Until you create a new profile that option is empty. I setup everything without knowing this and I'm trying to find a way to either copy the default setup or use it for other characters.
That's intentional, since the "copy from" feature copies from the chosen profile to the currently used profile, overwriting whatever settings the current profile had. If you're currently using Profile A, and no other profiles exist, you can't very well copy Profile A to itself.
The solution is simply to create a new profile with the desired name, and then copy from the Default profile.
I created a new profile on another character and it's not visible when I log onto a different one.
Are your characters are on different WoW accounts? The game saves addon data on a per-account basis. If you want to share addon data between accounts, you'll have to manually copy the files, or set up a symlink to point the second account's top-level SavedVariables folder to the first account's. (However, the symlink option is not good if you play on both accounts at the same time, since they will overwrite each other and you'll lose data.)
I've been using SUF for quite a while now, but there is something that I can't setup properly. Is there away for SUF to show ONLY dispellable buffs on a target? I know you can choose to enlarge them, but there are still ton of buffs/procs that are irrelevant, and you can't even set by how much you want to enlarge them :( I know you can setup filters, but that seems like a lot of work to do for something that is already partially working (the game knows what buffs are dispellable).
When I fight Ko'ragh, the sixth boss in Highmaul, I get a huge FPS drop. I can barely see what's going on in the fight. However this only happens when the boss is active. When he goes in the shield to recharge everything is fine. Here is the error I get :
Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: attempt to perform arithmetic on field 'healthSize' (a nil value)
Time: 12/23/14 16:00:34
Count: 1
Stack: [C]: ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: in function `PositionBar'
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:141: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:36: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:387: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:225: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:222>
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:513: in function `handler'
Interface\FrameXML\SecureTemplates.lua:649: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:689: in function <Interface\FrameXML\SecureTemplates.lua:681>
When I fight Ko'ragh, the sixth boss in Highmaul, I get a huge FPS drop. I can barely see what's going on in the fight. However this only happens when the boss is active. When he goes in the shield to recharge everything is fine. Here is the error I get :
Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: attempt to perform arithmetic on field 'healthSize' (a nil value)
Time: 12/23/14 16:00:34
Count: 1
Stack: [C]: ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: in function `PositionBar'
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:141: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:36: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:387: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:225: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:222>
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:513: in function `handler'
Interface\FrameXML\SecureTemplates.lua:649: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:689: in function <Interface\FrameXML\SecureTemplates.lua:681>
I get the EXACT same error. If I deselect the boss and keep hitting escape to deselect him my FPS comes back. I think it has to do with his shield.
Disable incoming heals and absorbs on the boss unit frames. I'll take a look at it in a few days when I'm doing Ko'ragh. Might be a Blizzard issue with event spam
I just noticed that the latest alpha, v4.0.7-5-g77c3a79, has a line in its changelog about fixing combo point bars. (Actually the same line is in a few changelogs, something about how Git+Wowace accumulates entries? Dunno.)
With this version, the same behavior persists, including the incorrect colors and reuse of the same bar for both normal and anticipation points.
Bug still present with yesterday's alpha, v4.0.8-4-gb04843b. Also a slightly odd new behavior, in that the combo point blocks only stay for a short time until the total points "overflow" into Anticipation points, after which the bar remains full. That is,
0 points, attack -> 2 points, briefly
2 points returns to 0
attack -> 3 points, briefly
3 points returns to 0
eventually build to 5 combo points plus 1 Anticipation point
combo bar stays full, Anticipation bar remains empty
sUF isn't set up to look at anything other than the builtin unit types ("player", "target", "party1" through "party4", etc). If Blizzard adds "bodyguard" someday than 90% of the existing code will Just Work, and the remaining 10% will be easy to do given sUF's existing framework for exactly that purpose.
Without that, you might write a sUF plugin to kludge in lots of bodyguard-specific workarounds, but it's not going to be pretty.
Every time I go to config it, it freezes and crashes my game... Is this a known problem? I've reinstalled the addon and still does it when I do anything to change the appearance of my frames... Please help1
I am having an issue with SUF. Anytime I try to disable the portrait on the Player module for this addon it crashes WoW. Is there a work around because right now I can't even play the game because it constantly crashes my game every single time I login.
sUF isn't set up to look at anything other than the builtin unit types ("player", "target", "party1" through "party4", etc). If Blizzard adds "bodyguard" someday than 90% of the existing code will Just Work, and the remaining 10% will be easy to do given sUF's existing framework for exactly that purpose.
Without that, you might write a sUF plugin to kludge in lots of bodyguard-specific workarounds, but it's not going to be pretty.
Fair enough then.
Considering that Blizz have said that Garrisons may be a WoD thing only, I'd say we have 2 chances of that: Buckley's and none.
I'm having a problem showing Debuff timers on my target's frame.
I have OmniCC and SUF up to date.
In the Unit Config of Target, I have Auras < Debuffs < Display < Cooldown Rings for < All Auras. That is checked and I even tried "Your Auras" as well but no luck. :(
This may have been mentioned before but I'm too lazy to search through the previous pages, so apologies. As a druid running on DiretctX9, whenever I switch forms there's a moment during the shift where, from what I can tell, my frames reset. It's not permanent and lasts for less than half a second, but it can be distracting regardless.
While it happens on DirectX9, it doesn't happen on 11 (however, I cannot use 11 for other reasons). Is there an option somewhere to help with that? Thanks for the help!
i. The Target and focus power bar don't work. All power types (rage, focus, mana and energy) are colored yellow (this is for ALL units, not only these two) and when my target and focus target spend power, the power bar doesn't update, it remains full, and when I switch target and go back to the previous target, it updates to its current power but then it freezes right away and doesn't update anymore again.
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That's intentional, since the "copy from" feature copies from the chosen profile to the currently used profile, overwriting whatever settings the current profile had. If you're currently using Profile A, and no other profiles exist, you can't very well copy Profile A to itself.
The solution is simply to create a new profile with the desired name, and then copy from the Default profile.
Are your characters are on different WoW accounts? The game saves addon data on a per-account basis. If you want to share addon data between accounts, you'll have to manually copy the files, or set up a symlink to point the second account's top-level SavedVariables folder to the first account's. (However, the symlink option is not good if you play on both accounts at the same time, since they will overwrite each other and you'll lose data.)
I've been using SUF for quite a while now, but there is something that I can't setup properly. Is there away for SUF to show ONLY dispellable buffs on a target? I know you can choose to enlarge them, but there are still ton of buffs/procs that are irrelevant, and you can't even set by how much you want to enlarge them :( I know you can setup filters, but that seems like a lot of work to do for something that is already partially working (the game knows what buffs are dispellable).
Please help! May be I'm missing something?
When I fight Ko'ragh, the sixth boss in Highmaul, I get a huge FPS drop. I can barely see what's going on in the fight. However this only happens when the boss is active. When he goes in the shield to recharge everything is fine. Here is the error I get :
Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: attempt to perform arithmetic on field 'healthSize' (a nil value)
Time: 12/23/14 16:00:34
Count: 1
Stack: [C]: ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: in function `PositionBar'
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:141: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:36: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:387: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:225: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:222>
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:513: in function `handler'
Interface\FrameXML\SecureTemplates.lua:649: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:689: in function <Interface\FrameXML\SecureTemplates.lua:681>
I get the EXACT same error. If I deselect the boss and keep hitting escape to deselect him my FPS comes back. I think it has to do with his shield.
Bug still present with yesterday's alpha, v4.0.8-4-gb04843b. Also a slightly odd new behavior, in that the combo point blocks only stay for a short time until the total points "overflow" into Anticipation points, after which the bar remains full. That is,
0 points, attack -> 2 points, briefly
2 points returns to 0
attack -> 3 points, briefly
3 points returns to 0
eventually build to 5 combo points plus 1 Anticipation point
combo bar stays full, Anticipation bar remains empty
Until and unless Blizzard adds it as a unit type, no.
Even using http://www.curse.com/addons/wow/libbodyguard-1-0? Or emulate http://www.curse.com/addons/wow/bodyguardhealth within SUF?
sUF isn't set up to look at anything other than the builtin unit types ("player", "target", "party1" through "party4", etc). If Blizzard adds "bodyguard" someday than 90% of the existing code will Just Work, and the remaining 10% will be easy to do given sUF's existing framework for exactly that purpose.
Without that, you might write a sUF plugin to kludge in lots of bodyguard-specific workarounds, but it's not going to be pretty.
Fair enough then.
Considering that Blizz have said that Garrisons may be a WoD thing only, I'd say we have 2 chances of that: Buckley's and none.
The current alpha explodes at loadup, because modules/aurapoints.lua still tries to use "Combo" instead of "AuraPoints" as the table name on line 24.
Fixing that results in perfect behavior of rogue combo+Anticipation points, including the colors. Cheers!
I'm having a problem showing Debuff timers on my target's frame.
I have OmniCC and SUF up to date.
In the Unit Config of Target, I have Auras < Debuffs < Display < Cooldown Rings for < All Auras. That is checked and I even tried "Your Auras" as well but no luck. :(
Any help would be appreciated, Thanks :)
While it happens on DirectX9, it doesn't happen on 11 (however, I cannot use 11 for other reasons). Is there an option somewhere to help with that? Thanks for the help!