Any chance for prioritising my own debuffs on targets, so I see them first? I find it hard to see my own when there are 30 more on the target, but I still want to see the debuffs of everyone.
I'm having a problem with the scale of indicators in SuF. I know it used to be possible to change the scale of indicators (such as the pvp indicator) in older versions, but I can not seem to find it in the latest version.
Am I missing something, or was indicator scale taken away, or am I just an idiot and not looking hard enough?
Edit: Found it, I didn't have the Advanced options checked.
Sorry if this has been asked before but I didn't find on the thread..
First of all congratulations for the addon, it's fantastic.. I only have a "small" problem: I really wanted the original Paladin power bar and the Warlock soul shards to show..
If I uncheck both at the "player -> widget" the paladin power turns into small dots at my health bar and the warlock just appear 3 soul shard icons clumped in my bar..
Is there any way I can use the original blizzard bars for these?
If I can make another suggestion, can you make party bars borders turn red and blink on aggro? I know the health bars can go red but DK bars are red and It really helps if the borders just glow red..
I have a question about framestrata. I use LoseControl which display aura on portrait for CCs stun etcetc. But with SUF LoseControl is displayed under the SUF frame. On pitbull there was an option to specify which strata the addon use, but I cannot find this on SUF.
Is there any way to set it (at least for portrait) ?
Thanks!
Hello, I would like to Know if is posible to remove the buffs (char) clicking with the mouse rigth button. Sorry for my bad English. And congratulations for to take SUF and also for bartender its rock?
Okay so as I really want to have bigger hilighted stealable buff on my target I manage to see the code and try to get it work.
It seems that you already support special border color for stealable buff iirc :
local function scan(parent, frame, type, config, filter)
(...)
local name, rank, texture, count, auraType, duration, endTime, caster, isStealable = UnitAura(frame.parent.unit, index, filter)
[B]-- Show debuff border, or a special colored border if it's stealable[/B]
local button = frame.buttons[frame.totalAuras]
if( isStealable and not isFriendly and not ShadowUF.db.profile.auras.disableColor ) then
button.border:SetVertexColor(stealableColor.r, stealableColor.g, stealableColor.b)
(...)
I assume that UnitAura is an API method (sorry I don't know anything about lua nor wow API) so iStealable should be true if the current aura is stealable.
In fact I haven't seen that the border was in special color for stealable buff as there are quite little on my config. Anyways, my goal is to have them bigger then others (as for own auras that are bigger). I think making them bigger should automatically put them in first position thanks to positionAllButtons method.
It seems to be quite easy to obtain that :
-- Enlarge stealable auras
if( isStealable and not isFriendly ) then
button.isSelfScaled = true
button:SetScale(config.selfScale)
else
button.isSelfScaled = nil
button:SetScale(1)
end
This should do the tricks ?
edit : okay so i just test it and it works, but the buff is not in first position. Also, I've tried to add a checkbox on the config file but get an error at opening (Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.units.args.arenatarget.args.auras.args.debuffs.args.enlargeStealable.name: expected a string or funcref, got 'nil'). I guess I'm too bad with lua/ace3 ^^
here is the code :
-- Enlarge our own auras // Enlarge stealable auras
if( config.enlargeSelf and playerUnits[caster] ) then
button.isSelfScaled = true
button:SetScale(config.selfScale)
elseif( isStealable and not isFriendly ) then
button.isSelfScaled = true
button:SetScale(config.selfScale)
else
button.isSelfScaled = nil
button:SetScale(1)
end
Changed in scan and updateTemporaryEnchant method (even if i'm not sure a temporary enchant should be stealable ? ). I tried to add a config.enlargeStealable and config.stealableScale but don't get it to work.
Also change border color to yellow, more visible then white. All I need now if find a way to put it on first position.
1- I am unable to click off certain auras. For example, I am currently a snowman and have no way to remove the buff since they are not right click removable on SUF.
2-It is somewhat frustrating that I cannot fit entire name text in my target frame. Am I doing something wrong? I would like to be able to see entire names when I tab target.
I'm sorry if this was posted, I did a search on the thread but nothing came up. I have noticed one minor, but annoying to be bug. The male worgen 3d models don't show up correctly in the targeting window or the character window. The mod stuffs the entire model in the 3d box instead of just the face like all of the other models.
Anyway, I just thought i would bring it to attention.
1- I am unable to click off certain auras. For example, I am currently a snowman and have no way to remove the buff since they are not right click removable on SUF.
<snip>
Blizzard made aura frames protected, so in most cases you cannot right click to turn them off anymore.
Is there any way to add "raid target" as an option?
You have party target but no raid target. In raids I like to make sure that everyone is attacking the the correct target, and not having raid targets means i have to use another addon that adds who is targeting mob to tooltip - just not as fast to use.
Is there any way to add "raid target" as an option?
It would either have to be limited to a few targets (and then how do you choose which to show), or it could be a growable stack of frames but not clickable. IMHO, the first seems incomplete, and the second seems counter to what a unitframes addon should do.
and not having raid targets means i have to use another addon that adds who is targeting mob to tooltip - just not as fast to use.
You might try MagicTargets. It does the growable-stack-of-frames thing. The author ships a bunch of redundant and somewhat wasteful libraries with it, but the presentation is pretty nice and the functionality is very good.
I like the new player powerbar for cho'gall but the original is still showing as well.
Is there any way to only see the suf bar without the use of macros? I couldn't see any setting other than turning it on.
hello, i have been trying to find a way to color the hp bar as a static color say black/gray or any color but then have the background of just the hp bar be colored by class/any color, is there a way to do this? any help world be great.
thanks
Any chance for prioritising my own debuffs on targets, so I see them first? I find it hard to see my own when there are 30 more on the target, but I still want to see the debuffs of everyone.
I had opened a ticket for some weeks now : http://www.wowace.com/addons/shadowed-unit-frames/tickets/185-highlight-stealable-buff-on-target-focus-for-mage/
Just wanna know if it's doable or not ? It's pretty much mandatory for me as arena S9 began.
Thanks !
Am I missing something, or was indicator scale taken away, or am I just an idiot and not looking hard enough?
Edit: Found it, I didn't have the Advanced options checked.
The issue now, I can't right click to remove the buffs beneath my player frame is there a way enabling that.
Thats not possible because Blizzard doesn't want it.
First of all congratulations for the addon, it's fantastic.. I only have a "small" problem: I really wanted the original Paladin power bar and the Warlock soul shards to show..
If I uncheck both at the "player -> widget" the paladin power turns into small dots at my health bar and the warlock just appear 3 soul shard icons clumped in my bar..
Is there any way I can use the original blizzard bars for these?
If I can make another suggestion, can you make party bars borders turn red and blink on aggro? I know the health bars can go red but DK bars are red and It really helps if the borders just glow red..
Thanks
Is there any way to set it (at least for portrait) ?
Thanks!
thanks
It seems that you already support special border color for stealable buff iirc :
I assume that UnitAura is an API method (sorry I don't know anything about lua nor wow API) so iStealable should be true if the current aura is stealable.
In fact I haven't seen that the border was in special color for stealable buff as there are quite little on my config. Anyways, my goal is to have them bigger then others (as for own auras that are bigger). I think making them bigger should automatically put them in first position thanks to positionAllButtons method.
It seems to be quite easy to obtain that :
This should do the tricks ?
edit : okay so i just test it and it works, but the buff is not in first position. Also, I've tried to add a checkbox on the config file but get an error at opening (Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.units.args.arenatarget.args.auras.args.debuffs.args.enlargeStealable.name: expected a string or funcref, got 'nil'). I guess I'm too bad with lua/ace3 ^^
here is the code :
Changed in scan and updateTemporaryEnchant method (even if i'm not sure a temporary enchant should be stealable ? ). I tried to add a config.enlargeStealable and config.stealableScale but don't get it to work.
Also change border color to yellow, more visible then white. All I need now if find a way to put it on first position.
Am i missing a setting somewhere?
1- I am unable to click off certain auras. For example, I am currently a snowman and have no way to remove the buff since they are not right click removable on SUF.
2-It is somewhat frustrating that I cannot fit entire name text in my target frame. Am I doing something wrong? I would like to be able to see entire names when I tab target.
Anyway, I just thought i would bring it to attention.
Thanks.
Blizzard made aura frames protected, so in most cases you cannot right click to turn them off anymore.
You have party target but no raid target. In raids I like to make sure that everyone is attacking the the correct target, and not having raid targets means i have to use another addon that adds who is targeting mob to tooltip - just not as fast to use.
It would either have to be limited to a few targets (and then how do you choose which to show), or it could be a growable stack of frames but not clickable. IMHO, the first seems incomplete, and the second seems counter to what a unitframes addon should do.
You might try MagicTargets. It does the growable-stack-of-frames thing. The author ships a bunch of redundant and somewhat wasteful libraries with it, but the presentation is pretty nice and the functionality is very good.
Is there any way to only see the suf bar without the use of macros? I couldn't see any setting other than turning it on.
thanks