Found this addon recently. Absolutely awesome, much more efficient than antagonist.
One problem: I don't need cast anchor at all, any possibility to hide it completely?
One more Necrosis-Killer ;)
Looking forward to see Soulshard( = generic item ) counter as an option for rings/text
Please, kill Necrosis at last :( Finish the work started by henge...
Thanks for the rulesets implementation. Much more flexible now.
However, your 'Formula' text is not LUA code. Parsing your own language is CPU-intensive and rather inflexible. Maybe, it would be better to allow user to enter LUA code that is evaluated as a boolean function?
Also, the rule system makes default categories obsolete. IMO, instead of using them it would be better to add an option to create default set of rules that replace them?
Very interesting addon.
I tried to add modules for 'Damage to target' and 'Damage per spell', looks like it's impossible without adding new storage tables. Am I wrong?
Got an idea about a feature many may find usefull. Currently, there are a lot of addons that show frames for arena enemies. Is it possible to integrate such addons with Pitbull to see enemies in Pitbull's frames rather than in, for example, ArenaMaster's window?
Or even more, implement hostile frames in world pvp (via a hotkey when targeted or even on mouseover).
Enemy detection logic is rather far from the original idea of Pitbull, so maybe this is an idea for separate addon/module.
An idea how to make categorization more flexible, EngBags-style:
create some filters for each category, for example:
PT set
Tooltip phrase
Item type
Item quality
Slot type
Bag number
If an item matches all filters(that are non-empty) for specific category, it is assigned to it.
Arrange all categories in a list and check rows from top to bottom(priority).
Allow the user to create/edit/rearrange categories and edit their filters.
Also remove custom categories(since custom category is basically a category without filters).
Category assignment is now based on PeriodicTable-2.0
Nearly completely wiped out tooltip scanning
Profession categories should now work correctly (or at least try to)
Added some categories(Food/Drink, Health/Mana potions, etc.)
I don't know how all this SVN system works, so the file is in attachment.
Maybe you'll find some of these changes useful.
PS. Zip is w/o deps, also requires PT2.
Thanks for the attempt to create a replacement for EngBags.
A few questions.
Is it possible to rename / add new categories? (Trying to recreate my EngBags layout - cant find categories for food, water, etc.)
Is it possible to change the default assignment of items? (For example, EngBags style - item type, search tooltip, etc)
Tested Henge today.
Looks nice, looking forward to test warlock module.
IMHO, this addon has potential to become the new standard among the 'necrosis-style' mods.
Hello.
Im using Fastcast, a mod that interrupts cast early to increase casting speed. Chron considers this case as an interruption and refuses to start a bar :(
Is it possible to take this case into account when starting duration timers?
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One problem: I don't need cast anchor at all, any possibility to hide it completely?
0
Looking forward to see Soulshard( = generic item ) counter as an option for rings/text
Please, kill Necrosis at last :( Finish the work started by henge...
0
However, your 'Formula' text is not LUA code. Parsing your own language is CPU-intensive and rather inflexible. Maybe, it would be better to allow user to enter LUA code that is evaluated as a boolean function?
Also, the rule system makes default categories obsolete. IMO, instead of using them it would be better to add an option to create default set of rules that replace them?
0
I tried to add modules for 'Damage to target' and 'Damage per spell', looks like it's impossible without adding new storage tables. Am I wrong?
0
Or even more, implement hostile frames in world pvp (via a hotkey when targeted or even on mouseover).
Enemy detection logic is rather far from the original idea of Pitbull, so maybe this is an idea for separate addon/module.
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IMHO, not required at all.
Install Omnibus and configure FB2 via lua scripts - much more flexible than old FB1 slash commands.
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Refuses to work:
ag_UnitFrames-05-01-07.30719\ag_UnitClass.lua:1341: attempt to index local 'db' (a nil value)
What am I doing wrong?
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create some filters for each category, for example:
Arrange all categories in a list and check rows from top to bottom(priority).
Allow the user to create/edit/rearrange categories and edit their filters.
Also remove custom categories(since custom category is basically a category without filters).
0
Maybe you'll find some of these changes useful.
PS. Zip is w/o deps, also requires PT2.
0
A few questions.
Is it possible to rename / add new categories? (Trying to recreate my EngBags layout - cant find categories for food, water, etc.)
Is it possible to change the default assignment of items? (For example, EngBags style - item type, search tooltip, etc)
0
Any plans to implement new blizzard-style enemy casting bar? (Using new events introduced in 2.0)
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Are there any plans to port WitchHunt to TBC?
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Looks nice, looking forward to test warlock module.
IMHO, this addon has potential to become the new standard among the 'necrosis-style' mods.
0
Im using Fastcast, a mod that interrupts cast early to increase casting speed. Chron considers this case as an interruption and refuses to start a bar :(
Is it possible to take this case into account when starting duration timers?