Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value) Time: 06/29/17 20:18:17 Count: 3 Stack: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)Interface\SharedXML\SharedBasicControls.lua:204: in function `origErrorHandler' ...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:317: in function <...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:300> [C]: ? ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: in function `PositionBar' ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:146: in function `?' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:209: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206>
Locals: errorMessage = "...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)" DisplayMessageInternal = <function> defined @Interface\SharedXML\SharedBasicControls.lua:187 MESSAGE_TYPE_ERROR = 0
Is there any way to show both party and raid frames in 5-man instances, without actually converting to a raid? The "show party as raid" option disables the normal party frames, and I'd like to keep them active.
Getting errors (lots) when locking/ unlocking, since the last update.
Message: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil) Time: 01/24/18 01:09:07 Count: 18 Stack: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil) [C]: ? [C]: ? Interface\FrameXML\RestrictedExecution.lua:431: in function <Interface\FrameXML\RestrictedExecution.lua:420> (tail call): ? Interface\FrameXML\SecureGroupHeaders.lua:209: in function <Interface\FrameXML\SecureGroupHeaders.lua:123> Interface\FrameXML\SecureGroupHeaders.lua:399: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureGroupHeaders.lua:71: in function <Interface\FrameXML\SecureGroupHeaders.lua:66> [C]: in function `SetAttribute' ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:258: in function `Enable' ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:466: in function `Update' Interface\AddOns\ShadowedUF_Options\config.lua:710: in function <Interface\AddOns\ShadowedUF_Options\config.lua:708> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:818: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:639> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...\AddOns\Prat-3.0_Libraries\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>
First of all thank you very much for your effort for maintaining all of your addons!
I don't know if this is the right place for feature requests but I would like to ask for an aura indicator enhancement:
I am currently using Pitbull and an additional module called Pitbull Aurabars. I really like the way how the auras especially buffs are shown as bars on the unitframes compared to squares or other icon-like indicators in other unitframe addons. Is there a possibility to enhance the aura indicator module for creating indicators to be shown as bars or change the colors for existing bars or so in a more flexible way like e.g. Grid2 does?
Also adding the possibility for spell-icons and animations when buffs are applied or coloring unitframes when the players are affected by an aoe buff would be a huge improvement for the visibility especially in a raid or party environment for a healing class.
The attached screenshot shows an example on my resto-druid: There is a bar aligned:top on the player unitframe which shows the duration of Rejuvenation.
Thanks very much indeed for keeping this addon working, IMO it's the best one you can use for managing unit frames!
Now what I want to do is a bit unorthodox I think but anyway, since Legion (actually much earlier) players HP amounts are counted in thousands and millions. And I feel like while adding k or m to shorten the number is great, I also feel it's kind of unnecessary because damage is also done in equal amounts and what we could do is to denominate everything by 1000, e.g. 470,000 HP is to be displayed not as 470.0k or 470k but as 470. 5,635,213 HP to be dispayed as 5,635 (I don't care much about correct rounding rules, I think it's negligible).
So basically I want to remove last 3 numbers from any amount of HP and if (for low-lvl mobs/players) HP amount is less than 1k, then just show 1 (or even show nothing, not really matters).
I reckon it should be relatively easy to manually change some values in the code but I sweeped content of files inside the addon folder and didn't find what I'd think I'm looking for. After all I'm not a coder! =) So asking for your help - do you think what I want is indeed easily achievable? If so what do I change, where and how? All at my own risk of course!
Love the addon, However I have issues with the cast bar, as the next cast will dissapear from the cast bar if your press it more then once.
For example if you press 4, twice in a quick succesion, you will still cast the spell, but the cast bar wont show it, any fixes for this or? I got the newest version.
[EDIT] Addon 'BigDebuffs' was causing this, now disabled :)
Hi Team,
I've recently configured my SUF. I've noticed on my Party Frames, i'm getting other classes defensive auras shown, enlarged - i've circled these in red in the screenshot.
I'm looking to remove this, so I only see my own buff auras, which appear underneath the unit frame itself.
Any advice on where I can find this setting to de-activate? I've searched all over with no joy.
So i am using the SUF on my Enhancement Shaman. Currently, i have the Player frame with a bar for my HP and a second one for my power (maelstrom). I wanted to edit the power bar in a way that would display the current/maximum maelstrom on the right and my secondary resscource (mana) in percent on the left side. However, i can find only text tags which display my secondary ressource as whole numbers. Am I missing the right text tag or would i need to create a custom tag using lua code, which present my secondary ressource in percent?
I'm wondering if it'd be possible to make range a criterion for sorting frames withing raid frames. I play pvp, and have out of range raid frames set to 0% alpha, so I can only see frames of people in range. If there are e.g. 5 people in range, they're often in group 3,5 etc., which means their frames are far away from the center of my screen, and they are just random spots within the raid frames area - I would like to place everybody that's atm in range primarily in 1st group, and then in 2nd, end so on, grouped together, all frames next to each other.
I realise it might not be possible, still - if anyone got any ideas, just a smallest, general tip for where I should go with lua would be greatly appreciated. I thought if class can be a criterion for group sorting, maybe this would also be somehow possible. Thanks in advance!
I'm using the range checker as a Blood Death Knight but I have no skills to use on allies. Therefore, all my FRIENDLY unit frames are ALWAYS transparent. With a healing class, because I can use a spell on my friendlies once I am in range, I see their unit frame opaque. Works fine with enemies obviously, because I can cast spells on them.
1x [ADDON_ACTION_BLOCKED] AddOn 'ShadowedUnitFrames' tried to call the protected function 'SUFHeaderpartyUnitButton1:SetAttribute()'. !BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519> [C]: in function `SetAttribute' ShadowedUnitFrames\modules\units.lua:540: in function <ShadowedUnitFrames\modules\units.lua:435> [C]: ? [C]: in function `SetAttribute' FrameXML\SecureGroupHeaders.lua:203: in function <FrameXML\SecureGroupHeaders.lua:123> FrameXML\SecureGroupHeaders.lua:488: in function `SecureGroupHeader_Update' FrameXML\SecureGroupHeaders.lua:62: in function <FrameXML\SecureGroupHeaders.lua:60>
Hey you can show lvl if you go into Player/Target>Text/Tags> "Scroll down to Classifications" Toggle "Level". Obviously if u want LvL to be shown first is has to be first in line.
getting some weird error since last update
Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)
Time: 06/29/17 20:18:17
Count: 3
Stack: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)Interface\SharedXML\SharedBasicControls.lua:204: in function `origErrorHandler'
...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:317: in function <...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:300>
[C]: ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: in function `PositionBar'
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:146: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:209: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206>
Locals: errorMessage = "...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)"
DisplayMessageInternal = <function> defined @Interface\SharedXML\SharedBasicControls.lua:187
MESSAGE_TYPE_ERROR = 0
Is there any way to show both party and raid frames in 5-man instances, without actually converting to a raid? The "show party as raid" option disables the normal party frames, and I'd like to keep them active.
Hello!
I am trying to change colour on my raid frames using shadowed unit frames addon.
I dont want to have the raid frames class coloured but instead i want to see all of the black with class coloured names or smtg.
How can i do this?
Thank you :)
Getting errors (lots) when locking/ unlocking, since the last update.
Message: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil)
Time: 01/24/18 01:09:07
Count: 18
Stack: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil)
[C]: ?
[C]: ?
Interface\FrameXML\RestrictedExecution.lua:431: in function <Interface\FrameXML\RestrictedExecution.lua:420>
(tail call): ?
Interface\FrameXML\SecureGroupHeaders.lua:209: in function <Interface\FrameXML\SecureGroupHeaders.lua:123>
Interface\FrameXML\SecureGroupHeaders.lua:399: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:71: in function <Interface\FrameXML\SecureGroupHeaders.lua:66>
[C]: in function `SetAttribute'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:258: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:466: in function `Update'
Interface\AddOns\ShadowedUF_Options\config.lua:710: in function <Interface\AddOns\ShadowedUF_Options\config.lua:708>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:818: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:639>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...\AddOns\Prat-3.0_Libraries\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>
Locals:
Hi Nevcairiel,
First of all thank you very much for your effort for maintaining all of your addons!
I don't know if this is the right place for feature requests but I would like to ask for an aura indicator enhancement:
I am currently using Pitbull and an additional module called Pitbull Aurabars. I really like the way how the auras especially buffs are shown as bars on the unitframes compared to squares or other icon-like indicators in other unitframe addons.
Is there a possibility to enhance the aura indicator module for creating indicators to be shown as bars or change the colors for existing bars or so in a more flexible way like e.g. Grid2 does?
Also adding the possibility for spell-icons and animations when buffs are applied or coloring unitframes when the players are affected by an aoe buff would be a huge improvement for the visibility especially in a raid or party environment for a healing class.
The attached screenshot shows an example on my resto-druid: There is a bar aligned:top on the player unitframe which shows the duration of Rejuvenation.
Thank you very much in advance.
Bests,
stamic
Nevcairiel hi!
Thanks very much indeed for keeping this addon working, IMO it's the best one you can use for managing unit frames!
Now what I want to do is a bit unorthodox I think but anyway, since Legion (actually much earlier) players HP amounts are counted in thousands and millions. And I feel like while adding k or m to shorten the number is great, I also feel it's kind of unnecessary because damage is also done in equal amounts and what we could do is to denominate everything by 1000, e.g. 470,000 HP is to be displayed not as 470.0k or 470k but as 470. 5,635,213 HP to be dispayed as 5,635 (I don't care much about correct rounding rules, I think it's negligible).
So basically I want to remove last 3 numbers from any amount of HP and if (for low-lvl mobs/players) HP amount is less than 1k, then just show 1 (or even show nothing, not really matters).
I reckon it should be relatively easy to manually change some values in the code but I sweeped content of files inside the addon folder and didn't find what I'd think I'm looking for. After all I'm not a coder! =) So asking for your help - do you think what I want is indeed easily achievable? If so what do I change, where and how? All at my own risk of course!
In advance I greatly appreciate you help!
Love the addon, However I have issues with the cast bar, as the next cast will dissapear from the cast bar if your press it more then once.
For example if you press 4, twice in a quick succesion, you will still cast the spell, but the cast bar wont show it, any fixes for this or? I got the newest version.
[EDIT] Addon 'BigDebuffs' was causing this, now disabled :)
Hi Team,
I've recently configured my SUF. I've noticed on my Party Frames, i'm getting other classes defensive auras shown, enlarged - i've circled these in red in the screenshot.
I'm looking to remove this, so I only see my own buff auras, which appear underneath the unit frame itself.
Any advice on where I can find this setting to de-activate? I've searched all over with no joy.
Hello!
So i am using the SUF on my Enhancement Shaman. Currently, i have the Player frame with a bar for my HP and a second one for my power (maelstrom). I wanted to edit the power bar in a way that would display the current/maximum maelstrom on the right and my secondary resscource (mana) in percent on the left side. However, i can find only text tags which display my secondary ressource as whole numbers. Am I missing the right text tag or would i need to create a custom tag using lua code, which present my secondary ressource in percent?
Hi,
I'm wondering if it'd be possible to make range a criterion for sorting frames withing raid frames. I play pvp, and have out of range raid frames set to 0% alpha, so I can only see frames of people in range. If there are e.g. 5 people in range, they're often in group 3,5 etc., which means their frames are far away from the center of my screen, and they are just random spots within the raid frames area - I would like to place everybody that's atm in range primarily in 1st group, and then in 2nd, end so on, grouped together, all frames next to each other.
I realise it might not be possible, still - if anyone got any ideas, just a smallest, general tip for where I should go with lua would be greatly appreciated. I thought if class can be a criterion for group sorting, maybe this would also be somehow possible.
Thanks in advance!
Hi,
Love your addon. Thanks so much for taking it over.
Is there anyway to reset the position of the options frame that comes up when I type /suf. I idiotically dragged it too high somehow.
Thanks in advance.
Hi,
the Position and Map symbol on minimap is missing with this frames.
I'm using the range checker as a Blood Death Knight but I have no skills to use on allies. Therefore, all my FRIENDLY unit frames are ALWAYS transparent. With a healing class, because I can use a spell on my friendlies once I am in range, I see their unit frame opaque. Works fine with enemies obviously, because I can cast spells on them.
How do I circumvent this?
v4.2.1
1x [ADDON_ACTION_BLOCKED] AddOn 'ShadowedUnitFrames' tried to call the protected function 'SUFHeaderpartyUnitButton1:SetAttribute()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `SetAttribute'
ShadowedUnitFrames\modules\units.lua:540: in function <ShadowedUnitFrames\modules\units.lua:435>
[C]: ?
[C]: in function `SetAttribute'
FrameXML\SecureGroupHeaders.lua:203: in function <FrameXML\SecureGroupHeaders.lua:123>
FrameXML\SecureGroupHeaders.lua:488: in function `SecureGroupHeader_Update'
FrameXML\SecureGroupHeaders.lua:62: in function <FrameXML\SecureGroupHeaders.lua:60>
Locals:
InCombatSkipped
Edit: Nvm i found the invert color option, keep up the great work!
Hi. Sorry if I'm being stupid but is there no way in this addon to show the Level of myself and my target? And also an XP bar?
If theres an option to enable this I cant find it, help! :)
In reply to Forge_User_91116605:
I would like to add some artwork to my unit frames. Parenting to SUFUnitplayer doesn't seem to work. Can you help?
I would like to see the artefact power?
is there a way please to show like xp also the azerite power for the neck ?