I'll be honest, I never bother with the target indicator in Grid - usually my mouse is still over it. :) If there's an option for highlighting the frame, move the target indicator to highlight, and leave healing-reduced and low-mana on the border.
PoM tracking is slightly more important to me - I raid as a Holy priest, in a guild that has a surfeit of healing priests (3 of our 7 raid-capable healers are priests), and so there can be several PoM's bouncing around. Since a target can only have 1 PoM on them at a time, I have to know who has it so I don't waste time targetting and casting on them. :) I'd prefer to have it on it's own indicator - I suggest side-right for it.
1) HoTs from other classes are missing, meaning that if I want to see them, I have to add 10 buffs by hand. As a shaman healer, I find seeing HoTs to be important even if I can't cast them myself. I think that all buffs/debuffs should be available as statuses regardless of what class you are, and have the defaults simply control which ones are assigned to indicators.
2) The Ghost debuff should be included by default, at least for any class with a resurrect spell. When trying to resurrect someone, the process is a bit different depending on whether they've released or not. :P
3) The Feign Death buff should probably be included by default.
I know Grid2 isn't ready for release yet, but I have been playing around with it some just to test things out...and I really think its coming along nicely.
I'm curious how you add HoT's manually though, and specifically if its possible to track just my Lifebloom as opposed to anyone's Lifebloom.
I entered the name Lifebloom under Status > Buffs, and then tried to enable it on the appropriate indicator but that seemed to do nothing.
I'm obviously doing something wrong when entering in spell names, or not using the right format.
Anyway, I'm really looking forward to the release of Grid2, but I wish there was some more documentation about how to customize it because I would like testing it out during my free time :)
...Ghost debuff...Feign Death buff should probably be included by default.
"Ghost" is currently returned in the text part of death. I can make it a separate indicator if anyone needs it to have its own color / percent or some other type.
Feign Death created and added. It should just work, but I have not actually tested it.
...I think that all buffs/debuffs should be available as statuses regardless of what class you are, and have the defaults simply control which ones are assigned to indicators...
This will happen but needs special handling to prevent them from being instantiated even if not used. All the current UI and core is mostly based on the content of a setup table. I need to split out what the config shows so it does not populate setup and also strip out statuses that are unassigned from setup.
In addition the ones from outside your class are likely to be in a special section you need to activate / pick them from, otherwise people will be staring at a gigantic list of buffs and groups. Or maybe a popup to use instead of the regular status create button etc.
...I entered the name Lifebloom under Status > Buffs, and then tried to enable it on the appropriate indicator but that seemed to do nothing.
...
Lifebloom is already built in for Druids. If you do not see it then reset your SV. There is a button for that in the Debugging section of the config.
If you are not a Druid you can enter "Lifebloom" as it is spelled in your locale and then type enter. This should enable the "New Status" button. Clicking it will create "buff-Lifebloom". After you created it and assigned some appropriate color to it, you can just use it on some indicator. Make sure it is the top one and not obscured etc.
Thanks for the reply, I'll play around with it more today and see if I can get it working.
Is there a way yet to distinguish your own HoTs from the same HoT applied by someone else? Also is there currently a way for the HoTs to display countdown text instead of just a square that flashes when its about to expire?
I added group-hots. It includes 139 Renew, 740 Tranquility, 774 rejuv, 8936 regrowth, 33763 Lifebloom, 48438 wild growth, 61295 Riptide, 53501 Sheath of Light, 689 Drain Life, 18265 Siphon Life, 755 Health Funnel, 136 Mend Pet
Not included at the moment are: Bandages, Healing Stream Totem, Earthliving Weapon, Penance, Blessed Recovery.
Does anything need to be added / removed from the list?
I'd actually prefer not to see things like Sheath of Light, Drain Life, Siphon Life, Health Funnel, and Mend Pet, as none of them indicate that a healer is paying attention to someone, and that's primarily what I use HoT statuses for since LibHealComm doesn't support active HoT ticks as part of the incoming heal amount.
Riptide, Earthliving (note that the HoT buff that's applied to people is just Earthliving, not Earthliving Weapon as several people have written in this thread), and Healing Stream Totem tick for 200-400, which is just too small to be on the same level as a Renew or Regrowth ticking for 1000+. I show my Riptide only on a separate indicator for the Chain Heal buff, but otherwise seeing such small HoTs is information I don't need.
Also, most shamans have separate totem tracking addons, and since in 3.1 Healing Stream Totem will be raid-wide, it seems a bit silly to show it in Grid. :p
A possible solution to the GUI issue would be to divide buffs up by which class applies them, or by what kind of buff they are (HoT, damage shield, absorption shield, reactive heal, short buff, long buff, etc). This would make the list more manageable without omitting anything.
This is probably not a bad point to start setting up some coloring for the indicators. Currently they are random colors from whatever code I happened to cut and paste them. I did an initial pass through the druid ones. Pretty hideous atm.
The lack of a black outline on the Grid2 ones + variable backgrounds is an issue.
Eh, Earthliving isn't really something you need to know about; the HoT is pretty small, and it doesn't provide any other buffs. I show it mainly for the sake of curiosity, rather than any actual need. Showing Riptide on the same indicator with a higher priority takes less space and doesn't hide any important information. Different colors convey the difference; I use a pale yellow-green for Earthliving and a bright lavender for Riptide.
Health deficit won't be shown by default? I think this is about the most important information a healer needs... a tank at 60% health needs a much bigger heal than a rogue at 60% health, and seeing the number makes it much easier to choose the right heal than guessing based on the person's class/role. Maybe less useful if you're a druid, but direct healers definitely need this. :D
Health Deficit should be a default. It's the single most useful indicator for healing Priests, and probably Paladins as well. Not so sure about Shammies - they always seem to think Chain Heal is always the best possible button to hit. ;-)
Guilty as charged, as a Druid I lost interest in it when we got shrub form. Added back to text-down. Should incoming heals then be removed from text-down and only be on the heals bar?
On a related note I wonder if there is value in reflecting actual health in the size of the bar. So a 40k tank would have twice the health bar size along the orientation than a 20k health unit. The party would have to have the same orientation to avoid bad whitespace gaps.
Should incoming heals then be removed from text-down and only be on the heals bar?
Probably. I personally don't show the incoming heal amount as text; I'd rather know how much health someone is missing, rather than how much healing might be landing on them in a few seconds.
On a related note I wonder if there is value in reflecting actual health in the size of the bar. So a 40k tank would have twice the health bar size along the orientation than a 20k health unit. The party would have to have the same orientation to avoid bad whitespace gaps.
Eww. This would break the compact grid format, and would make it really hard to assess relative health percents, as pretty much nobody's health bar would be the same size. Consider the case of a raid with a 45k health druid tank, a 35k health warrior tank, and a bunch of 15-25k non-tanks. Should the druid tank's health bar be 200% the size of as a non-tanks health bar? Should it be 150% the size of the warrior tank's health bar? I'd say that the answer to both questions is no... if both tanks are at 50% health, they both need healing at roughly the same priority, yet the warrior's bar deficit is only 66% the size of the druid's deficit. If the druid tank is at 50% and a healer is at 50%, the healer's deficit is only 50% the size of the druid's deficit.
Being able to quickly establish relative health deficits without reading the text on each frame is critical. I think variable length bars are great for debuff timers, and might even be an okay concept for health bars as an experiment, but I would hate it, and I don't think it really fits in with the concepts behind Grid.
...Eww. This would break the compact grid format, and would make it really hard to assess relative health percents...
Yeah it could look ugly and be unwieldy. Plus health buffs/debuffs like Gurtog etc. would be an issue. Likely it would not be a popularly used feature. (ie. does anyone use the by class layout?)
It is a tradeoff between showing percent health graphically vs absolute health graphically. You can still see relative health%, it just needs some mental math. Most likely this means replacing health-deficit with health-percent on text-down. On the other hand you can predict how much of a gap a particular heal of yours is likely to close because gap size = health missing. This may also help with overhealing if thats a concern for anyone.
I think I had a setup like that pre-grid. I remember having to get used to not really knowing what the health bar meant anymore (as an absolute amount).
If anyone has an actual interest in seeing this it may get done someday.
I don't use the default "By Class" layouts, because in a 10- or 25-man raid there just aren't enough of any one class, and sometimes none of at least one class, leaving annoying gaps and spreading everyone out over such a large distance (for click casting). I do, however, use a custom layout that shows everyone in one "group" sorted by class to arrange the raid with melee classes first, followed by classes that can be melee or ranged, followed by ranged classes. Pets are included in a second "group" that sorts hunters, warlocks, and death knights first, then everyone else in the same order as players. Not only does it save space and make more sense from a healer perspective (making it easier to decide who to point the AI laser at), but it means that the same layout works for any raid size... though I do have it filtered to show only people in groups 1-5 and their pets.
...custom layout that shows everyone in one "group" sorted by class to arrange the raid with melee classes first...
Post it. Maybe other people will find it useful as well. I am also curious about the kinds of custom layouts people use. Should more layouts be provided, or ways to edit them in the config, etc?
I like that. Let's go with 75% for healing-prevented on alpha.
Are healing-prevented and healing-reduced tossed into the same bin? healing-reduced sometimes needs to be healed through (Gluth comes to mind, first boss in AQ-20, or Temporus in BM, even a "mortal" effect in PVP). Making someone look like they're OOR (nothing I can do - ignore or move) is not going to be good for that status. Healing them may be inefficient, but is possible if necessary, which it sometimes is.
I was thinking maybe 25% alpha: reduced, 50% alpha: OOR, 75% alpha: prevented if possible. Are alpha increments of 25% even noticeable if they aren't side by side though?
Flare, from his most recent post on the defaults, Azathoth currently has healing-reduced as a corner indicator (corner-bottom-right), while healing-prevented is on alpha.
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PoM tracking is slightly more important to me - I raid as a Holy priest, in a guild that has a surfeit of healing priests (3 of our 7 raid-capable healers are priests), and so there can be several PoM's bouncing around. Since a target can only have 1 PoM on them at a time, I have to know who has it so I don't waste time targetting and casting on them. :) I'd prefer to have it on it's own indicator - I suggest side-right for it.
1) HoTs from other classes are missing, meaning that if I want to see them, I have to add 10 buffs by hand. As a shaman healer, I find seeing HoTs to be important even if I can't cast them myself. I think that all buffs/debuffs should be available as statuses regardless of what class you are, and have the defaults simply control which ones are assigned to indicators.
2) The Ghost debuff should be included by default, at least for any class with a resurrect spell. When trying to resurrect someone, the process is a bit different depending on whether they've released or not. :P
3) The Feign Death buff should probably be included by default.
I'm curious how you add HoT's manually though, and specifically if its possible to track just my Lifebloom as opposed to anyone's Lifebloom.
I entered the name Lifebloom under Status > Buffs, and then tried to enable it on the appropriate indicator but that seemed to do nothing.
I'm obviously doing something wrong when entering in spell names, or not using the right format.
Anyway, I'm really looking forward to the release of Grid2, but I wish there was some more documentation about how to customize it because I would like testing it out during my free time :)
I added group-hots. It includes 139 Renew, 740 Tranquility, 774 rejuv, 8936 regrowth, 33763 Lifebloom, 48438 wild growth, 61295 Riptide, 53501 Sheath of Light, 689 Drain Life, 18265 Siphon Life, 755 Health Funnel, 136 Mend Pet
Not included at the moment are: Bandages, Healing Stream Totem, Earthliving Weapon, Penance, Blessed Recovery.
Does anything need to be added / removed from the list?
I am thinking this could go on side-left. Druids would layer swiftmendable on it and Shamans riptide? Any other class have a combo move like that?
"Ghost" is currently returned in the text part of death. I can make it a separate indicator if anyone needs it to have its own color / percent or some other type.
Feign Death created and added. It should just work, but I have not actually tested it.
This will happen but needs special handling to prevent them from being instantiated even if not used. All the current UI and core is mostly based on the content of a setup table. I need to split out what the config shows so it does not populate setup and also strip out statuses that are unassigned from setup.
In addition the ones from outside your class are likely to be in a special section you need to activate / pick them from, otherwise people will be staring at a gigantic list of buffs and groups. Or maybe a popup to use instead of the regular status create button etc.
If you mean group-hots or some other multi aura group then the ui for it is still mia. I did add a group-hots now though.
Lifebloom is already built in for Druids. If you do not see it then reset your SV. There is a button for that in the Debugging section of the config.
If you are not a Druid you can enter "Lifebloom" as it is spelled in your locale and then type enter. This should enable the "New Status" button. Clicking it will create "buff-Lifebloom". After you created it and assigned some appropriate color to it, you can just use it on some indicator. Make sure it is the top one and not obscured etc.
If you still do not see it then you are likely downloading from curse and getting the old beta instead of the alpha from http://www.wowace.com/projects/grid2/files/
Is there a way yet to distinguish your own HoTs from the same HoT applied by someone else? Also is there currently a way for the HoTs to display countdown text instead of just a square that flashes when its about to expire?
I'd actually prefer not to see things like Sheath of Light, Drain Life, Siphon Life, Health Funnel, and Mend Pet, as none of them indicate that a healer is paying attention to someone, and that's primarily what I use HoT statuses for since LibHealComm doesn't support active HoT ticks as part of the incoming heal amount.
Riptide, Earthliving (note that the HoT buff that's applied to people is just Earthliving, not Earthliving Weapon as several people have written in this thread), and Healing Stream Totem tick for 200-400, which is just too small to be on the same level as a Renew or Regrowth ticking for 1000+. I show my Riptide only on a separate indicator for the Chain Heal buff, but otherwise seeing such small HoTs is information I don't need.
Also, most shamans have separate totem tracking addons, and since in 3.1 Healing Stream Totem will be raid-wide, it seems a bit silly to show it in Grid. :p
A possible solution to the GUI issue would be to divide buffs up by which class applies them, or by what kind of buff they are (HoT, damage shield, absorption shield, reactive heal, short buff, long buff, etc). This would make the list more manageable without omitting anything.
Yes, you can use icon indicators along with OmniCC. It requires a lot more space than a square indicator and a bit more than a text indicator though.
I will add cooldown text when I do Druid defaults.
healers-common
*aggro : corner-bottom-left
*raid-debuff : icon-center
*target : border
*death, range, offline : alpha
*healing-prevented : alpha [if StatusAuraGroup installed]
*healing-reduced : corner-bottom-right [if StatusAuraGroup installed]
*name : text-up
*resurrected, res-incoming, soulstone : text-down [if StatusRes installed])
*death, offline, charmed, heals-incoming : text-down
*health-deficit : text-down
*afk : text-down [if StatusAFK installed])
*heals-incoming : bar-heals & text-down & text-down-color
*group-hots : side-left
druid-specific
debuff-Poison : icon-center-left
debuff-Curse : icon-center-right
group-Swiftmend : side-left [if StatusAuraGroup installed]
buff-Lifebloom : corner-top-left
buff-Regrowth : side-top
buff-Rejuv : corner-top-right
buff-AbolishPoison : corner-bottom-right
buff-WildGrowth : side-bottom (mine)
druid-optional
buff-LivingSeed :
paladin-specific
*shield : corner-top-right
*buff-DivineShield
*buff-DivineProtection
*buff-HandOfProtection
*debuff-Forbearance
*debuff-Magic
*debuff-Poison
priest-specific
*buff-Renew : corner-top-left
*shield : corner-top-right
*debuff-WeakenedSoul
*cure : icon-center
*debuff-Magic
*buff-DivineAegis : side-bottom
shaman-specific
buff-Riptide : corner-top-left
*shield : corner-top-right
*debuff-Disease
*debuff-Curse (should check for Cleanse Spirit talent?)
buff-Earthliving : corner-top-left
optional
*lowmana : border (25%)
*buffs-mine : side-bottom (show when missing, ooc only?) [if StatusAuraGroup installed]
Shaman get Poison and Disease cures baseline. With the Cleanse Spirit talent in the restoration tree, curses can be removed as well.
The lack of a black outline on the Grid2 ones + variable backgrounds is an issue.
Fixed. Will need code to check for Cleanse Spirit at some point.
Eh, Earthliving isn't really something you need to know about; the HoT is pretty small, and it doesn't provide any other buffs. I show it mainly for the sake of curiosity, rather than any actual need. Showing Riptide on the same indicator with a higher priority takes less space and doesn't hide any important information. Different colors convey the difference; I use a pale yellow-green for Earthliving and a bright lavender for Riptide.
Health deficit won't be shown by default? I think this is about the most important information a healer needs... a tank at 60% health needs a much bigger heal than a rogue at 60% health, and seeing the number makes it much easier to choose the right heal than guessing based on the person's class/role. Maybe less useful if you're a druid, but direct healers definitely need this. :D
Ok, moving riptide on top of it at corner-top-left in latest version.
Got some rgb for that? I took a stab at it in the latest version + a reddish brown for Earth Shield.
Guilty as charged, as a Druid I lost interest in it when we got shrub form. Added back to text-down. Should incoming heals then be removed from text-down and only be on the heals bar?
On a related note I wonder if there is value in reflecting actual health in the size of the bar. So a 40k tank would have twice the health bar size along the orientation than a 20k health unit. The party would have to have the same orientation to avoid bad whitespace gaps.
Not always... but then again most other resto shamans I've played with are mind-bogglingly bad. My bear alt hates resto shamans. :(
I use:
- Earth Shield: 0.8, 0.8, 0.2
- Earthliving: 0.8, 1, 0.5
- Riptide: 0.8, 0.6, 1
Probably. I personally don't show the incoming heal amount as text; I'd rather know how much health someone is missing, rather than how much healing might be landing on them in a few seconds.
Eww. This would break the compact grid format, and would make it really hard to assess relative health percents, as pretty much nobody's health bar would be the same size. Consider the case of a raid with a 45k health druid tank, a 35k health warrior tank, and a bunch of 15-25k non-tanks. Should the druid tank's health bar be 200% the size of as a non-tanks health bar? Should it be 150% the size of the warrior tank's health bar? I'd say that the answer to both questions is no... if both tanks are at 50% health, they both need healing at roughly the same priority, yet the warrior's bar deficit is only 66% the size of the druid's deficit. If the druid tank is at 50% and a healer is at 50%, the healer's deficit is only 50% the size of the druid's deficit.
Being able to quickly establish relative health deficits without reading the text on each frame is critical. I think variable length bars are great for debuff timers, and might even be an okay concept for health bars as an experiment, but I would hate it, and I don't think it really fits in with the concepts behind Grid.
Yeah it could look ugly and be unwieldy. Plus health buffs/debuffs like Gurtog etc. would be an issue. Likely it would not be a popularly used feature. (ie. does anyone use the by class layout?)
It is a tradeoff between showing percent health graphically vs absolute health graphically. You can still see relative health%, it just needs some mental math. Most likely this means replacing health-deficit with health-percent on text-down. On the other hand you can predict how much of a gap a particular heal of yours is likely to close because gap size = health missing. This may also help with overhealing if thats a concern for anyone.
I think I had a setup like that pre-grid. I remember having to get used to not really knowing what the health bar meant anymore (as an absolute amount).
If anyone has an actual interest in seeing this it may get done someday.
I don't use the default "By Class" layouts, because in a 10- or 25-man raid there just aren't enough of any one class, and sometimes none of at least one class, leaving annoying gaps and spreading everyone out over such a large distance (for click casting). I do, however, use a custom layout that shows everyone in one "group" sorted by class to arrange the raid with melee classes first, followed by classes that can be melee or ranged, followed by ranged classes. Pets are included in a second "group" that sorts hunters, warlocks, and death knights first, then everyone else in the same order as players. Not only does it save space and make more sense from a healer perspective (making it easier to decide who to point the AI laser at), but it means that the same layout works for any raid size... though I do have it filtered to show only people in groups 1-5 and their pets.
Post it. Maybe other people will find it useful as well. I am also curious about the kinds of custom layouts people use. Should more layouts be provided, or ways to edit them in the config, etc?
I was thinking maybe 25% alpha: reduced, 50% alpha: OOR, 75% alpha: prevented if possible. Are alpha increments of 25% even noticeable if they aren't side by side though?