• 0

    posted a message on Trinkemenu broken!
    Seems I'm fixed this error.
    Posted in: AddOn HELP!
  • 0

    posted a message on Aura Frames Broken!
    Ok Seems I've fixed this error.
    Posted in: AddOn HELP!
  • 0

    posted a message on Question: Taking over an outdated addon?
    Hi guys,

    I'm willing to stat fixing some outdated and deserted addons. How can I do that if the manager/author doesn't answer pms and seems not working on the addon itself?

    Please direct me to the right place so I can take over some addons.

    Currently I'm using and see no updates on some awesome addons:

    TrinketMenu
    MikScrollingBattleText
    Aura Frames

    And the list prob. going to grow.

    Regards,
    H0PE
    Posted in: Project Discussion
  • 0

    posted a message on MikScrollingBattleText Broken!
    I'm still using and plan to use this addon (I didn't find another one that does the same for years!) I assume the addon is deserted, anyone willing and could pick it up please?
    I badly need help with the below error please.

    3x ...rfaceMikScrollingBattleText\MSBTProfiles.lua:1793: attempt to call field 'Enable' (a nil value)
    ...rfaceMikScrollingBattleText\MSBTProfiles.lua:1793: in function <...rfaceMikScrollingBattleText\MSBTProfiles.lua:1780>
    ...rfaceMikScrollingBattleText\MSBTProfiles.lua:2182: in function <...rfaceMikScrollingBattleText\MSBTProfiles.lua:2157>
    
    Locals:
    isDisabled = nil
    (*temporary) = nil
    (*temporary) = "attempt to call field 'Enable' (a nil value)"
    savedVariables = <table> {
     profiles = <table> {
     }
    }
    
    Posted in: AddOn HELP!
  • 0

    posted a message on Aura Frames Broken!
    I'm still using and plan to use this addon (I didn't find another one that does the same for years!) I assume the addon is deserted, anyone willing and could pick it up please?
    I badly need help with the below error please.

    3x AuraFrames\AuraFrames-1.5.2-Release.lua:95: attempt to index upvalue 'ConsolidatedBuffs' (a nil value)
    AuraFrames\AuraFrames-1.5.2-Release.lua:95: in function `CheckBlizzardAuraFrames'
    AuraFrames\AuraFrames-1.5.2-Release.lua:39: in function <AuraFrames\AuraFrames.lua:33>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
    Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:636>
    [C]: in function `LoadAddOn'
    ArkInventory\ArkInventory-3.06.09.lua:9032: in function `BlizzardAPIHook'
    ArkInventory\ArkInventory-3.06.09.lua:2227: in function <ArkInventory\ArkInventory.lua:2215>
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?
    Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'
    Ace3\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:636>
    [C]: in function `LoadAddOn'
    FrameXML\UIParent.lua:391: in function `UIParentLoadAddOn'
    FrameXML\UIParent.lua:414: in function `CombatLog_LoadUI'
    FrameXML\UIParent.lua:995: in function <FrameXML\UIParent.lua:891>
    
    Locals:
    nil
    Posted in: AddOn HELP!
  • 0

    posted a message on Trinkemenu broken!
    I'm still using and plan to use this addon (I didn't find another one that does the same for years!) I assume the addon is deserted, anyone willing and could pick it up please?
    I badly need help with the below error please.

    1x TrinketMenu\TrinketMenu-6.0.1.lua:728: attempt to call global 'CooldownFrame_SetTimer' (a nil value)
    TrinketMenu\TrinketMenu-6.0.1.lua:728: in function `UpdateWornCooldowns'
    TrinketMenu\TrinketMenu-6.0.1.lua:402: in function `UpdateWornTrinkets'
    TrinketMenu\TrinketMenu-6.0.1.lua:292: in function `Initialize'
    TrinketMenu\TrinketMenu-6.0.1.lua:382: in function `OnEvent'
    [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
    
    Locals:
    maybeGlobal = nil
    start = 0
    duration = 0
    enable = 0
    (*temporary) = nil
    (*temporary) = TrinketMenu_Trinket0Cooldown {
     0 = <userdata>
    }
    (*temporary) = 0
    (*temporary) = 0
    (*temporary) = 0
    (*temporary) = "attempt to call global 'CooldownFrame_SetTimer' (a nil value)"
    
    Posted in: AddOn HELP!
  • 0

    posted a message on Question: Variable for autoloot?
    Thank you guys for the help Adirelle and Farmbuyer, I check it out and read and exercise on this topic! :)
    Posted in: Lua Code Discussion
  • 0

    posted a message on Question: Variable for autoloot?
    Quote from Farmbuyer
    It's toggled as shown here: http://forums.wowace.com/showpost.php?p=323969&postcount=7 using GetCVar and SetCVar.




    Hi, yes I saw that I was just not sure about onlcick, first I wanna fiddle with just a simple command line function. But I assume I should just change it around and build a different function, not onclick but ... something else. Ok thanks!
    Posted in: Lua Code Discussion
  • 0

    posted a message on Question: Variable for autoloot?
    I would like to toggle autoloot but I'm not sure about it's state or variable for cvar autolootdefault? Or if that's not usable then what should I look for, change please?
    Posted in: Lua Code Discussion
  • 0

    posted a message on desperately looking for coder friends
    Quote from Farmbuyer
    My advice would be: find an existing addon that works, and decide on a small change to its appearance or behavior. Figure out how to propagate your idea through the code. Then try the same thing with a slightly-broken addon that you want to fix -- there are a LOT of addons out there which mostly work but have fallen into disrepair.

    IMHO, starting with a working framework and replacing progressively more and more bits of it with your own code will get you further than trying to write everything from scratch (it's how my professors got me started at my first compiler, and I was surprised at how effective it was). And of course any/all of that will get you further than trying to find a private volunteer tutor.

    Do you have some specific addons in mind that you want to get working?


    Yes,

    I'm thinking the same thing, based on my experience, probalby that's one of the reason I stuck, its just very hard to learn from other's code.
    And to rewrite, its even more hard.

    I didn't bother with this for a couple of days [again], this is how I spent month or more now and its bugging the hell out of me. I look at it, don't understand, try to find some clue online, then I fed up and leave it.

    Anyways, The simplest thing I want to make and actually no such working addon [as I've searched around]: ToggleAutoLoot for broker bar[s]. I've searched for the most simple addon for this, so my base is ToggleMyGear by Boodaah. And I stuck with it, its long story to explain it here.
    Posted in: Lua Code Discussion
  • 0

    posted a message on desperately looking for coder friends
    Ok thanks for the replies.

    Well, I'll try.

    The book isn't that good unfortunately, have that too. :S
    Posted in: Lua Code Discussion
  • 0

    posted a message on desperately looking for coder friends
    Hello coder!

    I'm wow player and an IT tech guy. I'm looking for a friend or a group of coder to take me under their wings.

    My goal: advance in wow lua, create new addons, fix and upgrade broken or outdated addons.

    My problem: kind of struggling to step above the basics. I feel like got dropped in the ocean and not sure where should I go from here. Yes, I read basic tutorials, understand file structure, created my first addons "hello world" a couple of times. Trying to look into simple addons, learn from them but this is where I probably need more explanation at first.

    What I'm looking for: Friends who need help, or feels that a new blood, new pair of eyes would help their projects (in return of teaching me some stuff). On the long run you could give me assignments for upgrading code, debug, whatever.

    I'm available all day, my communication lines are all open; chat, skype, teamspeak, desktop sharing so this could go very fast and productive.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Aura Frames - Official Thread
    Hey guys,

    Trying to setup totem frame for my shaman, enabling totems only for sources, and in filters auratype is totem.

    They aren't showing up, any ideas? Thanks in advance!
    Version 1.2.9rev366
    Posted in: General AddOns
  • 0

    posted a message on BattlegroundTargets
    Guys this is a great addon! Using it since ages now, thank you for this.

    I have one request though. Ok, Two! :D
    The first request probably works better with your current design, because you seemingly feel strong about showing all the enemy team. So:

    1.) Give an option with a slider for opacity for out of range targets (so I can fade them completely out.

    But the better sollution (for me) would be to give a more flexible way to show enemy targets, only the ones I can cast on it:

    2.) Give a checkbox for hiding out of range players from the list.

    This would gives you a growing and changing list of enemies, but the most important is that in battle, you would be able to target them more easily, since the panel's visibility would actually reduced to 2-5 enemies, instead of dozens (on occasions) showing up.

    This option I wait for a very long time now, so I thought maybe I could ask you to to this. ;D
    Posted in: General AddOns
  • 0

    posted a message on AuraFrames error
    I have an issue on a timeline frame. the pulse effect stuck when a spell finishes cooldown. I have to reloadui to get rid of it. I guess the below error is related to this as well but maybe I'm mistaken. Anyways I get the below errors a lot nowadays.

    Bug:


    229x AuraFrames-219\Libs\LibAura-1.0\SpellCooldowns.lua:361: attempt to index local 'Aura' (a nil value)
    LibAura-1.0-1 (AuraFrames):585: in function <...e\AddOns\AuraFrames\Libs\LibAura-1.0\LibAura-1.0.lua:573>

    nil

    Locals:
    Frame = <unnamed> {
    0 = <userdata>
    Events = {
    }
    TimeSinceLastUpdate = 0.11300000734627
    }
    Elapsed = 0.022000001743436
    (for generator) = <function> defined =[C]:-1
    (for state) =
    {
    1 =
    {
    }
    2 =
    {
    }
    3 =
    {
    }
    4 =
    {
    }
    }
    (for control) = 3
    _ = 3
    Value =
    {
    1 = <function> defined @Interface\AddOns\AuraFrames\Libs\LibAura-1.0\SpellCooldowns.lua:347
    2 =
    {
    }
    3 = 1
    }
    ipairs = <function> defined =[C]:-1
    Posted in: AddOn HELP!
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