Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value) Time: 06/29/17 20:18:17 Count: 3 Stack: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)Interface\SharedXML\SharedBasicControls.lua:204: in function `origErrorHandler' ...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:317: in function <...rface\AddOns\TradeSkillMaster\Debug\ErrorHandler.lua:300> [C]: ? ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: in function `PositionBar' ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:146: in function `?' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:209: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206>
Locals: errorMessage = "...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:119: attempt to perform arithmetic on field 'healthSize' (a nil value)" DisplayMessageInternal = <function> defined @Interface\SharedXML\SharedBasicControls.lua:187 MESSAGE_TYPE_ERROR = 0
Is there any way to show both party and raid frames in 5-man instances, without actually converting to a raid? The "show party as raid" option disables the normal party frames, and I'd like to keep them active.
Getting errors (lots) when locking/ unlocking, since the last update.
Message: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil) Time: 01/24/18 01:09:07 Count: 18 Stack: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: [string "RegisterStateDriver(self, 'vehicleui', ('[t..."]:1: bad argument #1 to 'format' (string expected, got nil) [C]: ? [C]: ? Interface\FrameXML\RestrictedExecution.lua:431: in function <Interface\FrameXML\RestrictedExecution.lua:420> (tail call): ? Interface\FrameXML\SecureGroupHeaders.lua:209: in function <Interface\FrameXML\SecureGroupHeaders.lua:123> Interface\FrameXML\SecureGroupHeaders.lua:399: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureGroupHeaders.lua:71: in function <Interface\FrameXML\SecureGroupHeaders.lua:66> [C]: in function `SetAttribute' ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:258: in function `Enable' ...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:466: in function `Update' Interface\AddOns\ShadowedUF_Options\config.lua:710: in function <Interface\AddOns\ShadowedUF_Options\config.lua:708> (tail call): ? [C]: ? [string "safecall Dispatcher"]:9: in function <[string "safecall Dispatcher"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:818: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:639> (tail call): ? [C]: ? [string "safecall Dispatcher"]:9: in function <[string "safecall Dispatcher"]:5> (tail call): ? ...\AddOns\Prat-3.0_Libraries\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>
First of all thank you very much for your effort for maintaining all of your addons!
I don't know if this is the right place for feature requests but I would like to ask for an aura indicator enhancement:
I am currently using Pitbull and an additional module called Pitbull Aurabars. I really like the way how the auras especially buffs are shown as bars on the unitframes compared to squares or other icon-like indicators in other unitframe addons. Is there a possibility to enhance the aura indicator module for creating indicators to be shown as bars or change the colors for existing bars or so in a more flexible way like e.g. Grid2 does?
Also adding the possibility for spell-icons and animations when buffs are applied or coloring unitframes when the players are affected by an aoe buff would be a huge improvement for the visibility especially in a raid or party environment for a healing class.
The attached screenshot shows an example on my resto-druid: There is a bar aligned:top on the player unitframe which shows the duration of Rejuvenation.
Thanks very much indeed for keeping this addon working, IMO it's the best one you can use for managing unit frames!
Now what I want to do is a bit unorthodox I think but anyway, since Legion (actually much earlier) players HP amounts are counted in thousands and millions. And I feel like while adding k or m to shorten the number is great, I also feel it's kind of unnecessary because damage is also done in equal amounts and what we could do is to denominate everything by 1000, e.g. 470,000 HP is to be displayed not as 470.0k or 470k but as 470. 5,635,213 HP to be dispayed as 5,635 (I don't care much about correct rounding rules, I think it's negligible).
So basically I want to remove last 3 numbers from any amount of HP and if (for low-lvl mobs/players) HP amount is less than 1k, then just show 1 (or even show nothing, not really matters).
I reckon it should be relatively easy to manually change some values in the code but I sweeped content of files inside the addon folder and didn't find what I'd think I'm looking for. After all I'm not a coder! =) So asking for your help - do you think what I want is indeed easily achievable? If so what do I change, where and how? All at my own risk of course!
So i am using the SUF on my Enhancement Shaman. Currently, i have the Player frame with a bar for my HP and a second one for my power (maelstrom). I wanted to edit the power bar in a way that would display the current/maximum maelstrom on the right and my secondary resscource (mana) in percent on the left side. However, i can find only text tags which display my secondary ressource as whole numbers. Am I missing the right text tag or would i need to create a custom tag using lua code, which present my secondary ressource in percent?
I'm wondering if it'd be possible to make range a criterion for sorting frames withing raid frames. I play pvp, and have out of range raid frames set to 0% alpha, so I can only see frames of people in range. If there are e.g. 5 people in range, they're often in group 3,5 etc., which means their frames are far away from the center of my screen, and they are just random spots within the raid frames area - I would like to place everybody that's atm in range primarily in 1st group, and then in 2nd, end so on, grouped together, all frames next to each other.
I realise it might not be possible, still - if anyone got any ideas, just a smallest, general tip for where I should go with lua would be greatly appreciated. I thought if class can be a criterion for group sorting, maybe this would also be somehow possible. Thanks in advance!
I'm using the range checker as a Blood Death Knight but I have no skills to use on allies. Therefore, all my FRIENDLY unit frames are ALWAYS transparent. With a healing class, because I can use a spell on my friendlies once I am in range, I see their unit frame opaque. Works fine with enemies obviously, because I can cast spells on them.
1x [ADDON_ACTION_BLOCKED] AddOn 'ShadowedUnitFrames' tried to call the protected function 'SUFHeaderpartyUnitButton1:SetAttribute()'. !BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519> [C]: in function `SetAttribute' ShadowedUnitFrames\modules\units.lua:540: in function <ShadowedUnitFrames\modules\units.lua:435> [C]: ? [C]: in function `SetAttribute' FrameXML\SecureGroupHeaders.lua:203: in function <FrameXML\SecureGroupHeaders.lua:123> FrameXML\SecureGroupHeaders.lua:488: in function `SecureGroupHeader_Update' FrameXML\SecureGroupHeaders.lua:62: in function <FrameXML\SecureGroupHeaders.lua:60>