tried out this module and realized there was no German localization.
So I wrote one myself.
Unfortunately it is not complete since I do not know all the debuffs.
Would be nice if this localization could be added to the Addon somehow.
If someone knows the names of the missing debuffs, feel free to post them.
GridStatusRaidDebuff lately pops this error when I try to open grid menu.
I use a 20 height on my grid frame.
FuBarPlugin-2.0-63898:1095: Dewdrop-2.0: args.GridStatus.args.alert_RaidDebuff_24.args.Debuff Counter Menu.args.counterFontSize: "min" must be less than "max"
Ace2\AceLibrary\AceLibrary.lua:122: in function `error'
Dewdrop-2.0-56529 (DewdropLib):2906: in function `Register'
FuBarPlugin-2.0-63898:1095: in function `OpenMenu'
FuBarPlugin-2.0-63898:963: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:961>
FuBar-3.0.52967\FuBar.lua:1212: in function <Interface\AddOns\FuBar\FuBar.lua:1206>
Tablet-2.0-64130 (TabletLib):2542: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2540>
The fix is on line 54 in GridIndicatorDebuffCounter.lua -- I just replace the 10 with a 5 but I'm sure there's a more general fix.
GridRaidDebuff has serious issues atm. It completely fails at showing debuffs for me. Others have problems as well with it ignoring settings.
I'm off to manually adding the debuffs to Grid, it seems more reliable than showing up to a raid blind in regards to debuffs. It has made me aware of debuffs I normally wouldn't see, but I guess I'll just have to add all the debuffs found in GRD :)
GridRaidDebuff has serious issues atm. It completely fails at showing debuffs for me.
The method that GridStatusRaidDebuff use to detect which boss you're fighting is broken in some non-enUS locales (I haven't checked them all).
Mostly, GridStatusRaidDebuff is an excellent idea. It's implementation as it exists now is a mess and waste a lot of processing time for no reason. I have fixed my own copy of a lot of mistakes and inefficiencies, but it still needs a major data format overhaul. I would not suggest using this addon if you care about your framerate in fights.
I would not suggest using this addon if you care about your framerate in fights.
I know many people who rely on this addon in various fights. Its concept is great, but it needs a maintainer, and also some community work to have a more complete list of relevant raid debuffs.
I know many people who rely on this addon in various fights. Its concept is great, but it needs a maintainer, and also some community work to have a more complete list of relevant raid debuffs.
Apart from the debuff stack feature, isn't gridraiddebuff just an addon to remedy lazieness? It doesn't add anything to debuffs, which isn't already in grid, just adds debuffs so that the user doesn't have to do so manually, right?
Apart from the debuff stack feature, isn't gridraiddebuff just an addon to remedy lazieness? It doesn't add anything to debuffs, which isn't already in grid, just adds debuffs so that the user doesn't have to do so manually, right?
Potentially, it can be faster to have a specialised version so that debuff are checked only when it's relevant. If you add fifty debuff names to Grid right now, then whenever one of the raid members gains or lose a debuff, it's name will be checked against the fifty names you registered. GridStatusRaidDebuff should allow to only check a couple or so, just the one you need for the particular fight you're doing.
Potentially, it can be faster to have a specialised version so that debuff are checked only when it's relevant. If you add fifty debuff names to Grid right now, then whenever one of the raid members gains or lose a debuff, it's name will be checked against the fifty names you registered. GridStatusRaidDebuff should allow to only check a couple or so, just the one you need for the particular fight you're doing.
I follow completely. If you could add "sets" of debuffs/buffs to check for depending on what main zone you were in (BT, SSC, TE, MH, SW, etc) then you could reduce the ammount of checks Grid had to do each time someone gains/looses a debuff. Sort of like Bigwigs only loading the specific boss mod instead of the all at once, though I think this would work best on an instance basis, instead of on a boss'.
Soo, who's up to writing this? :D
If I were to rewrite this, what features should it have?
1. an easy way for others to add new auras not only in game but also in SVN - e.g. I could imagine a feature that'll dump all custom auras together with the relevant zone and description into a frame you can copy&paste to the forums (so people without SVN access or knowledge can easily contribute).
2. options to disable/enable auras.
3. display of the number of applications and duration, where available.
4. support for the few battleground auras, such as flags.
Doom Lord Kazzak - Twisted Reflection, Mark of Kazzak
Doomwalker - maybe Sunder Armor
Void Reaver - not a debuff per se, but could be useful to show Orb targets once Blizzard fixes this... may be out of scope, though
Kaz'rogal - Mark of Kaz'rogal
Archimonde - Air Burst
Quote from Pastamancer »
What information do we need to store about each boss (trigger mob name(s))?
Zone, possibly, to shorten the list of boss names to scan through upon engaging one.
Doom Lord Kazzak - Twisted Reflection, Mark of Kazzak
Doomwalker - maybe Sunder Armor
Void Reaver - not a debuff per se, but could be useful to show Orb targets once Blizzard fixes this... may be out of scope, though
Kaz'rogal - Mark of Kaz'rogal
Archimonde - Air Burst
Added, except for Void Reaver Orbs.
Quote from Phanx »
Zone, possibly, to shorten the list of boss names to scan through upon engaging one.
Hard to tell, as there aren't many people actively running all instances. Which is why I suggested to add an option to easily inform ppl here about missing auras
Quote from Pastamancer »
What information do we need to store about each debuff (spellid, dispel type)?
I do think displaying a description is very important, so people can setup their interface without being in combat (or having to lookup the auras on wowhead)
tried out this module and realized there was no German localization.
So I wrote one myself.
Unfortunately it is not complete since I do not know all the debuffs.
Would be nice if this localization could be added to the Addon somehow.
If someone knows the names of the missing debuffs, feel free to post them.
here are some of the missing debuffs, for the german localization.
I'm not sure if all of this names are right.
For the translation I used http://speedydragon.de/ and http://www.wowhead.com.
The Eye,Serpentshrine, Karazhan and Zul'Aman are tested and sould be ok, BT and Hyjal are untestet.
L:RegisterTranslations("deDE", function()
return {
["Raid Debuff"] = "Raid Debuff",
["Trash Mob"] = "Trash Mob",
--Maiden of Virtue
["Holy Fire"] = "Heiliges Feuer",
["Repentance"] = "Bu\195\159e",
--Moroes
["Garrote"] = "Erdrosseln",
["Blind"] = "Blenden",
["Gouge"] = "Solarplexus",
--The Big Bad Wolf
["Red Riding Hood"] = "Rotk\195\164ppchen",
--Terestian Illhoof
["Sacrifice"] = "Opferung",
--Prince Malchezaar
["Enfeeble"] = "Entkr\195\164ften",
-- Trash Mobs : Underbog Colossus
["Serpentshrine Parasite"] = "Parasit des Schlangenschreins" ,
["Rampant Infection"] = "Rasante Infektion",
-- Hydross the Unstable
["Vile Sludge"] = "\195\156bler Schlamm",
["Water Tomb"] = "Wassergrab",
-- Morogrim Tidewalker
["Watery Grave"] = "Nasses Grab",
-- Leotheras the Blind
["Whirlwind"] = "Wirbelwind",
["Insidious Whisper"] = "Heimt\195\188ckisches Gefl\195\188ster",
-- Lady Vashj
["Static Charge"] = "Satische Aufladung",
-- TrashMobs : Crystalcore Mechanic
["Saw Blade"] = "S\195\164geblatt",
-- TrashMobs : Tempest-Smith
["Fragmentation Bomb"] = "Splitterbombe",
["Shell Shock"] = "Kampfneurose" ,
-- High Astromancer Solarian
["Wrath of the Astromancer"] = "Zorn des Astromanten",
-- Kaelthas Sunstrider
["Remote Toy"] = "Ferngesteuertes Spielzeug",
["Mind Control"] = "Gedankenkontrolle",
--Rage Winterchill
["Icebolt"] = "Eisblitz",
["Death and Decay"] = "Tod & Verfall",
--Anetheron
["Carrion Swarm"] = "Aasschwarm",
["Sleep"] = "Einschlafen",
--Azgalor
["Doom"] = "Verdammnis",
["Unquenchable Flames"] = "Feuerregen",
["Howl of Azgalor"] = "Geheul des Azgalor",
--Archimonde
["Doomfire"] = "Verdammnisfeuer",
["Grip of the Legion"] ="W\195\188rgegriff der Legion",
--High Warlord Naj'entus
["Impaling Spine"] = "Aufspie\195\159ender Stachel",
--Teron Gorefiend
["Incinerate"] = "Verbrennen",
["Crushing Shadows"] = "Zerschmetternde Schatten",
["Shadow of Death"] = "Schatten des Todes",
--Gurtogg Bloodboil
["Bloodboil"] = "Siedeblut",
["Acidic Wound"] ="S\195\164urewunde",
["Fel-Acid Breath"] = "Teufelss\195\164ureatem",
["Fel Rage"] = "Teufelswut",
--Reliquary of Souls
["Soul Drain"] ="Seelendieb",
["Deaden"] = "Abstumpfen",
--Shade of Akama
["Debilitating Strike"] = "Entkr\195\164ftender Sto\195\159",
["Debilitating Poison"] = "Entkr\195\164ftigendes Gift",
--Mother Shahraz
["Vile Beam"] = "\195\188bler Strahl",
["Fatal Attraction"] = "Verh\195\164ngnisvolle Aff\195\164re",
--The Illidari Council
["Deadly Poison"] = "T\195\182dliches Gift",
["Divine Wrath"] = "G\195\182ttlicher Zorn",
--Illidan Stormrage
["Parasitic Shadowfiend"] ="Sch\195\164dlicher Schattengeist",
["Dark Barrage"]= "Dunkles Sperrfeuer",
["Shear"]= "Abscheren",
["Agonizing Flames"]= "Peinigende Flammen",
--Nalorakk
["Mangle"] = "Zerfleischen",
--Akil'zon
["Electrical Storm"] = "Elektrischer Sturm",
["Static Disruption"] = "Statische St\195\182rung",
--Jan'alai
["Flame Buffet"] = "Flammenatem",
--Halazzi
["Flame Shock"] = "Flammenschock",
--Hex Lord Malacrass
["Cold Stare"] = "Kaltes Starren",
["Siphon Soul"] = "Seele entziehen",
--Zul'jin
["Grievous Throw"] = "Schrecklicher Wurf",
["Creeping Paralysis"] = "Schleichende Paralyse",
["Claw Rage"] = "Klauenwut",
}
end)
added in "GridStatusRaidDebuff.lua"
["Siphon Soul"] = {
name = L["Siphon Soul"],
enable = true,
owner = BB["Hex Lord Malacrass"],
icon = "Spell_Shadow_SpectralSight",
cf = {}
},
For the Hex Lord Malacrass I have added the debuff "Siphon Soul" to see what class abilitis he could use...
I use a 20 height on my grid frame.
The fix is on line 54 in GridIndicatorDebuffCounter.lua -- I just replace the 10 with a 5 but I'm sure there's a more general fix.
I'm off to manually adding the debuffs to Grid, it seems more reliable than showing up to a raid blind in regards to debuffs. It has made me aware of debuffs I normally wouldn't see, but I guess I'll just have to add all the debuffs found in GRD :)
The method that GridStatusRaidDebuff use to detect which boss you're fighting is broken in some non-enUS locales (I haven't checked them all).
Mostly, GridStatusRaidDebuff is an excellent idea. It's implementation as it exists now is a mess and waste a lot of processing time for no reason. I have fixed my own copy of a lot of mistakes and inefficiencies, but it still needs a major data format overhaul. I would not suggest using this addon if you care about your framerate in fights.
I know many people who rely on this addon in various fights. Its concept is great, but it needs a maintainer, and also some community work to have a more complete list of relevant raid debuffs.
Apart from the debuff stack feature, isn't gridraiddebuff just an addon to remedy lazieness? It doesn't add anything to debuffs, which isn't already in grid, just adds debuffs so that the user doesn't have to do so manually, right?
Potentially, it can be faster to have a specialised version so that debuff are checked only when it's relevant. If you add fifty debuff names to Grid right now, then whenever one of the raid members gains or lose a debuff, it's name will be checked against the fifty names you registered. GridStatusRaidDebuff should allow to only check a couple or so, just the one you need for the particular fight you're doing.
I follow completely. If you could add "sets" of debuffs/buffs to check for depending on what main zone you were in (BT, SSC, TE, MH, SW, etc) then you could reduce the ammount of checks Grid had to do each time someone gains/looses a debuff. Sort of like Bigwigs only loading the specific boss mod instead of the all at once, though I think this would work best on an instance basis, instead of on a boss'.
Soo, who's up to writing this? :D
1. an easy way for others to add new auras not only in game but also in SVN - e.g. I could imagine a feature that'll dump all custom auras together with the relevant zone and description into a frame you can copy&paste to the forums (so people without SVN access or knowledge can easily contribute).
2. options to disable/enable auras.
3. display of the number of applications and duration, where available.
4. support for the few battleground auras, such as flags.
that's all I can come up with for now. :)
What needs to be added?
Which debuffs need special handling (Kalecgos' Curse of Boundless Agony, Brutallus' Burn)?
What information do we need to store about each boss (trigger mob name(s))?
What information do we need to store about each debuff (spellid, dispel type)?
hook it to BigWigs Boss detection as to which Debuffs to turn on/off...
It shouldn't require BigWigs or DBM.
Doom Lord Kazzak - Twisted Reflection, Mark of Kazzak
Doomwalker - maybe Sunder Armor
Void Reaver - not a debuff per se, but could be useful to show Orb targets once Blizzard fixes this... may be out of scope, though
Kaz'rogal - Mark of Kaz'rogal
Archimonde - Air Burst
Zone, possibly, to shorten the list of boss names to scan through upon engaging one.
Added, except for Void Reaver Orbs.
I figured zone was a given.
Hard to tell, as there aren't many people actively running all instances. Which is why I suggested to add an option to easily inform ppl here about missing auras
I do think displaying a description is very important, so people can setup their interface without being in combat (or having to lookup the auras on wowhead)