...You mean the transparent health bar that shows how much health the unit will have after receiving a heal? Is it able to show the overheal?
I am curious why you care to see theoretical overheal. Actual overheal can only be determined after the fact when the unpredictable damage the boss did during the heal casts shown is taken into consideration. With other words, the "overheal" bar could be twice the health of the tank and yet the tank is already dead because it will not be enough to cover the damage the boss is about to do.
For me the usefulness lies in having it show who is getting heals at that moment, and do the heals top the person off. For example during aoe or right after some mass damage event.
Having the incoming heals be the same color as actual health but with more transparency makes it easy to differentiate. I am pretty sure you can do that in both Grid and Grid2.
I am curious why you care to see theoretical overheal. Actual overheal can only be determined after the fact when the unpredictable damage the boss did during the heal casts shown is taken into consideration.
I do want to see the exact moment a greater heal is being started to cast on the main tank, cause based on this I can do the following things:
1. Time my heals based on the incoming ones.
2. If I see the exact moment the players start to cast heals and the amount of overeheal being enough so that I can do finish my holy light cast on a dying dps, (this in case I don't have my beacon up).
I do know that now you will tell me that I have to ahve the ebacon up in that situation, but I will repply you with the fact that beacon has a delay and I do not count on that in the situation where the tank doesn't have enough heals from the other paladin healer or from the druid we use from time to time for tank healing(depending on the type of damage the main tank gets).
3. I am testing also the amount of sustained healing on the tank with this, and I would like also to get a number together with the total amount of heals which should sugest the number of total "greater" heals being casted on main tank.
In other words let me put it this way, I do like to have enough data so that to be able to decide if the tank needs my heals in the moment or not. And that is not a simple judgement based on the overheal, it has more factors that come into play, and yes I would like to see the exact number of "greater" heals incoming on the tank. Is all about aproximation and fast deciding in healing, and yes I top the metters in my guild as a holy pala(unless I have some not productive job to do), though there is one more holy pala in the raid.
I tested it once, but would be awesome to auto change to the person I am healing without changing my target :) (yes I know I am asking too much).
Oh, and is hard to watch when I have my eyes on Grid. Thank You for sugestion but it is not really working for me.
Sir, I am really tired trying to prove this and that.
Nobody has asked you to prove anything. You requested a feature. I told you it wouldn't be added to the core because I didn't think it was useful, and offered several suggestions on how you might achieve your goal without code additions. If none of those suggestions help you, your options are to (a) write a plugin that provides the feature(s) you want, or (b) use another addon.
So, I'm using MissingBuffs to track Inner Fire on my Priest. When its missing I get an annoying orange box to remind me to put it back on.
I have an Enhancement Shaman alt and was trying to set up the same thing but for weapon enchants, but cannot get them to work with MissingBuffs, I guess because the buff is on the weapon itsself and not me, and just shows in the buff area.
Is there any other functionality or plug in for Grid that would let me show missing weapon enchants? I know there are lots of other addons that could help, or I could just be more alert, but I'd like to have it on Grid if possible.
...weapon enchants, ... cannot get them to work with MissingBuffs...
Most statuses in Grid operate on the unit itself ("player", "raid1", "pet" etc.) Therefore this would need a plugin that checks your weapons for it to work in Grid / Grid2 etc. I am not aware of any that do this so you need to find a volunteer to make one.
The problem with weapon enchants has nothing to do with unit IDs, and everything to do with the fact that weapon enchants aren't actually buffs. The default UI shows them as buffs, and most standalone buff mods follow this convention, but the API to get information about them, and the events that fire when they change, are totally different.
I've been working on the User's Guide and related pages. If anyone has any suggestions for improvements or additions, I'd be happy to hear them.
In particular, the Third-Party Resources page (links to Grid-related stuff on other sites) and the Getting Started With Grid (walkthrough for new users) need some attention. I started the Getting Started guide, but it's been so long since I was in that position myself, or walked anyone through initial setup who needed much help, that I'm not really sure what all needs to be there, and I'm pretty sure that what's there is way more verbose than anyone (new or not) really cares about. :p
The Information for Plugin Authors page also needs work, but I think for most authors, it's easier just to look at someone else's plugin and figure it out that way, than to read some abstract documentation. I might get to it eventually, but if someone else wants to beat me to it, I have no objections.
New release soon!
As soon as the ticket about Grid possibly interfering with the LFD window is resolved, I'll tag a release. I can't reproduce the problem, and can't imagine how anything in Grid can even cause this, but if anyone else is experiencing this and can shed any light on it, feel free to comment on the ticket.
I added a plugin for mainhand and offhand weapon buffs for Grid2. If you are able to use Grid2 pretty much as is and are willing to reset it from scratch when changes are made that need a reset then its a solution for your problem.
Note that the api does not work on a unit, it only works on the player's main and offhand weapons. It will only show up for yourself unless blizzard changes something in the future.
This is in reply to the new Grid FAQ... feedback about what used to confuse me about Grid.
I was totally lost about the plugins for icons. I couldnt get them to work at all and it took me almost a year to figure it out because I was using GridStatusHoTs and assumed that other plugins would utilize it too but they do not.
Now I help others set up their Grid, and some of the most common issues with it are how to adjust the size and borders. I think it's hard for new users to find that stuff in the config menus for some strange reason.
Another issue of confusion to them is the priority. They dont realize they can set several statuses to one indicator and have Grid show them each status in order of their own priority.
I think there's also confusion about the health bar and how you can color it.
I also think that ppl have no idea what plugins they need in terms of making Grid into what they want. Healbot, Vuhdo, X-Perl, ect. all have this generic compliation that applies to everyone and although they require setup, there is no extra download. I dont think people understand sometimes how to find the proper plugin to get the indicator/effect/warning that they want so they think Grid is complicated and they get frustrated because they can't get it to do what they need. Perhaps a short list of some of the most commonly used plugins would help. I think I would include:
I've actually gotten that question a lot from friends and guild members, but I'd forgotten about it. Thanks for the reminder!
Agreed, and the priority system will definitely be mentioned. Currently the main example I'm using is Power Word: Shield + Weakened Soul. Do you have any specific examples of how you use the priority system that you think would make good additions to a guide?
I want to keep the Getting Started guide focused on Grid itself, and not delve too much into plugins, especially toward the beginning.
For the most part, I think people are too focused on plugins. Grid was designed to be extensible through plugins, yes, but it was also designed to be usable all by itself. In fact, I only use two plugins (HealingReduced and Res). If I healed as a druid, I'd also grab something to monitor Lifebloom stacks and durations, but that's about it. You don't NEED to install 15 plugins to be able to use Grid, and that's one misconception I hope I'll be able to address in the Getting Started guide.
Personally, I think most of the plugins you listed are unnecessary, if not contrary to the design intent of Grid (in particular, I've written several detailed posts on why I think GridManaBars is horrible). I think people are so used to addons that show them OMG EVERYTHING that they don't realize how little of that information they actually need to heal effectively.
For the guide, rather than just list specific instructions like "install plugins X, Y, and Z", I want to focus on common problems/needs (eg. "I'm a resto druid, and I need to see who I have HoTs on") and then explain what tools Grid itself offers that are relevant. Plugins will certainly get a mention, but overall I want the focus to be on Grid itself. Grid is quite flexible and powerful on its own, but it does have a fairly steep learning curve, and a lot of people aren't aware of many of the options available to them already before they install a plugin.
Finally, there is a section in the User's Guide for user-submitted guides. I admittedly lean quite far towards the "minimalism" end of the spectrum (as did the original authors of Grid, which is one of the reasons I was chosen as the official maintainer), so I'm not going to write guides that encourage filling the screen with information I think is useless, but if you (or anyone else) wants to write up a guide detailing how and why you set up Grid for your class/role/playstyle, I have no problem including it, or adding a link to it if it's on another site.
Do you have "Invert Bar Colors" enabled and "Use class colors" disabled for the Unit Health status? If so, the behavior you are seeing is correct. The darker of the two foreground/background colors is derived from the lighter, at 20% brightness. There was a bug that caused the background to be black when the two options were set as described; this bug has been fixed, so that the background/foreground color pairings are correctly consistent regardless of your settings.