Grid is a modular and compact grid of party/raid unit frames written by Pastamancer and Maia. Optional modules can be assigned to up to 7 possible indicators -- each corner, a border center text and center icon -- to highlight specific units (and if you prefer to only show units in range, this is possible too). Grid comes with a bunch of modules -- aggro indicator, incoming heals, auras (debuff types, shield, renew, rejuv, mortal strike, ...), mana, health deficit, ... -- but it's easy to add your own modules (see the developer API).
Development versions can be downloaded on the project page, but it is recommended that you stick with the release versions at the above download URLs unless you have a specific reason to use unstable alpha commits.
- square class colored health bars (column per raid subgroup), with a black 3px border
- vertical depletion (the more black you can see, the less health the unit has, so in this example the warrior in grp1 and the hunter in grp3 have very low health).
- 3px red aggro borders
- 2px borders: (green = incoming heal, yellow = shield, grey = shield-debuff, blue = renew) with the priority shield > heal > shield debuff > renew (not perfect, I'm unsure how to display all 4 indicators at once)
- units out of range will simply be treated as if they always had full health (no aggro/heal borders either)
Seems rather nice, sorting the bars per class would be nice though, as it is in the pic - the many colors hurts my eyes, toning down the alpha could help with that though
The alternative is do inverse the health bars:
then I'd tend to display a unit with <50% health as full square instead of half-filled square, as otherwise you won't be able to see much.
The alternative is do inverse the health bars:
then I'd tend to display a unit with <50% health as full square instead of half-filled square, as otherwise you won't be able to see much.
Looks nifty. I think I prefer this way over the first proposal. However I think I would prefer if the bars depleted from top to bottom instead of from bottom to top. It will be easy to think of the person's health. Top = 50%, bottom = 0%.
You MUST make a mole face overlay appear over any unit that's close to death :)
Actually, I'd go a step further than that; put a scoreboard overlay ontop of it that gives you points based on how fast you've reacted to situation. Make a game out of it.
If i can't have fun playing WoW, maybe I can have fun playing the addon.
Seems rather nice, sorting the bars per class would be nice though, as it is in the pic - the many colors hurts my eyes, toning down the alpha could help with that though
Sorting will be impossible in the expansion, I assume that's why this addon is being written.
Seems rather nice, sorting the bars per class would be nice though, as it is in the pic - the many colors hurts my eyes, toning down the alpha could help with that though
Sorting will be impossible in the expansion, I assume that's why this addon is being written.
Sorting will be possible in the expansion, as long as it's done out of combat.
Make the outer border classcolor.
Second border (first one inside) aggro, when outta aggro same color as class.
Third Border (second one inside) green = incoming heal, yellow = shield, grey = shield-debuff, blue = renew.
Square inside green when full health and going down and changing color as in squishy.
Dunno if that is all possible, just my 2 cents :-)
So I figured out how to hook frames, so using that, together with a custom theme, it would basically be possible to do some of the ideas together with AGUF, and could be done in very short time.
Some things would require work, such as:
* borders according to buff/debuff,
* horizontal bars
So I am not sure if you want to do it or not using aguf anyway. Your choice.
Idea of a possible option: Semi-transparent grid with squares that fill themselves as health dropes. I think that it will more visual for me.
Also I would like different sorting methods - class, group. May be option to show names in tooltip.
One more thing, if possible some sort of keybindings (that is for BC):
-----------1-----2----3----4----5----6----7----8
Alt--------
Ctrl-------
Shift------
Alt+Shift--
Ctrl+Shift-
Possibly slightly off topic, but I hope that if it isn't added into this addon, someone does something similar for decursing.
In any event, how about preconfigured sets of options that can be chosen from a list while out of combat? For example, someone could have an option set that always dims all classes but warriors and an option set that always dims everyone that isn't in groups 1 and 2. It can be annoying having to tinker with individual settings in such addons before the next fight or even during it, which we might not be able to do anymore.
Heck, this would be a welcome feature in just about any addon with lots of adjustable settings that could be tailored often depending on context. I suppose what I'm basically asking for are profiles that reach beyond what is capable with the standard global/server/class/character choices. I'm imagining a FuBar button that shows a Tablet on mouseover with a list of option sets. Ok now I'm way off topic.
I'm unsure if its a good idea to add this layout to either agUF or PerfectRaid, until we can find an easy way to do stuff like filtering classes/groups (think PR can do that, aUF not?), but also a config menu to decide which borders to show when. Ideally people have a list of options to choose (such as "magic debuff", "health below 50%", "mana below 20%", "shielded", "highest priority"...) and could assign different border colors to each of these options. And then also priorize them (e.g. showing a orange border for someone with low health is more important than showing the out of mana blue border).
So I'd love to see photoshop ideas for optimizing the display (keep it as clean as only possible), and also ideas how to set up such a config menu (probably we're limited to dewdrop, which might make it difficult UI-wise to move a certain option/border to a higher priority).
Coding this addon is probably a simple task. Finding the best UI takes most of the time.
Grid is a modular and compact grid of party/raid unit frames written by Pastamancer and Maia. Optional modules can be assigned to up to 7 possible indicators -- each corner, a border center text and center icon -- to highlight specific units (and if you prefer to only show units in range, this is possible too). Grid comes with a bunch of modules -- aggro indicator, incoming heals, auras (debuff types, shield, renew, rejuv, mortal strike, ...), mana, health deficit, ... -- but it's easy to add your own modules (see the developer API).
More information is available at:
http://www.wowace.com/projects/grid/
Stable release versions can be downloaded at:
http://wow.curse.com/downloads/wow-addons/details/grid.aspx
http://www.wowinterface.com/downloads/info5747-Grid.html
Development versions can be downloaded on the project page, but it is recommended that you stick with the release versions at the above download URLs unless you have a specific reason to use unstable alpha commits.
Please post bugs and feature requests in the ticket tracker!
Grid could possibly be done through an AGUF style and a simple module that fades units with low HP out.
- square class colored health bars (column per raid subgroup), with a black 3px border
- vertical depletion (the more black you can see, the less health the unit has, so in this example the warrior in grp1 and the hunter in grp3 have very low health).
- 3px red aggro borders
- 2px borders: (green = incoming heal, yellow = shield, grey = shield-debuff, blue = renew) with the priority shield > heal > shield debuff > renew (not perfect, I'm unsure how to display all 4 indicators at once)
- units out of range will simply be treated as if they always had full health (no aggro/heal borders either)
Thoughts?
then I'd tend to display a unit with <50% health as full square instead of half-filled square, as otherwise you won't be able to see much.
Looks nifty. I think I prefer this way over the first proposal. However I think I would prefer if the bars depleted from top to bottom instead of from bottom to top. It will be easy to think of the person's health. Top = 50%, bottom = 0%.
I still doesn't really know if this can be usable by people like me colorblind :p
Btw, i find the idea really interesting ^^
Actually, I'd go a step further than that; put a scoreboard overlay ontop of it that gives you points based on how fast you've reacted to situation. Make a game out of it.
If i can't have fun playing WoW, maybe I can have fun playing the addon.
Sorting will be impossible in the expansion, I assume that's why this addon is being written.
Sorting will be possible in the expansion, as long as it's done out of combat.
Second border (first one inside) aggro, when outta aggro same color as class.
Third Border (second one inside) green = incoming heal, yellow = shield, grey = shield-debuff, blue = renew.
Square inside green when full health and going down and changing color as in squishy.
Dunno if that is all possible, just my 2 cents :-)
if not aUF then return end
function aUF.classes.aUFunit.prototype:UpdateHealthNew(byevent)
if type(byevent) =="table" and not byevent[self.unit] then return end
ChatFrame1:AddMessage(UnitHealth(self.unit))
self:UpdateHealthOld(byevent)
end
aUF.classes.aUFunit.prototype.UpdateHealthOld = aUF.classes.aUFunit.prototype.UpdateHealth
aUF.classes.aUFunit.prototype.UpdateHealth = aUF.classes.aUFunit.prototype.UpdateHealthNew
end
Some things would require work, such as:
* borders according to buff/debuff,
* horizontal bars
So I am not sure if you want to do it or not using aguf anyway. Your choice.
Will this effectively end emergency monitor mods?
http://www.wowace.com/forums/index.php?topic=2520.0
http://www.wowace.com/forums/index.php?topic=2509.0
Lets try and keep this to Grid disussion, not UI changes in the expansion ;)
Also I would like different sorting methods - class, group. May be option to show names in tooltip.
One more thing, if possible some sort of keybindings (that is for BC):
-----------1-----2----3----4----5----6----7----8
Alt--------
Ctrl-------
Shift------
Alt+Shift--
Ctrl+Shift-
In any event, how about preconfigured sets of options that can be chosen from a list while out of combat? For example, someone could have an option set that always dims all classes but warriors and an option set that always dims everyone that isn't in groups 1 and 2. It can be annoying having to tinker with individual settings in such addons before the next fight or even during it, which we might not be able to do anymore.
Heck, this would be a welcome feature in just about any addon with lots of adjustable settings that could be tailored often depending on context. I suppose what I'm basically asking for are profiles that reach beyond what is capable with the standard global/server/class/character choices. I'm imagining a FuBar button that shows a Tablet on mouseover with a list of option sets. Ok now I'm way off topic.
So I'd love to see photoshop ideas for optimizing the display (keep it as clean as only possible), and also ideas how to set up such a config menu (probably we're limited to dewdrop, which might make it difficult UI-wise to move a certain option/border to a higher priority).
Coding this addon is probably a simple task. Finding the best UI takes most of the time.