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    posted a message on JWowUpdater - A new java addons updater for ace2
    Good job on that one rolfba, discovered it a few days ago while someone was mentionning it in the IRC channel, it owns WowAceUpdater, my 2cent respects ;)
    Posted in: Updaters
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Fulnir »

    The chinchilla "locked" function isn't working for me. I can drag the minimap around even though it should be locked in place.
    Revision: 62846


    got it finally working that is FluidFrames also giving the ability to move the minimapcluster frame by default however I still can't disable Pings, i hve tested with just Chinchilla loaded. if someone has an idea wtf is happening
    Posted in: Map/Minimap AddOns
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    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from Fulnir »

    The chinchilla "locked" function isn't working for me. I can drag the minimap around even though it should be locked in place.
    Revision: 62846


    seconded does the 3rd minimap addon Im trying that is not locking correctly the position, you can still move the minimap clicking on the borders.. I have disabled "Pings" and I can still ping the minimap...
    Posted in: Map/Minimap AddOns
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    I have documented this bug with screens on the wow forum so, hoping things will move in the futur...

    http://forums.wow-europe.com/thread.html?topicId=3641965871&postId=37784611483&sid=1#7

    It shows clearly the lack of informations received from a hunter view for example where traps are very important to us..
    Posted in: Lua Code Discussion
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    omg how they are sucking morethan i thought.
    Posted in: Lua Code Discussion
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    posted a message on Undocumented COMBAT_LOG_EVENT arguments
    "SPELL_AURA_APPLIED"
    spellId, spellName, spellSchool, auraType
    (source arguments are nil)

    Someone has an idea to get the SourceGUID and SourceName ? We can't know who left a trap when someone walks on it, SPELL_AURA_APPLIED is fired but Source vars a nil with SrcFlags pointing to 0x80000000:/ Any workaround ?

    Ps: I have checked on 2.4.2 PTR they didnt fixed this :(
    Posted in: Lua Code Discussion
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    posted a message on EasyDND Official Thread
    Just commited e few changes in 71108, should fixe your probs halcyon
    Posted in: General AddOns
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    posted a message on EasyDND Official Thread
    OK I will look at this.

    //edit:could you give much infos, it happens with FuBar right ? Because yet I'm testing the attach to minimap under fubar, the icon was still on the minimap after a reloadui and a reconnection but true for the "hide plugin" it resets after a reloadui nor reconnection.
    Posted in: General AddOns
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    posted a message on EasyDND Official Thread
    For the few newbies using Titan :p I guess there is a lot on curse wowui etc, for self coding practice so but mostly to make it working for both most used bars because anyway when you go over 20+ addons, bars are no more optional, that's much like a requirement.
    Posted in: General AddOns
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    posted a message on EasyDND Official Thread
    Next commits will includes Titan panel support mixed with dewdrop for the few martians using this ugly bar heh :D
    Then I really don't see what is missing to add:x probably ace3 when more developped.
    Posted in: General AddOns
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    posted a message on EasyDND Official Thread
    Quote from Halcyon »

    is there any way to disable the on screen state report, cuz well it's nice to have the dnd messages removed in the chat but it aactually "spam" another frames with a different kind of messages. this addon should be as much invisible as possible :)


    haha didnt saw this post and just committed a new release and there is what do you need inside;)
    Posted in: General AddOns
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    posted a message on EasyDND Official Thread
    wont update it to Ace3 for the moment finally , there is much thing removed in Ace3 than useful stuff for such small addon, Ace3 has some missing stuffs for the moment like dewdrop and fubar options, nor I have to hardcode myself functions that are making the code bigger when it takes only a few lines with Ace2, lets try Ace3 when it will be much accessible like Ace2 at the moment.
    Posted in: General AddOns
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    posted a message on Dewdrop Type Lib for Ace3?
    Quote from Arrowmaster »

    Omen does not use any Ace2 or Rock libraries.


    I mean Threat-2.0 != Threat-3.0


    but yes that would be awesome to get a Dewdrop without Ace dependencies, when you have 50+addons with the largest using FuBar, you do not want each of ur addons to open a big and ugly betty panel ^^
    Posted in: Libraries
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    posted a message on Dewdrop Type Lib for Ace3?
    Saves time yeah im usually lazy while playing huhu ^^

    I think I will just embed this funtion manually like building

    DewdropLib/AceLibrary
    DewdropLib/AceOO-2.0
    DewdropLib/Dewdrop-2.0

    embeding/updating theses libs in my project manually and all others libs are Ace3 so they go in TOC
    Posted in: Libraries
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    posted a message on Dewdrop Type Lib for Ace3?
    Quote from Funkydude »

    Then your addon uses both ace2 and 3, defeating the point.


    that prob is annoying me yet cos I'll have to embed Ace2 + Ace3 and I guess the goal is to embed Ace3 only, will have to search something else nor to level up my lua skill to have something like Dewdrop because to the opposite that's not really the goal of fubar to force the opening of an ugly GUI panel on each clicks, we need a small panel alternative like Dewdrop.
    Posted in: Libraries
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