Is it intended that you can only anchor on one element once? I am trying to anchor a "shield bar" to go the opposite way of the health bar but because the incoming heals bar is anchored to it I don't even have the option available. Is there a workaround for that?
Is it intended that you can only anchor on one element once? I am trying to anchor a "shield bar" to go the opposite way of the health bar but because the incoming heals bar is anchored to it I don't even have the option available. Is there a workaround for that?
In old versions the heals bar was painted behind the health bar, but this have a problem, when a cells becomes semitransparent the heals bar was visible behind the health bar.
The same visual glitch occurs with a non transparent background, for example i use a red color for the cells background and a black color for the health bar. When the cell becomes semitransparent, the red background is visible through the health bar even if the health bar is full.
I fixed this issues doing two thinks:
- I added the anchor option in bars configuration, but is a special case because grid2 really does not support anchoring indicators to another indicators.
- I added a background option in bars configuration (enabling this background the non filled area of a bar indicator is painted with the specified color), so assigning a full transparent color to the frames background and enabling this special bar background color fixes the second issue.
So the response is yes, its working as intended, and not, sorry there is not workaround.
I've already made a ticket but I am posting this here too. Since 5.1 I am getting a lua error caused by StatusShields. The moment I get in combat and a shield that isn't mine is applied the addon starts throwing lua errors. I've tried resetting the saved variables etc. Didn't work. Here is the error:
Message: Interface\AddOns\Grid2\modules\StatusShields.lua:50: attempt to compare number with boolean
Time: 11/29/12 14:05:41
Count: 12
Stack: Interface\AddOns\Grid2\modules\StatusShields.lua:50: in function `UpdateShields'
Interface\AddOns\Grid2\modules\StatusShields.lua:77: in function `?'
...Log\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Log\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[18]"]:4: in function <[string "safecall Dispatcher[18]"]:4>
[C]: ?
[string "safecall Dispatcher[18]"]:13: in function `?'
...Log\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ce\AddOns\AutoLog\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ce\AddOns\AutoLog\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
In old versions the heals bar was painted behind the health bar, but this have a problem, when a cells becomes semitransparent the heals bar was visible behind the health bar.
The same visual glitch occurs with a non transparent background, for example i use a red color for the cells background and a black color for the health bar. When the cell becomes semitransparent, the red background is visible through the health bar even if the health bar is full.
I fixed this issues doing two thinks:
- I added the anchor option in bars configuration, but is a special case because grid2 really does not support anchoring indicators to another indicators.
- I added a background option in bars configuration (enabling this background the non filled area of a bar indicator is painted with the specified color), so assigning a full transparent color to the frames background and enabling this special bar background color fixes the second issue.
So the response is yes, its working as intended, and not, sorry there is not workaround.
I've already made a ticket but I am posting this here too. Since 5.1 I am getting a lua error caused by StatusShields. The moment I get in combat and a shield that isn't mine is applied the addon starts throwing lua errors. I've tried resetting the saved variables etc. Didn't work. Here is the error: