People in ghost form show up as "DEAD" rather than "Ghost" until you come within draw range of them. (eg right after they release) Default center text 2 indicator.
Minor thing, but since what I think is 6.0, the DEAD text no longer fits in the frames, without me having changed the font or frame size. Is this "intended"?
New default loot master status uses the "hollow crown" group assistant texture rather than the bag.
Hey guys, I am trying to read all the posts so hopefully I didn't overlook this:
When I cilck on indicators or the new addon mentioned here Icon (Sides) they are all blank. Is there something I need to fix in the lua file to get that fixed?
I want CenterText2 in center betwen CenterText and ManaBar, default setup is betwen CenterText and lower edge of Unit.
All the code to move the Text2 indicator has moved from Frame.lua to Indicators\Text.lua. If you need more help with specific changes, please post a new thread. This thread is for support of the official version of Grid only.
Minor thing, but since what I think is 6.0, the DEAD text no longer fits in the frames, without me having changed the font or frame size. Is this "intended"?
Probably intended. I think I did change the text anchoring a bit so it couldn't overlap the border anymore. Just increase your frame width by 2px. :)
People in ghost form show up as "DEAD" rather than "Ghost" until you come within draw range of them. (eg right after they release) Default center text 2 indicator.
Please submit a ticket so I remember to look into this.
^ I noticed the update for Sunday for the healing indicator didn't come through. Is there a serious technical issue related to it?
Not serious, just tedious, and it's theoretically fixed in unreleased alpha commits, but I haven't had time to do any testing, so it's not released yet.
to view the bug report. Phanx has a test you can also run within game on these particular debuffs that are not displaying properly to help him figure out if it is a problem in game coding or within Grid itself.
to view the bug report. Phanx has a test you can also run within game on these particular debuffs that are not displaying properly to help him figure out if it is a problem in game coding or within Grid itself.
I'm not sure if this has to do with new coding formats or what but in the old versions of grid I could alter 2 lines of code to be able to have a white backdrop for health deficit. Through the addon you can only adjust the health color or invert bar, but the backdrop is default black. Even if you change health deficit color to white it stays black. I always had to go into the LUA to get it to be white.
There is an example of how my grid used to be set up before the 6.0 patch. I've tried looking in the LUA files everywhere to try and alter it, nothing is working. Hopefully you can tell me Phanx. Thanks
I'm not sure if this has to do with new coding formats or what but in the old versions of grid I could alter 2 lines of code to be able to have a white backdrop for health deficit. Through the addon you can only adjust the health color or invert bar, but the backdrop is default black. Even if you change health deficit color to white it stays black. I always had to go into the LUA to get it to be white.
There is an example of how my grid used to be set up before the 6.0 patch. I've tried looking in the LUA files everywhere to try and alter it, nothing is working. Hopefully you can tell me Phanx. Thanks
Hello :),
I think I might be able to help you. This is how I configured the look of my grid as well, but I didn't have to edit the lua. What I did to achieve the white backdrop was:
-go to status
-Health
-Health deficit
-untick use class color
Also under unit health I have use class color unticked and the color as white.
That should get you the white background under the health bar :). If this doesn't work let me know and I will see if there is something else that I might have done.
I think I might be able to help you. This is how I configured the look of my grid as well, but I didn't have to edit the lua. What I did to achieve the white backdrop was:
-go to status
-Health
-Health deficit
-untick use class color
That should get you the white background under the health bar :). If this doesn't work let me know and I will see if there is something else that I might have done.
already tried that, didnt work, you must have done something else in addition
if you uncheck invert bar color then it screws everything up. like the mana bar goes away and turns black and then the health bar turns black, not what I want
if you uncheck invert bar color then it screws everything up. like the mana bar goes away and turns black and then the health bar turns black, not what I want
I'm so sorry. I'm not sure what have done differently. I changed around settings within my grid to see if I can replicate your issue, but I am having no luck. When I check invert bar color my grid goes white. It might be a grid plugin you have that I do not that is causing your issue. The only plugins I use are:
-Grid status raid debuff
-Grid indicators dynamic
I'm so sorry again that I could not be of much help. Maybe Phanx or someone else may have additional insight to help you configure your grid back to the white background. If I notice anything else. I will be sure to post again what I have found.
Edit: Sorry the only way I was able to make my bar black was to change the unit health color under health bar status to black. Even when I inverted the colors it was all black. Do you have your unit health color as white?
Thanks for update but I need make one personal configuration for me, becose GridFrame.lua is completly remaded I dont know how to do it now :/
I want CenterText2 in center betwen CenterText and ManaBar, default setup is betwen CenterText and lower edge of Unit.
In old GridFrame.lua I make it like this:
Becose my english isnt good, there is picture what I need :)
Thanks so much for any help or tips how to do it.
I will start praying with your name instead of Amen! :) Huge thanks
People in ghost form show up as "DEAD" rather than "Ghost" until you come within draw range of them. (eg right after they release) Default center text 2 indicator.
Minor thing, but since what I think is 6.0, the DEAD text no longer fits in the frames, without me having changed the font or frame size. Is this "intended"?
New default loot master status uses the "hollow crown" group assistant texture rather than the bag.
When I cilck on indicators or the new addon mentioned here Icon (Sides) they are all blank. Is there something I need to fix in the lua file to get that fixed?
All the code to move the Text2 indicator has moved from Frame.lua to Indicators\Text.lua. If you need more help with specific changes, please post a new thread. This thread is for support of the official version of Grid only.
Probably intended. I think I did change the text anchoring a bit so it couldn't overlap the border anymore. Just increase your frame width by 2px. :)
Please submit a ticket so I remember to look into this.
Fixed. Will be in the next beta version, probably later tonight.
This means you are still using an outdated indicator plugin that is breaking Grid's options.
I got customized right now ;)
Not serious, just tedious, and it's theoretically fixed in unreleased alpha commits, but I haven't had time to do any testing, so it's not released yet.
Main example is Mark of Arrogance on Sha of Pride, and the stacking one on fallen protectors.
They were fine pre-patch, and there are plenty of other dispellable debuffs which do show up correctly.
Hello Zonex :)
This is a known issue. You can check out:
http://www.wowace.com/addons/grid/tickets/760-debuffs-not-showing-up/
to view the bug report. Phanx has a test you can also run within game on these particular debuffs that are not displaying properly to help him figure out if it is a problem in game coding or within Grid itself.
Thank you. :)
There is an example of how my grid used to be set up before the 6.0 patch. I've tried looking in the LUA files everywhere to try and alter it, nothing is working. Hopefully you can tell me Phanx. Thanks
Hello :),
I think I might be able to help you. This is how I configured the look of my grid as well, but I didn't have to edit the lua. What I did to achieve the white backdrop was:
-go to status
-Health
-Health deficit
-untick use class color
Also under unit health I have use class color unticked and the color as white.
That should get you the white background under the health bar :). If this doesn't work let me know and I will see if there is something else that I might have done.
you're welcome anytime :)
already tried that, didnt work, you must have done something else in addition
aww sorry. Under health status-unit health do you also have use class colors unticked? I have the opacities set to 100% as well.
Edit: Sorry also I have under frame-bar options all of the boxes unticked there and the healing bar opacity to 0.5.
I'm so sorry. I'm not sure what have done differently. I changed around settings within my grid to see if I can replicate your issue, but I am having no luck. When I check invert bar color my grid goes white. It might be a grid plugin you have that I do not that is causing your issue. The only plugins I use are:
-Grid status raid debuff
-Grid indicators dynamic
I'm so sorry again that I could not be of much help. Maybe Phanx or someone else may have additional insight to help you configure your grid back to the white background. If I notice anything else. I will be sure to post again what I have found.
Edit: Sorry the only way I was able to make my bar black was to change the unit health color under health bar status to black. Even when I inverted the colors it was all black. Do you have your unit health color as white?