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    posted a message on Omniscience: 2.4 Ace3/LibBars Antagonist/NECB clone
    Found this addon recently. Absolutely awesome, much more efficient than antagonist.
    One problem: I don't need cast anchor at all, any possibility to hide it completely?
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    One more Necrosis-Killer ;)
    Looking forward to see Soulshard( = generic item ) counter as an option for rings/text
    Please, kill Necrosis at last :( Finish the work started by henge...
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Thanks for the rulesets implementation. Much more flexible now.
    However, your 'Formula' text is not LUA code. Parsing your own language is CPU-intensive and rather inflexible. Maybe, it would be better to allow user to enter LUA code that is evaluated as a boolean function?
    Also, the rule system makes default categories obsolete. IMO, instead of using them it would be better to add an option to create default set of rules that replace them?
    Posted in: General AddOns
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    posted a message on Violation
    Very interesting addon.
    I tried to add modules for 'Damage to target' and 'Damage per spell', looks like it's impossible without adding new storage tables. Am I wrong?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Got an idea about a feature many may find usefull. Currently, there are a lot of addons that show frames for arena enemies. Is it possible to integrate such addons with Pitbull to see enemies in Pitbull's frames rather than in, for example, ArenaMaster's window?
    Or even more, implement hostile frames in world pvp (via a hotkey when targeted or even on mouseover).
    Enemy detection logic is rather far from the original idea of Pitbull, so maybe this is an idea for separate addon/module.
    Posted in: Unit Frames
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    posted a message on FlexBar2 Official thread
    How about slash commands to even operate the addon

    IMHO, not required at all.
    Install Omnibus and configure FB2 via lua scripts - much more flexible than old FB1 slash commands.
    Posted in: General AddOns
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    posted a message on FlexBar2 Official thread
    Any news about skin support? (via cyCircled for example)
    Posted in: General AddOns
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    posted a message on Can ag_uf show party targets like discord?
    Quote from Rabbit »

    You can do this manually by executing some code;

    /script for i = 1,5 do aUF:CreateUnit("party"..i.."target", "Metro") end


    Refuses to work:
    ag_UnitFrames-05-01-07.30719\ag_UnitClass.lua:1341: attempt to index local 'db' (a nil value)
    What am I doing wrong?
    Posted in: Unit Frames
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    posted a message on ArkInventory
    An idea how to make categorization more flexible, EngBags-style:
    create some filters for each category, for example:
    • PT set
    • Tooltip phrase
    • Item type
    • Item quality
    • Slot type
    • Bag number
    If an item matches all filters(that are non-empty) for specific category, it is assigned to it.
    Arrange all categories in a list and check rows from top to bottom(priority).
    Allow the user to create/edit/rearrange categories and edit their filters.
    Also remove custom categories(since custom category is basically a category without filters).
    Posted in: General AddOns
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    posted a message on ArkInventory
    Slightly modified r22280.
    • Category assignment is now based on PeriodicTable-2.0
    • Nearly completely wiped out tooltip scanning
    • Profession categories should now work correctly (or at least try to)
    • Added some categories(Food/Drink, Health/Mana potions, etc.)
    I don't know how all this SVN system works, so the file is in attachment.
    Maybe you'll find some of these changes useful.
    PS. Zip is w/o deps, also requires PT2.
    Posted in: General AddOns
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    posted a message on ArkInventory
    Thanks for the attempt to create a replacement for EngBags.
    A few questions.
    Is it possible to rename / add new categories? (Trying to recreate my EngBags layout - cant find categories for food, water, etc.)
    Is it possible to change the default assignment of items? (For example, EngBags style - item type, search tooltip, etc)
    Posted in: General AddOns
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    posted a message on Antagonist
    Hi!
    Any plans to implement new blizzard-style enemy casting bar? (Using new events introduced in 2.0)
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    Hello.
    Are there any plans to port WitchHunt to TBC?
    Posted in: General AddOns
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    posted a message on Henge - Button spheres for all!
    Tested Henge today.
    Looks nice, looking forward to test warlock module.
    IMHO, this addon has potential to become the new standard among the 'necrosis-style' mods.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Hello.
    Im using Fastcast, a mod that interrupts cast early to increase casting speed. Chron considers this case as an interruption and refuses to start a bar :(
    Is it possible to take this case into account when starting duration timers?
    Posted in: General AddOns
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