrior stances. Set that to hide via the menu (or click on it when bars are unlocked to turn it red from green) and it will hide.
    Posted in: General AddOns
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    posted a message on ag_unitframes pet health problem.
    It is a known problem on Blizzard's end. You'll have to wait for them to fix it. It occurs with all unitframes (even default unmodded). I did notice that if my fiance's pet reported 5244% as his health, that meant 5244hps total. If he was then hit for 244, the health would read 5000%. Not as easy as just looking at the bars, but a better method than "tell me when your pet needs a heal". We play in the same room and half the time my fiance just uses mend pet instead of asking me (priest) to heal his pet. >_<
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    @Phanx: can you add your layout to aUF_Layouts or share it here (as I know how to get custom layouts to show in agUF)? I really like your minimalistic approach.
    Posted in: General Chat
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    RedGuard: Check this thread for mage-specific macros that do what you're asking. It's actually a sticky on the official WoW Mage forum. I use quite a few of those macros on my mage, and they're quite helpful. They can also be easily adapted for other classes by changing spell names and such.
    Posted in: General AddOns
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    posted a message on ColaLight - Adds value to your tool tip (and ColaMachine)
    I use tekKompare (WoWI version, not from tekkub's SVN) along with ColaLight and I don't have any grey-out issues. Also, I rather like the "Condensed" style of viewing money rather than the coins. I've always hated those coin graphics and I get rid of them everywhere I possibly can. So although you didn't consent to it, thanks a bunch to whoever put that option in there before I started using the mod. :)
    Posted in: General AddOns
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    posted a message on Request: Quest addon similar to EQL
    I never used EQL, but you can get DoubleWide from WoWI. That will take care of #1. The dev(s) for it don't plan on adding anything beyond what it is already though, so don't bother asking. :)
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Quote from se99jmk »

    could be wrong but that looks like simpleminimap with circle skin and the border left on?


    It is the minimap border from cyArt (used to be on sairen's site before it disappeared, but now I can't find it anywhere). I'd appreciate a share of it as well...my attempts at recreating it myself have failed horribly.
    Posted in: General Chat
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from OttoDeFe »

    Although... that TB skin is pretty....


    Agreed. :)
    Posted in: General AddOns
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    posted a message on Display of zone names on mouseover
    If you've locked the cartographer map via key icon to make it unmovable and click-through, you won't see the subzone text and such when mousing over areas.
    Posted in: Map/Minimap AddOns
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    posted a message on Mendeleev [PT3]
    I tend to prefer the broader "Used by" than the more specific "Component in" myself, so a switch for that would be welcome if it isn't too much trouble.

    As for Supernico's example of something that is wrong in PT3: that is actually correct (in a way). There are alchemy transmutes (225 skill) that will transmute iron to gold and mithril to truesilver, so in those cases one metal bar would be a component in another. But if PT3 has them mixed up the way you suggested, that would be a problem. :)
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    I'm currently using the PT3 branch of Mendy, and it seems that all mendy-related tooltip info is doubled when hovering over recipes in my bank/inv. The info shows below the first set of data (the item it makes and its stats) and then shows again after the list of materials needed to make the item.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from highend »

    Thx for the color settings!
    A feature request for them: Please let uns use a copy & a paste button
    in the color picker window too apply same colors to multiple settings.


    Give Enhanced Colour Picker a try. It provides the copy/paste functionality you're looking for, and it works for all mods (at least all of mine, which includes nQL) that utilize the color picker frame.
    Posted in: General AddOns
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