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    posted a message on How do I get my addon uploaded to WoWAce?
    Most likely the precommit hook is blocking it because svn:eol-style is not set.
    Posted in: Lua Code Discussion
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    posted a message on Curse Client tickets
    http://www.wowace.com/addons/cartographer/tickets/?per-page=100&status=+

    And that's all I have to say about it.
    Posted in: Updaters
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    posted a message on MarkPro
    Not possible.
    Posted in: Addon Ideas
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    posted a message on AlwaysUpFrame LUA errors in EotS, other BGs
    If you taint the frames SetPoint method then you could end up breaking entire sections of the default UI. I've looked at it before and the default UI assumes nothing is going to introduce taint.
    Posted in: AddOn HELP!
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    posted a message on AlwaysUpFrame LUA errors in EotS, other BGs
    No LibJostle does not react to an addons request, it is always listening and moving frames, thats the only way it can work due to how fucked up the default UI is on hardcoding locations.
    Posted in: AddOn HELP!
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    posted a message on AlwaysUpFrame LUA errors in EotS, other BGs
    Quote from Phanx
    Though, I'm not really sure why LibJostle is trying to move the frame in combat anyway.


    Because it tries to do stuff on entering and leaving combat and whenever certain events fire. Checking if a frame is secure would be silly in combat because the entire default UI starts as secure, checking if a frame is protected though could be a possible addition. Also LibJostle is a relic of the WoW 1.x days which is why it doesn't do any of that.

    And yes I am technically the current maintainer of LibJostle-3.0 and no I have no plans to rewrite it or anything. If people submit patches then bring them to my attention on IRC, I will look into them when I get a chance.
    Posted in: AddOn HELP!
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    posted a message on Handling large strings
    Using string.format over multiple concats is always preferred if one of the items being concatted is a number though. And the more items being concatted the better string.format is.
    Posted in: Lua Code Discussion
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    posted a message on PeriodicTable-3.1
    Yeah that idiot was site banned, not once but at least 3 times after making new accounts.
    Posted in: Libraries
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    posted a message on Can local global functions break hooking?
    Anybody that globally replaces a C api function with their own needs to be shot. Its just something that nobody should ever do so its safe to make local upvalues of those functions.
    Posted in: Lua Code Discussion
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    posted a message on Check if spell can be applied or not
    It's been a long time since I've messed with it but from what I remember the buff tooltips only change if you cast a spell on yourself. Anything else and its just the standard default tooltip for that rank shown.
    Posted in: Lua Code Discussion
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    posted a message on AceConsole-3.0: Help with Print(...)
    You should only use print() for debug type stuff, other addons CAN change where and out its output is displayed BY DESIGN (in a similar way to how addons can change where and how error messages are displayed). For normal displaying of text in the chatframe use DEFAULT_CHAT_FRAME:AddMessage().
    Posted in: Ace3
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    posted a message on DataStore
    Quote from OrionShock
    What's wrong with having DataStore as a require dependency & let the packager / clients work accordingly? The only real problem is the standalone ZIP doesn't include the required dependency, a simple note on the description page should handle that nicely.

    Using the Required Dependency IMO is the better of solutions here than trying to redesign the curseforge system.


    You covered it all. Either you break the client or standalone users have to download two addons to make it work. Personally I think it might be a little easier on the users if the stub addon was marked in .pkgmeta as a required dependency but only as an optional dependency in the toc so that the addon would still load but could popup a clean message box informing the user that the stub addon is missing and where they can download it. Also marking the stub as LoD would let the main addons enable it and load it even if it was disabled instead of telling the user to download it when they already have it.
    Posted in: Libraries
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    posted a message on DataStore
    Well the problem of the client identifying the wrong addon because multiple addons include the same directory with the same content still exists if multiple addons are just including a directory with nothing but a .toc listing a saved var. It is a serious issue that has been around since updater clients have existed.

    To make it perfectly clear what I'm talking about I'll give a real example of a past situation. There was some guide addon similar to TourGuide or some of the paid leveling guides (but it was rather bad so nobody really remembers the name of it) that was using TomTom for the direction arrow. The addon included the top level TomTom directory in its zip file and sundenly a lot of users were reporting that some crappy guide addon got installed somehow by the client but they never installed it and didnt want it. Whenever they deleted the directory the client would just reinstall it. It was discovered that the client was seeing the TomTom directory and thought it was part of the guide addon so it should update that guide addon instead of seeing it as the TomTom addon. The solution was to purge all records of the zip files from the database and physically delete the files from the server. That was a very drastic solution when you consider that Curse never deletes anything, when you mark a file as deleted it still exists but its just hidden from normal users, only the project owner and the admins can see it.
    Posted in: Libraries
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    posted a message on Guild Addon Question
    No.
    Posted in: Lua Code Discussion
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    posted a message on Looking for this UI
    The site is just blocking all hotlinking. Copy and pasting the address instead of clicking the link works fine. So does using any of the many redirect sites that remove referrer info like anonym.to.

    http://anonym.to/?http://www.hdimage.org/images/srezl8yiy4qu8ag4u2jt_ocrnhot042909120133.jpg
    Posted in: AddOn HELP!
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