[2008/12/08 12:49:53-163-x1]: GridLayoutPlus-74887\GridLayoutPlus.lua:56: attempt to index field 'layout' (a nil value)
AceAddon-2.0-91091 (Ace2):983: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:976>
<in C code>: ?
AceEvent-2.0-91091 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-91091 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
If anyone wants this to work with deathknights you can add this at line 675 of Gridynamiclayout.lua:
elseif class=="DEATHKNIGHT" then
return GROUPINDEX_TANK
Another problem I have had for a long time time is with empty background space on the frame ie frame bigger than it needs to be. It is especially bad in horizontal mode where it fill half my screen. See screenshots. Also I am getting player frames overlapping each other. The horizontal mode is the wider shot.
I've been playing more the pewpew side of my priest lately since lich king started so I guess I've let things creep in... As soon as I get home from holidays I'll try and get around to update all that...
Hmmm... I definitely cannot reproduce the overlapping bug... Anyway if there is a problem it should lie with Grid itself and not GridDynamicLayout, all I do is use the standard layouts with a few perks.
can you maybe post your WTF file (and the Grid plugins you're using) so I can try and reproduce this ?
I always ran horizontal and never had a problem until around patch3.0 I think. Also not sure if it's intentional but you know if you turn off pets it no longer shows the afk etc group (if your using it) as the anchor is gone. Attached is my SV file.
I even tried deleting my SV file (which as you know is a huge gassle with Grid to set up again) but I may try again. Thanks:)
OK thanks a lot for your patience, I have solved the trash group not showing when pets were not shown, let me know if it works.
However I could not figure out the overlapping bug... Have you by any chance fiddled with the UNITS_PER_COLUMN value in the addon code ?
File not found should be resolved (tagged release as v1.1.1). Hopefully one day the admin will untag the project, currently it is abandonned which results in not being able to download from Curse.
Thanks for the fix any luck with the frame getting massively wide sometimes?
Could not reproduce but it might be a by-product of fiddling with the UNITS_PER_COLUMN value (especially if you give it a nil or 0 value)... Let me know if you happen to have the problem again, it might also be a side-effect of the trash group not appearing...
Yeah can definitely confirm with you newest update (1.2?) normal mode works great but if I switch to horizontal it still has the anchoring problem with some frames overlapping others. Also noticed that sometimes the frame does not rearrange itself before I have to go into combat even though everyone is in the zone. ie as people zone in some people are still in trash group and I have to stimulate the mod somehow to get it to move people (ie reloadui)
As for Malygos pets it won't work until next Grid push (guid instead of name). Right now all you'll have are 25 identical green squares that flicker in and out together. I should check latest guid branch to see if it really works but I'm lazy :p
Something I noticed back when I still used this with Grid (and nothing in your changelog says this might have changed) was that when you had more than a single sub-group in a particular column (or row), the members of those sub-groups would be jumbled up.
It seems sub-group membership was being ignored in preference for honoring column (or row) membership.
Oh sorry. Sub-group = party. Raids are comprised of up to 8 parties or sub-groups. :)
Anyhow, what happened was if I had it set to 2 parties per column (10 units per column), then the members of those parties would be jumbled up. Instead of just drawing 2 parties next to each other, so I could still correctly see who was in which party, it would be as if there was now a 10 person party.
For example: say I had a 10-man raid aaaaa bbbbb. With GridDynamicLayout set to 5 people per column, this would be perfect. But at 10 people per column, I would see something like aababbabab.
Since not everything is raid-wide yet, it's still sort of important to know exactly who is in which party.
Sounds sort of like the overlapping problem I have in horizontal mode. With latest version and all pets turned on during malygos phase 2 frames appear for members on the discs quite well. But during p3 all I get are 10 frames with my name on them.
Hmmm, the thing is the "all pets" option is rather useless while guid Grid version hasn't been released... Once it is done I'll be able to test more thoroughly the Malygos fight (did it yesterday after Malygos kill so I won't be able to test it fully before next week).
Beware that current alpha versions are not to be used if you're not using guid Grid alphas...
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[2008/12/08 12:49:53-163-x1]: GridLayoutPlus-74887\GridLayoutPlus.lua:56: attempt to index field 'layout' (a nil value)
AceAddon-2.0-91091 (Ace2):983: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:976>
<in C code>: ?
AceEvent-2.0-91091 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-91091 (Ace2):910: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:903>
Another problem I have had for a long time time is with empty background space on the frame ie frame bigger than it needs to be. It is especially bad in horizontal mode where it fill half my screen. See screenshots. Also I am getting player frames overlapping each other. The horizontal mode is the wider shot.
Any thoughts of how to fix it?
can you maybe post your WTF file (and the Grid plugins you're using) so I can try and reproduce this ?
Dynamiclayout
indicatorsideicons
indicatortext3
gridmanabars
gridstatusafk
gridhostileunit
gridstatushots
gridstatuspvp
gridstatusraiddebuff
gridstatusraidicons
gridstatusreadycheck
gridstatusres
gridstatusthreat
I always ran horizontal and never had a problem until around patch3.0 I think. Also not sure if it's intentional but you know if you turn off pets it no longer shows the afk etc group (if your using it) as the anchor is gone. Attached is my SV file.
I even tried deleting my SV file (which as you know is a huge gassle with Grid to set up again) but I may try again. Thanks:)
However I could not figure out the overlapping bug... Have you by any chance fiddled with the UNITS_PER_COLUMN value in the addon code ?
Could not reproduce but it might be a by-product of fiddling with the UNITS_PER_COLUMN value (especially if you give it a nil or 0 value)... Let me know if you happen to have the problem again, it might also be a side-effect of the trash group not appearing...
Thansk for adding Malygos pets:)
It seems sub-group membership was being ignored in preference for honoring column (or row) membership.
Anyhow, what happened was if I had it set to 2 parties per column (10 units per column), then the members of those parties would be jumbled up. Instead of just drawing 2 parties next to each other, so I could still correctly see who was in which party, it would be as if there was now a 10 person party.
For example: say I had a 10-man raid aaaaa bbbbb. With GridDynamicLayout set to 5 people per column, this would be perfect. But at 10 people per column, I would see something like aababbabab.
Since not everything is raid-wide yet, it's still sort of important to know exactly who is in which party.
Beware that current alpha versions are not to be used if you're not using guid Grid alphas...