I've got a question in regards to the mod. I love everything about it thus far, however there is one thing I wish I could change.
When mousing over someone in a raid, it highlights the parts of that person's "box" (the border and the bits of black where there is a health deficiency) to a golden tinge. At least for me it does. When raid healing, such a feature keeps throwing me off in regards to the colors I've got setup for everything else.
Is there a way to disable it from doing anything to the boxes when I mouse over them? If so, how? I've tried dang near everything and have searched Google high and low for an answer with no luck.
I will <3 you forever if someone could help me with this. :)
Remember you have to do this over and over again each time you update Grid. I've tried making a feature request to making the highlight optional, but I think the request got looked over.
If you want to have it a grid-update-resistant, the following addon should do it (just copy and pasted it from another addon I wrote for myself):
GridNoHighlighting.lua:
local AceOO = AceLibrary("AceOO-2.0")
local NoHighlightingFrameClass = AceOO.Class(GridFrame.frameClass)
local _frameClass = nil
if ( not _frameClass ) then
_frameClass = GridFrame.frameClass
GridFrame.frameClass = NoHighlightingFrameClass
end
function NoHighlightingFrameClass.prototype:CreateFrames()
NoHighlightingFrameClass.super.prototype.CreateFrames(self)
self.frame:SetHighlightTexture(nil)
end
GridNoHighlighting.toc
## Interface: 20400
## Title: GridNoHighlighting
## Notes: Disables unit highlighting on mouse over in grid
## Author: <whoever>
## Version: 23
GridNoHighlighting.lua
Remember you have to do this over and over again each time you update Grid. I've tried making a feature request to making the highlight optional, but I think the request got looked over.
No, it didn't get looked over. I'm not speaking for Pastamancer or Jerry, but I'm convinced Grid already has way too many options, and I'm strongly against adding new options, at least until Grid2, in case we'll have a better configuration then. If you'd ask me, I'd even take out many more options, such as making unit frames non-squared, having the health bar grow horizontally, inverting the health bar highlighting etc.
I prefer to have addons that are usable over addons that try to to as configurable as possible. I guess "Apple vs Microsoft" is a good example of that fight of usability versus configurability.
No, it didn't get looked over. I'm not speaking for Pastamancer or Jerry, but I'm convinced Grid already has way too many options, and I'm strongly against adding new options, at least until Grid2, in case we'll have a better configuration then. If you'd ask me, I'd even take out many more options, such as making unit frames non-squared, having the health bar grow horizontally, inverting the health bar highlighting etc.
I prefer to have addons that are usable over addons that try to to as configurable as possible. I guess "Apple vs Microsoft" is a good example of that fight of usability versus configurability.
I'll speak for Pastamancer! Everything that's in an "advanced" menu could be completely removed without affecting the usability of Grid.
I'll speak for Pastamancer! Everything that's in an "advanced" menu could be completely removed without affecting the usability of Grid.
Lol I dont know about that. When I load default grid the size of the frame is smaller then my pinky nail ( yeah I use .64 UI scale ). <3 advanced options :P
Lol I dont know about that. When I load default grid the size of the frame is smaller then my pinky nail ( yeah I use .64 UI scale ). <3 advanced options :P
I'll speak for Pastamancer! Everything that's in an "advanced" menu could be completely removed without affecting the usability of Grid.
I'd find grid less useable without these options. The options are not just cosmetic.
When you're optimizing your interface, things like aspect ratio of the unit frames, padding, direction of healthbar can make a difference in your efficiency and precision.
I worry about visibility/readability of indicators, distance of mouse travel, ease of hitting a target, protection from hitting the wrong target. I would be very sad to see rectangular horizontal health bars go away.
Without the "advanced" options, Grid would be indeed much less usable for me. I have significant astigmatism in both eyes, which means that small dots and thin lines are difficult for me to see clearly at a glance, and certainly don't grab my attention when they appear.
As a result, I find the default frame border width to be too thin, so I scale up the frames to 200% and adjust the height and width downward. Despite the 200% scale, I also need to to increase the size of the corner indicators (also an advanced option), and make the center icon border thicker (advanced option). And because of the 200% scale I need to decrease the font size (advanced option) and make the center icon smaller (advanced option). I also like to change the font face (advanced option) to something cleaner than Friz Quadrata.
In fact, the only advanced options I don't use are the text2 indicator, the bar texture (I actually use Grid's gradient texture everywhere in my UI), and the orientation options.
Me too. And that's why I came up with squared unit frames 18 months ago.
Square is a nice default; however, it isn't always the layout with minimum mouse travel. If you have to make the frames wider for some reason, a wide rectangle will be less mouse travel than square with the same width.
There is a problem with grid's option system for new users, but I don't think the advanced options are large part of that problem. Perhaps removing advanced options would make things more usable for new users, but it would be at the cost of making grid less usable for some advanced users.
No, it didn't get looked over. I'm not speaking for Pastamancer or Jerry, but I'm convinced Grid already has way too many options, and I'm strongly against adding new options, at least until Grid2, in case we'll have a better configuration then. If you'd ask me, I'd even take out many more options, such as making unit frames non-squared, having the health bar grow horizontally, inverting the health bar highlighting etc.
I prefer to have addons that are usable over addons that try to to as configurable as possible. I guess "Apple vs Microsoft" is a good example of that fight of usability versus configurability.
Please don't take this as an offence in any way but I'm extremely glad you're not in charge of the options in Grid since I use Non-square frames, horizontal health bar and invert health bar highlighting :)
I have rectangle formed frames since I find it natural that raid frames are small versions of unit frames which typically always are rectangle as well. I really like customizable addons, so that the addon can be used by as many users as possible who can then fit it to what he/she prefers.
Everyone has different play styles and needs and therefore we need multiple options. Grid is by far _the_ best raid frame mod out there for me, but I wouldn't be able to adapt to it if it weren't for the customizability of it.
Quote from Julith »
If you want to have it a grid-update-resistant, the following addon should do it (just copy and
.....
.....
.....
I prefer to have addons that are usable over addons that try to to as configurable as possible. I guess "Apple vs Microsoft" is a good example of that fight of usability versus configurability.
But "usability vs configurability" doesn't need to be a battle. Especially in the context of a WoW UI addon, configurability often adds usability. You can set up your "perfect defaults", but you can't simply stick your head in the sand and insist that your view of optimal settings are optimal for everyone, or even usable for everyone. Scales and colors that are functional and aesthetically pleasing for you may be totally useless to someone with poor vision, or colorblindness; should they simply not use an otherwise amazing addon because they can't see critical statuses because the tiny dot that works for you is invisible to them, or because they can't tell apart the colors for diffierent statuses?
To turn that around, settings that are optimal for someone with poor vision or colorblindness probably look garishly awful to someone with decent vision and color perception.
As an additional consideration, many people like the various components of their WoW UI to somewhat match. Every author has different tastes, and programs those tastes into his or her addon's defaults. Simple things like being able to change typefaces and textures can go a long way toward making the UI more aesthetically unified, which in turn improves the usability of the UI.
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When mousing over someone in a raid, it highlights the parts of that person's "box" (the border and the bits of black where there is a health deficiency) to a golden tinge. At least for me it does. When raid healing, such a feature keeps throwing me off in regards to the colors I've got setup for everything else.
Is there a way to disable it from doing anything to the boxes when I mouse over them? If so, how? I've tried dang near everything and have searched Google high and low for an answer with no luck.
I will <3 you forever if someone could help me with this. :)
GridNoHighlighting.lua:
GridNoHighlighting.toc
Or use the addon in the zip attached
No, it didn't get looked over. I'm not speaking for Pastamancer or Jerry, but I'm convinced Grid already has way too many options, and I'm strongly against adding new options, at least until Grid2, in case we'll have a better configuration then. If you'd ask me, I'd even take out many more options, such as making unit frames non-squared, having the health bar grow horizontally, inverting the health bar highlighting etc.
I prefer to have addons that are usable over addons that try to to as configurable as possible. I guess "Apple vs Microsoft" is a good example of that fight of usability versus configurability.
I'll speak for Pastamancer! Everything that's in an "advanced" menu could be completely removed without affecting the usability of Grid.
Lol I dont know about that. When I load default grid the size of the frame is smaller then my pinky nail ( yeah I use .64 UI scale ). <3 advanced options :P
Layout scale isn't in the advanced menu :P
I'd find grid less useable without these options. The options are not just cosmetic.
When you're optimizing your interface, things like aspect ratio of the unit frames, padding, direction of healthbar can make a difference in your efficiency and precision.
I worry about visibility/readability of indicators, distance of mouse travel, ease of hitting a target, protection from hitting the wrong target. I would be very sad to see rectangular horizontal health bars go away.
Me too. And that's why I came up with squared unit frames 18 months ago.
As a result, I find the default frame border width to be too thin, so I scale up the frames to 200% and adjust the height and width downward. Despite the 200% scale, I also need to to increase the size of the corner indicators (also an advanced option), and make the center icon border thicker (advanced option). And because of the 200% scale I need to decrease the font size (advanced option) and make the center icon smaller (advanced option). I also like to change the font face (advanced option) to something cleaner than Friz Quadrata.
In fact, the only advanced options I don't use are the text2 indicator, the bar texture (I actually use Grid's gradient texture everywhere in my UI), and the orientation options.
Square is a nice default; however, it isn't always the layout with minimum mouse travel. If you have to make the frames wider for some reason, a wide rectangle will be less mouse travel than square with the same width.
There is a problem with grid's option system for new users, but I don't think the advanced options are large part of that problem. Perhaps removing advanced options would make things more usable for new users, but it would be at the cost of making grid less usable for some advanced users.
Please don't take this as an offence in any way but I'm extremely glad you're not in charge of the options in Grid since I use Non-square frames, horizontal health bar and invert health bar highlighting :)
I have rectangle formed frames since I find it natural that raid frames are small versions of unit frames which typically always are rectangle as well. I really like customizable addons, so that the addon can be used by as many users as possible who can then fit it to what he/she prefers.
Everyone has different play styles and needs and therefore we need multiple options. Grid is by far _the_ best raid frame mod out there for me, but I wouldn't be able to adapt to it if it weren't for the customizability of it.
Thank you very much!
But "usability vs configurability" doesn't need to be a battle. Especially in the context of a WoW UI addon, configurability often adds usability. You can set up your "perfect defaults", but you can't simply stick your head in the sand and insist that your view of optimal settings are optimal for everyone, or even usable for everyone. Scales and colors that are functional and aesthetically pleasing for you may be totally useless to someone with poor vision, or colorblindness; should they simply not use an otherwise amazing addon because they can't see critical statuses because the tiny dot that works for you is invisible to them, or because they can't tell apart the colors for diffierent statuses?
To turn that around, settings that are optimal for someone with poor vision or colorblindness probably look garishly awful to someone with decent vision and color perception.
As an additional consideration, many people like the various components of their WoW UI to somewhat match. Every author has different tastes, and programs those tastes into his or her addon's defaults. Simple things like being able to change typefaces and textures can go a long way toward making the UI more aesthetically unified, which in turn improves the usability of the UI.