I've been trying to follow the progress of Grid2 and before making the switch I was wondering if we could get a summary of the current state of Grid2?
Anything significant functionality or features still missing? Any significant or annoying bugs that folks might encounter?
Also, I'd be curious as to the state of a number of Grid addons:
I like icons more than colored squares. Will Grid2 support icon indicators or do I need to wait for this addon to be updated for Grid2?
I use three lines of text: name, hp deficit and incoming hp from heals. Is this functionality available in Grid2 at this time?
Very useful for me to know the state of raid mana - both as a raid leader and as a resto shaman to know when to drop mana tide for my groupmates.
Is this built into Grid2 now?
Very useful to be able to change the cell color of someone that is AFK and have the line 2 text change to AFK. Is this in Grid2?
Such a handy addon for Grid. Any plans on this coming to Grid2?
Again, for those situations where DBM places a raid icon on a player, it's handy to see that show up on my Grid. Will Grid2 support this?
I see this is available for Grid2
Does Grid2 let me know when (a) someone has threat and (b) when someone is getting close to pulling? Being able to know that some mage just got threat and is about to get spanked is quite useful as a healer.
Thanks to anyone that takes the time to respond to this...
Grid2 is not yet ready for general use by non-testers. It has several outstanding bugs that make it unsuitable for healing (frames bug out and show as black squares), and the configuration UI is very rough and under heavy development.
When it is complete, you will be able to add/remove/customize indicators, so you will not need plugins to have extra icon indicators, a third text indicator, side indicators, or threat.
A raid debuff plugin for Grid2 is already written.
Currently AFK and raid icon statuses are not present in the Grid2 core.
Mana bars are not, and never will be, present in the Grid2 core, and you do not need them for anything. As a resto shaman, you can simply set the "Low Mana Alert" threshold to 50% or so. If you see lots of blue borders (or boxes or whatevers) in your party, Mana Tide will be beneficial. As a raid leader, 50% is also a good threshold for knowing whether you're ready for the next trash pull, and for bosses you should be doing a ready check anyway. The mana bars plugin has always caused significant issues with other plugins and even with Grid itself, due in part to the fact that Grid was never designed to be modified that way.
Finally, you don't need GridStatusThreat even now... this was merged into the Grid core some time ago. Check the "Show threat levels" option in the menu for the Aggro status.
Mana bars are not, and never will be, present in the Grid2 core, and you do not need them for anything. As a resto shaman, you can simply set the "Low Mana Alert" threshold to 50% or so. If you see lots of blue borders (or boxes or whatevers) in your party, Mana Tide will be beneficial. As a raid leader, 50% is also a good threshold for knowing whether you're ready for the next trash pull, and for bosses you should be doing a ready check anyway.
As for a general status update, these are some key issues:
*Right now I am porting the guid code. I am roughly 50% done with that.
*After that I will probably fix the health / healing bar thing for both inverted and regular color.
*I need to split out individual class / spec settings and save them that way so you can use it for multiple characters
*Layouts needs some more wrangling to simplify it. For now I am temporarily making it more complicated by adding various layouts I come across.
I was thinking about redoing my Grid setup and I'm wondering whether I should use Grid or Grid2. I noticed that this thread hasn't been updated in a while and I was just wondering if Grid2 was prime time yet (or close to it!).
On a related topic, I assume that addons for Grid won't work with Grid2, so that if I want a timer on my Riptide (for instance) I'll have to go with Grid and GridStatusHots?
Mana bars are not, and never will be, present in the Grid2 core, and you do not need them for anything.
I disagree. As a feral druid I never use my own innervate. Low mana status will tell me who needs it, but it is a poor indicator of who needs it more. For example, it is much more important that I innervate a holy paladin with 1% mana than a priest with 15% mana.
With a low mana indicator, I can't tell the difference between the two without targetting them individually, which I typically don't have time for. Having actual mana bars makes it a lot easier for me to quickly and more accurately make these kinds of decisions.
While mana bars will never be part of the core of Grid2 due to performance issues, there is already a sample plugin. If you want mana bars, try it out.
Fully intend to :D as soon as I get the time to play with the SVN client anyways (I'm more of a CVS person.) And I perfectly understand why it won't be part of the core. I can see why most classes would consider that information to be not particularly useful, therefore its use would be limited. Just saying it would have a use to at least some of us.
So...yet another species we can take off of the extinction list.
LOL ya its been a long time since I've been part of the development crew of any project to be honest. In fact back then it was more fashionable to use CVS from a bash shell - the whole idea of a graphical revision control system is scary :D
Seems to be this should simply be built-in as why you'd opt for slower health response is beyond me.
There is a very serious performance penalty to the QuickHealth mechanism for a very little speed improvement of health bar update. This is the main issue I have. But there are other valid reason not to implement this.
For instance, I am quite certain that using QuickHealth only improves the heal throughput of the one using it. There is no improvement to the ability of the raid to win a encounter.
The whole idea from QuickHealth is that healing is supposed to be simply reaction, but it's not. I think that depending too much upon quick reaction to health bar is the wrong way to heal.
Finally, Cataclysm increased health pool and encounter philosophy will make QuickHealth even more irrelevant than it is now. Spending a lot of coding time on it now would be a waste of time.
Anybody willing to can implement a QuickHealth addon to Grid2. That would be somewhat easier to do than for Grid, I'm confident of that.
Not to mention, improved HP update times have been implemented in both the default UI and any mod wanting to use them since Lich King went live. Without using any extra libraries.
A quote by Haste in the comments here: "I don't really see why you would write a plug-in for this. The predict system which was added to the game client during the wotlk beta does a better job at predicting the actual HP than Quick Health and Instant Health. The Quick Health library also doesn't have a maintainer afaik."
I think at this point it's mainly just a placebo effect. People get all psyched up about the Quick Health thing, and then are convinced that they can see a night-and-day difference in health update rates, and that this radically improves their healing.
Continuing with this thread's original idea of Grid2 vs Grid, why is so much development focusing on classic Grid instead of the new(er) Grid2? There aren't many Ace addons where the original version thrives while the sequel stagnates (Cartographer 3 is was a notable exception).
Phanx took over Grid when Pastamancer left and has kept it efficient and functional - Toadkiller (Azathoth) wrote Grid2 and Jerry helped write/maintain. Toad has left WoW and Jerry has been away, is just back and concentrating on Talented ATM. No one else has agreed to work on Grid2.
Short version: Grid has an active dev focused on it, Grid2 doesn't.