Im having quite high memory usage and increasing rate of Rosterlib while using mana bars. Disabling solves the problem. Tried playing with options but no luck. Any 1 else is having same problem? or maybe its the way its meant to be? Weird that its sometimes get high even when im not in a raid and no grid frames are shown on screen.
Im having quite high memory usage and increasing rate of Rosterlib while using mana bars. Disabling solves the problem. Tried playing with options but no luck. Any 1 else is having same problem? or maybe its the way its meant to be? Weird that its sometimes get high even when im not in a raid and no grid frames are shown on screen.
Let me know if it still works as expected - i put that in, so that it would periodically refresh bars, since w/out it, it sometimes missed updates, and would leave bars half full / wrong type etc.
I'm joining this discussion late, but here's my 2?
I used to use grid in the past. But I had done some intensive customization, and a small hack.
Having mana bars is a nice addition, (as I had two squares dedicated to mana info) but I would suggest a slightly different implementation.
Instead of putting the bar inside the basic square where is can be covered by corner indicators, why not a 1 - 10 pixel line that appears outside of an user choosen edge? It should probably have it's own background too.
I found grid excellent at providing me with a snap situational awareness, even in pug bgs. Part of the reason is the prioritizing of the right info, and a very clean display. The bars in the original example seem a bit thick, they add clutter and grab too much attention, imo.
Being thiner and outside the square would also eliminate any confusion of being mistaken for health.
It should be and easy change to make the minimum thickness lower, but I think making the bars outside would solve a lot of design issues. That's probably a much harder change, though.
11/24 23:03:02.890 An action was blocked in combat because of taint from Grid - GridLayoutPartyPlayer:SetHeight()
11/24 23:03:02.890 Interface\AddOns\Grid\GridFrame.lua:208 SetHeight()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:271 SetHeight()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:354 HideManaBar()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:379 ShowOrHideMB()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:444
11/24 23:03:02.890 pcall()
11/24 23:03:02.890 Interface\AddOns\BugSack\Libs\AceEvent-2.0\AceEvent-2.0.lua:367
11/24 23:03:02.890 An action was blocked in combat because of taint from Grid - GridLayoutPartyPlayer:SetWidth()
11/24 23:03:02.890 Interface\AddOns\Grid\GridFrame.lua:199 SetWidth()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:243 SetWidth()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:355 HideManaBar()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:379 ShowOrHideMB()
11/24 23:03:02.890 Interface\AddOns\GridManaBars\GridManaBars.lua:444
11/24 23:03:02.890 pcall()
11/24 23:03:02.890 Interface\AddOns\BugSack\Libs\AceEvent-2.0\AceEvent-2.0.lua:367
This taint even happens when Grid isn't even showing on screen.
Shouldn't Grid be dormant until you join a group/raid if your solo and have it to only show when in a group/raid?
Having an issue where my characters Center Text & Center Text 2 are being hidden by the mana bar. This does not affect any other party/raid member. Anyone have any suggestions?
Having an issue where my characters Center Text & Center Text 2 are being hidden by the mana bar. This does not affect any other party/raid member. Anyone have any suggestions?
im having the same problem. it doesnt affect anything gameplay-wise but is very annoying to see the text cut off like that.
I also have the issue reported by two previous posters, however in my case it affects everyone in the raidframe. This is a new bug, because I have previously used both Grid and Mana Bars, and the text used to be on top. After recently updating my Grid to newest version, the manabar seems to be on top.
Example before:
And this is now after the update:
As you see I am also using Center Text 2 to display health deficit, so it is kinda annoying.
f.ManaBar:SetValue(100)
f.ManaBar:SetFrameLevel(4) <---delete this one
self:ReAnchor(side)
Hi Julith (and others) - i've been solo-levelling my hunter, and so havent been using grid for a few weeks, so hadnt seen this problem till today.
Originally I copied the FrameLevel from the healthbars, and they changed to (5) recentlyish, however, setting the ManaBars to 5 didnt make any difference, I'll try w/out setting a FrameLevel, and see if it breaks anything else, if not ill commit the change.
I am a new user to both Grid and GridManaBars. After trying it out, I got the following errors and the Mana Bars stopped working.
Error: attempt to index field 'ManaBar' (a nil value)
AddOn: GridManaBars
File: GridManaBars.lua
Line: 141
Count: 1
Also get the following error when i try to hide/show Gridmana:
Error: attempt to index local 'ro' (a nil value)
AddOn: GridManaBars
File: GridManaBars.lua
Line: 296
Count: 5
Is there a newer version of GridManaBars? I am using version 4.
Remove line 420 :
self:ScheduleRepeatingEvent(self.manabar_update, 2, self)
Let me know if it still works as expected - i put that in, so that it would periodically refresh bars, since w/out it, it sometimes missed updates, and would leave bars half full / wrong type etc.
with InCombatLockDown() before changing width or height.
I used to use grid in the past. But I had done some intensive customization, and a small hack.
Having mana bars is a nice addition, (as I had two squares dedicated to mana info) but I would suggest a slightly different implementation.
Instead of putting the bar inside the basic square where is can be covered by corner indicators, why not a 1 - 10 pixel line that appears outside of an user choosen edge? It should probably have it's own background too.
I found grid excellent at providing me with a snap situational awareness, even in pug bgs. Part of the reason is the prioritizing of the right info, and a very clean display. The bars in the original example seem a bit thick, they add clutter and grab too much attention, imo.
Being thiner and outside the square would also eliminate any confusion of being mistaken for health.
It should be and easy change to make the minimum thickness lower, but I think making the bars outside would solve a lot of design issues. That's probably a much harder change, though.
11/15 00:33:52.250 An action was blocked in combat because of taint from Grid - GridLayoutPartyPlayer:SetWidth()
11/15 00:33:52.250 Interface\AddOns\Grid\GridFrame.lua:199 SetWidth()
11/15 00:33:52.250 Interface\AddOns\GridManaBars\GridManaBars.lua:243 SetWidth()
11/15 00:33:52.250 Interface\AddOns\GridManaBars\GridManaBars.lua:355 HideManaBar()
11/15 00:33:52.250 Interface\AddOns\GridManaBars\GridManaBars.lua:379 ShowOrHideMB()
11/15 00:33:52.250 Interface\AddOns\GridManaBars\GridManaBars.lua:444
11/15 00:33:52.250 pcall()
11/15 00:33:52.250 Interface\AddOns\BugSack\Libs\AceEvent-2.0\AceEvent-2.0.lua:367
I am also getting these errors in combat. They happen both while in group/party and while solo (grid hidden).
You have to add two or three times an InCombatLockdown() check before each SetWidth / SetHeight block
Further to this Slouken has posted in the wow forums:
http://forums.worldofwarcraft.com/thread.html?topicId=2518903044&sid=1
I assume this issue is behind whats causing the error.
This taint even happens when Grid isn't even showing on screen.
Shouldn't Grid be dormant until you join a group/raid if your solo and have it to only show when in a group/raid?
Sample of what's happening:
im having the same problem. it doesnt affect anything gameplay-wise but is very annoying to see the text cut off like that.
I use center text 2 to display the health deficit...so it does affect my gameplay a bit.
Example before:
And this is now after the update:
As you see I am also using Center Text 2 to display health deficit, so it is kinda annoying.
Just delete line 315 in GridManaBars.lua:
Hi Julith (and others) - i've been solo-levelling my hunter, and so havent been using grid for a few weeks, so hadnt seen this problem till today.
Originally I copied the FrameLevel from the healthbars, and they changed to (5) recentlyish, however, setting the ManaBars to 5 didnt make any difference, I'll try w/out setting a FrameLevel, and see if it breaks anything else, if not ill commit the change.