I'm using the raiddebuff to show on border. Even though I change all 3 raid statuses to a certain color, it still is displaying as a certain color on some debuffs.
Not sure if this is a bug with Raidebuff or just grid but,
For example when we are wiping, and people have a debuff icon showing, and you release.
The debuff icon stays on everyone after they die too.
Only way to get rid of them that i found is to reloadui.
axxo that's raid rebuff problem. And that is fixed in last version.
stonecow, some defuff has fixed color . I'll try to add a new function that customize color of that debuff.
What is the purpose of splitting up the debuffs into "Primary Icon", "Secondary Icon", and "Stack Text"? Especially with Primary/Secondary, how is it determined which debuffs are "primary" debuffs and which are "secondary"? I just want to see all "raid debuffs" on the same indicator. Specifically, I just want to see everything on the center icon. I don't want any stack text or duration text or corner icon crap. :(
Also, I liked the old menu system that divided up debuffs by boss rather than throwing everything from, say, Black Temple, into one huge list.
primary and secondary icon just has difference of priority. Yes, they can be merged. But some debuff need show on each indicator in same time(like burn and meteor slash of Brutallus).but I respect your suggestion, so I merged every debuff, but I'll make new function that user make new status and can change alert of debuff.
Ps.y ipod touch fix "debuff" to "rebuff".
Well, if you want to allow separation, I guess what you could do would be create two menus. Instead of just "Status > Raid Debuffs" you could have "Status > Raid Debuffs (Primary)" and "Status > Raid Debuffs (Secondary)" and users could enable/disable debuffs for each group individually.
Leaving stackable debuffs hardcoded under "Raid Debuffs (Stack Text)" is fine, as long as those debuffs can also be shown under the general non-text indicators as well; this would allow those who want to see stack counts to see them, and those who want stacking debuffs treated like non-stacking debuffs to see that.
I respect your suggestions. so I'll make the raid debuff's statuses merged one status and the status will show that
Center Icon = normal debuff , Stack Value = stackable debuff, color = normal debuff or stackable debuff(just have one show that,if has more two, u can select normal or stackable for options)
If normal debuff has duration value, it has high priority in Raid Debuff.
I've modified Grid to show debuff stack count at the bottom right corner of center icon.
Center icon now also has a cooldown frame for displaying debuff duration.
If you want to see count down text for the duration, I've also coded a new module GridCooldownText, this is what it looks like:
So to put it into use, I've modified GridStatusRaidDebuff to display durations for:
Deadly Poison(Council)
Parasitic Shadowfiend(Illidan)
Curse of Boundless Agony(Kalecgos)
Burn(Brutallus)
Hmm, I have the feeling that we're at a point where some people prefer the old way (a simple icon without anything else), and others prefer more than one indicator, various border colors, stack counts, duration counts, etc.
Personally I havn't been raiding for the last 2 weeks, so I can't comment on the changes, but I hope that the basic functionality is provided via a simple and understandable menu, and everything else is hidden in an additional "advanced" menu. The goal of Grid is and was to have a fast, reduced UI for raiding (and mostly healers), and any additional option in the config UI can be one too many.
Alternatively I could imagine moving the very basics of the (boss triggered) debuff functionality to the Grid core (but thats decision has to be made by pastamancer and jerry), and having an optional module that provides options such as stack count, duration, etc.
Since recent changes i always get errors when it's supposed to be showing a raid debuff
copied most of em here :\
[2008/05/31 19:08:25-1540-x3]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
GridStatusRaidDebuff-3.0\GridStatusRaidDebuff.lua:915: in function `UpdateUnit'
GridStatusRaidDebuff-3.0\GridStatusRaidDebuff.lua:865: in function `GainedDebuff'
GridStatusRaidDebuff-3.0\GridStatusRaidDebuff.lua:829: in function <...AddOns\GridStatusRaidDebuff\GridStatusRaidDebuff.lua:822>
<in C code>: ?
AceEvent-2.0-66043 (AtlasLoot):298: in function `TriggerEvent'
AceEvent-2.0-66043 (AtlasLoot):910: in function <...\AddOns\AtlasLoot\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>
---
08/05/31 19:08:28-1540-x104]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
Grid-71400\GridStatusHealth.lua:255: in function <Interface\AddOns\Grid\GridStatusHealth.lua:202>
<in C code>: ?
AceEvent-2.0-66043 (AtlasLoot):298: in function `TriggerEvent'
AceEvent-2.0-66043 (AtlasLoot):910: in function <...\AddOns\AtlasLoot\Libs\AceEvent-2.0\AceEvent-2.0.lua:903>
---
[2008/05/31 19:08:25-1540-x6]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
Grid-71400\GridStatusAggro.lua:32: in function `v'
LibBanzai-2.0\LibBanzai-2.0.lua:156: in function <...ace\AddOns\Grid\libs\LibBanzai-2.0\LibBanzai-2.0.lua:128>
---
[2008/05/31 19:08:29-1540-x38]: Grid-71400\GridFrame.lua:632: attempt to compare number with nil
Grid-71400\GridStatusHeals.lua:188: in function `SendIncomingHealsStatus'
Grid-71400\GridStatusHeals.lua:171: in function `UpdateIncomingHeals'
Grid-71400\GridStatusHeals.lua:130: in function `HandleIncomingHeal'
Grid-71400\GridStatusHeals.lua:100: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[5]":4: in function <[string "safecall Dispatcher[5]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[5]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
LibHealComm-3.0\LibHealComm-3.0.lua:1125: in function `?'
LibHealComm-3.0\LibHealComm-3.0.lua:17: in function <...AddOns\Grid\libs\LibHealComm-3.0\LibHealComm-3.0.lua:17>
Hmm, I have the feeling that we're at a point where some people prefer the old way (a simple icon without anything else), and others prefer more than one indicator, various border colors, stack counts, duration counts, etc.
thats true. thats why there is the possibility to make an additional addon. if someone want that additional addon feature use it - if not, do not install it. all the new features that was made to Grid core the last week could be easily done with a separate addon. there was no need to change Grid core.
what i really do not understand: Whitetooth, why do you not announce important Grid changes in the Grid main thread?
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This is definitely not where it should be. It's a status, it belongs into the Status menu and nowhere else.
For example when we are wiping, and people have a debuff icon showing, and you release.
The debuff icon stays on everyone after they die too.
Only way to get rid of them that i found is to reloadui.
stonecow, some defuff has fixed color . I'll try to add a new function that customize color of that debuff.
And I consider that change alert of some debuff(like bloodboil, when stack debuff was gained, player has only the debuff )
Also, I liked the old menu system that divided up debuffs by boss rather than throwing everything from, say, Black Temple, into one huge list.
Ps.y ipod touch fix "debuff" to "rebuff".
Leaving stackable debuffs hardcoded under "Raid Debuffs (Stack Text)" is fine, as long as those debuffs can also be shown under the general non-text indicators as well; this would allow those who want to see stack counts to see them, and those who want stacking debuffs treated like non-stacking debuffs to see that.
I'll agree with Phanx that stackable debuffs should also be able to display as icons alone without a stack count.
Center Icon = normal debuff , Stack Value = stackable debuff, color = normal debuff or stackable debuff(just have one show that,if has more two, u can select normal or stackable for options)
If normal debuff has duration value, it has high priority in Raid Debuff.
Center icon now also has a cooldown frame for displaying debuff duration.
If you want to see count down text for the duration, I've also coded a new module GridCooldownText, this is what it looks like:
So to put it into use, I've modified GridStatusRaidDebuff to display durations for:
Deadly Poison(Council)
Parasitic Shadowfiend(Illidan)
Curse of Boundless Agony(Kalecgos)
Burn(Brutallus)
Grid is lastest version.. first version that grid support duration, it show them, but current is not. I cant find why do that
Phanx, Yes, I support that stack text is optional, but that just consist for debuff showing, I do not support remove stack count.
That must be function of grid
Personally I havn't been raiding for the last 2 weeks, so I can't comment on the changes, but I hope that the basic functionality is provided via a simple and understandable menu, and everything else is hidden in an additional "advanced" menu. The goal of Grid is and was to have a fast, reduced UI for raiding (and mostly healers), and any additional option in the config UI can be one too many.
Alternatively I could imagine moving the very basics of the (boss triggered) debuff functionality to the Grid core (but thats decision has to be made by pastamancer and jerry), and having an optional module that provides options such as stack count, duration, etc.
copied most of em here :\
thats true. thats why there is the possibility to make an additional addon. if someone want that additional addon feature use it - if not, do not install it. all the new features that was made to Grid core the last week could be easily done with a separate addon. there was no need to change Grid core.
what i really do not understand: Whitetooth, why do you not announce important Grid changes in the Grid main thread?