It might have to do with this, "As of 2.2, UnitName is confirmed to be bugged. UnitName is returning "Unknown" if not applicable, or nil if the unit code itself is invalid (such as "xyz"). This will be fixed in 2.3."
Apologies if this was addressed already in this thread, searching didn't return anything.
I have the center icon set to show debuffs, with UA as highest priority. I noticed sometimes there is for example a Drain Life debuff, then I select the player in question and there is no Drain Life. However Grid will keep showing the debuff for another 1-2 seconds.
This might be happening all the time, though I only notice it sometimes.
Is there a delay between debuff gain/fade and the center icon display?
I'll see if I can narrow down the issue a bit, I realize my post above isn't helpful for anything, but I got nothing better right now. I've been seeing this since I started using Grid again few days ago, I didn't want to post the question until I saw the same thing happening several times.
I'm sorry if this has been answered a 100 times but there are lots of Grid threads (and this one is pretty long by now :-)
Is there a module or code to help show the debuffs from boss mod announcements like BigWigs? I understand I can go in and code each individual debuff but that becomes a bit tedious and hopefully it has been done before. Specifically I'm thinking of Kara right now since that is where I'm at in terms of raiding.
Also, as a hunter I obviously need a lot less info than healers... how do other non-healer/cleansers set up Grid?
I've tried that already... doesn't exactly achieve what I really want
it puts a number count down which ends up having to replace the target's name or the target's deficit number, which is both I want to see...
Yeah, I know I can setup some kinda hot timer but i'd rather have it in my raid frames.
Also, is there a way to increase border thickness?
EDIT: n/m! i found the 3rd center text module... thanks for the help
hi all,
i just tried to use the search option as far as it was possible to find the right words to look for as a german but i couldnt find what i wanted :(
I am looking into getting Grid a little more ungrid ;-) Well i want bars that have a little bit more width than hight. I found some sceens that seem to look like they are grid but with bars of 50px witdh and 30px height. I havent found the option to change that in grid so far and i also havent found any addon that seems like it would be able. So is there anybody who can give me a hint about if this is possible and maybe then how? :)
Look under Grid> Frame> Advanced - it has the bar height/width controls there. I have mine set as shown in the pic.(I'm using the Jerry's Grid for Pets branch...)
I made a small change to my local Grid to allow me to change the amount the text indicator is indented relative to the frame edge when the text orientation is horizontal. This I do because I use side indicators and in my layout they clip the name as shown here:
The code is just a new option Frame > Advanced > Text Indent plus a new db.FrameLayout member which then gets used in PlaceIndicators(). I appreciate this is very obscure and arguably should be in the SideIndicators plug-in (but I couldn't work out how to do it without changing GridFrame.lua) but I wondered if perhaps you might add it to Grid?
The code is just a new option Frame > Advanced > Text Indent plus a new db.FrameLayout member which then gets used in PlaceIndicators(). I appreciate this is very obscure and arguably should be in the SideIndicators plug-in (but I couldn't work out how to do it without changing GridFrame.lua) but I wondered if perhaps you might add it to Grid?
Override PlaceIndicators in GridSideIndicators.
function SideGridFrameClass.prototype:PlaceIndicators()
SideGridFrameClass.super.prototype.PlaceIndicators(self)
local f = self.frame
local text_margin = GridFrame:GetCornerSize() + 1
if self.textorientation == "HORIZONTAL" then
f.Text:ClearAllPoints()
f.Text:SetPoint("LEFT", f, "LEFT", text_margin, 0)
if self.enableText2 then
f.Text:SetWidth(f.Bar:GetWidth() / 2 - text_margin)
f.Text2:ClearAllPoints()
f.Text2:SetPoint("RIGHT", f, "RIGHT", -text_margin, 0)
else
f.Text:SetWidth(f.Bar:GetWidth() / 2 - text_margin * 2)
end
end
end
/ty
Add an option/checkbox to hide Grid when in a raid consisting of 5 or less people a la pitbull.
This is very handy for some UI setups when doing Arenas. Also would let me put Proximo and Grid in the same location :)
Apologies if this was addressed already in this thread, searching didn't return anything.
I have the center icon set to show debuffs, with UA as highest priority. I noticed sometimes there is for example a Drain Life debuff, then I select the player in question and there is no Drain Life. However Grid will keep showing the debuff for another 1-2 seconds.
This might be happening all the time, though I only notice it sometimes.
Is there a delay between debuff gain/fade and the center icon display?
There shouldn't be any - strange.
I'll see if I can narrow down the issue a bit, I realize my post above isn't helpful for anything, but I got nothing better right now. I've been seeing this since I started using Grid again few days ago, I didn't want to post the question until I saw the same thing happening several times.
Is there a module or code to help show the debuffs from boss mod announcements like BigWigs? I understand I can go in and code each individual debuff but that becomes a bit tedious and hopefully it has been done before. Specifically I'm thinking of Kara right now since that is where I'm at in terms of raiding.
Also, as a hunter I obviously need a lot less info than healers... how do other non-healer/cleansers set up Grid?
Here's an example of a list of some debuffs from T5/T6 instances -> http://img225.imageshack.us/img225/5836/griddebuffsoy5.jpg
Don't count on it.
I managed to take a screenshot of this happening. It took about 5 seconds from the moment I noticed until the center icon changed from UA.
I have UA set separately with the highest priority, but I saw it happening with other debuffs too.
Thanks in advance.
or a way to get it to show a lifebloom icon with a countdown on how long it lasts?
http://files.wowace.com/GridStatusHots/GridStatusHots.zip
it puts a number count down which ends up having to replace the target's name or the target's deficit number, which is both I want to see...
Yeah, I know I can setup some kinda hot timer but i'd rather have it in my raid frames.
Also, is there a way to increase border thickness?
EDIT: n/m! i found the 3rd center text module... thanks for the help
i just tried to use the search option as far as it was possible to find the right words to look for as a german but i couldnt find what i wanted :(
I am looking into getting Grid a little more ungrid ;-) Well i want bars that have a little bit more width than hight. I found some sceens that seem to look like they are grid but with bars of 50px witdh and 30px height. I havent found the option to change that in grid so far and i also havent found any addon that seems like it would be able. So is there anybody who can give me a hint about if this is possible and maybe then how? :)
thanks in advance!
Dermi
Look under Grid> Frame> Advanced - it has the bar height/width controls there. I have mine set as shown in the pic.(I'm using the Jerry's Grid for Pets branch...)
Hope that helps you!
The code is just a new option Frame > Advanced > Text Indent plus a new db.FrameLayout member which then gets used in PlaceIndicators(). I appreciate this is very obscure and arguably should be in the SideIndicators plug-in (but I couldn't work out how to do it without changing GridFrame.lua) but I wondered if perhaps you might add it to Grid?
My modified file is at http://www.deniedguild.org/uploads/GridFrame.lua
Override PlaceIndicators in GridSideIndicators.