I am getting this error since disabling showing combo points as bar.
1x ...ceShadowedUnitFrames\modules\combopoints.lua:34: Usage: <unnamed>:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[C]: in function `SetPoint'
...ceShadowedUnitFrames\modules\combopoints.lua:34: in function <...ceShadowedUnitFrames\modules\combopoints.lua:6>
...ceShadowedUnitFrames\modules\combopoints.lua:119: in function `?'
...aceShadowedUnitFrames\ShadowedUnitFrames-v4.0.7.lua:809: in function `FireModuleEvent'
ShadowedUnitFrames\modules\layout.lua:146: in function `Load'
ShadowedUnitFrames\modules\units.lua:318: in function `SetVisibility'
ShadowedUnitFrames\modules\units.lua:617: in function <ShadowedUnitFrames\modules\units.lua:445>
[C]: in function `SetAttribute'
ShadowedUnitFrames\modules\units.lua:979: in function `LoadUnit'
ShadowedUnitFrames\modules\units.lua:1338: in function `InitializeFrame'
...aceShadowedUnitFrames\ShadowedUnitFrames-v4.0.7.lua:491: in function `LoadUnits'
...aceShadowedUnitFrames\ShadowedUnitFrames-v4.0.7.lua:88: in function `OnInitialize'
...aceShadowedUnitFrames\ShadowedUnitFrames-v4.0.7.lua:1126: in function <...aceShadowedUnitFrames\ShadowedUnitFrames.lua:1124>
Locals:
config = <table> {
enabled = true
order = 100
isBar = false
height = 0.5
background = true
}
pointsFrame = <unnamed> {
0 = <userdata>
points = <table> {
}
icons = <table> {
}
cpConfig = <table> {
}
}
max = 5
point = nil
relativePoint = nil
x = 0
y = 0
pointsConfig = <table> {
max = 5
icon = "ShadowedUnitFrames\media\textures\combo"
key = "comboPoints"
colorKey = "COMBOPOINTS"
}
(for index) = 2
(for limit) = 5
(for step) = 1
id = 2
texture = <unnamed> {
0 = <userdata>
}
This may or may not be related to cowlevel's error. Using 4.0.7, I've got a rogue with Anticipation and am trying to display both normal combo points and Anticipation points.
Unit Config -> Player -> General -> Combo Points is enabled. Growth is "left" and "don't hide when empty" is checked to avoid the vertical stretch/shrink spazz on the bars.
Unit Config -> Player -> General -> Aura Combo Points is enabled with all the same settings.
I can see both empty bars at the bottom of my player's unitframe (that is, there's a double-height empty space). However:
1) Nothing is ever drawn in the aura/anticipation bar, only in the main combo points bar. If all 5 combo points are present and an extra one gets generated, the same bar starts filling up again.
2) I changed the aura points color and left the combo points color alone. But the aura points color is used for the combo points also, instead of each using its own.
Looking through the savedvariables file, nothing seems out of place. Looking through modules/combopoints.lua and modules/aurapoints.lua, I can see what they're trying to do but have no immediate ideas as to what's causing either of these bugs. I added some print() statements to dump return values from both versions of :GetPoints and those numbers are being fetched correctly; it's just the visuals that go wrong.
Fiddling with the settings above hasn't yet fixed anything or yielded any insight yet as to what's colliding. I'll keep messing with it but would love to hear what settings are successfully being used by other Anticipation rogues.
Guys, does Shadow Unit Frames allow you to FULLY customize the size and position of bars within a frame ..separately..anymore?
Back in Cata days it used to, but now I don't seem to find that option..
i cant figure this out....
on my paladin when i am in a vehicle (garrison stables mounts to be specific) my petbar showing vehicle health will not show up.
if i go into settings and un-tick/re-tick petbar in enabled units this will have no effect.
BUT if i un-lock/re-lock all frames the petbar showing my vehicle health will finally show up.
until i exit mount (bar dissappears) then re-mount (vehicle/pet bar will stay hidden)
i will get the exact same effect with my WoD Nagrand outpost siege tank ability.
SUF doesn't seem to handle WW monks reaching 6 chi when displaying things. This error happens anytime I spec "Ascension" (+1 max chi level 45 talent), ever since I gained the +1 chi perk ("Empowered Chi")
This may or may not be related to cowlevel's error. Using 4.0.7, I've got a rogue with Anticipation and am trying to display both normal combo points and Anticipation points.
I just noticed that the latest alpha, v4.0.7-5-g77c3a79, has a line in its changelog about fixing combo point bars. (Actually the same line is in a few changelogs, something about how Git+Wowace accumulates entries? Dunno.)
With this version, the same behavior persists, including the incorrect colors and reuse of the same bar for both normal and anticipation points.
Having an issue where the raid frames stretch all over the screen if I switch them to row growth up, column growth right. Unlocking and locking the frames fixes it temporarily, but it reappears whenever you relog/reload UI.
My target frame does not update my selected target if I switch targets in combat. E.g. I might have Player Y targeted, we engage the boss, I select Player X, and my target frame will still show the name and info of Player Y. I can then target Player A to Z and it'll still only ever show Player Y on the SUF Target Frame. After / outside combat it works fine again. Please advice and let me know if I can offer any more info.
i cant figure this out....
my petbar showing vehicle health will not show up.
if i go into settings and un-tick/re-tick petbar in enabled units this will have no effect.
BUT if i un-lock/re-lock all frames the petbar showing my vehicle health will finally show up.
until i exit mount (bar dissappears) then re-mount (vehicle/pet bar will stay hidden)
I am having a similar issue. I cannot figure out how to have the "Flamethrower" bar/energy show-up on Brackenspore. If I disable SuF it shows up fine - thouhg I have ZERO desire to disable SuF. My assumption, is that I am not checking or clicking something correctly in my SuF setup. I have tried a bunch of different ones, but to no avail.
Anyone know where I can test a similar bar and/or have some guidance?
Quick question. Can you somehow specify raid range indicator in yards? If not, whats the default value? (I'd like to be able to set it to 35, would help lots on Imperator for example).
This has been bugging me for ages, but now it's only gotten worse.
I experienced this issue:
I can't seem to fix it, no matter what I do. if I disable all add ons EXCEPT SUF, it STILL appears there in that spot underneath the unit frames. It also does it with the raid pop out, it never used to do this, it was sudden a while back and tolerable at first, but now it's just gotten worse.
New to this forum, but question: is there a way, or is there plans, to add an indicator for allies holding orbs (and the color) and allies holding pvp flags? Can't seem to find it, it would really help a ton.
Also any way to show class role (not the raid assigned one, the one by spec) - like Battle Ground Targets does? That would be huge.
If those are just buffs or debuffs on the players, you can just add them using Aura Indicators. Sadly I don't have any experience with PvP to answer that..
Is there any way to copy the "default" profile? I spent a couple of hours getting everything set the way I want it but cannot figure out how to use that profile for my other characters.
If I create a new profile ti automatically sets everything to the initial setup and I did not see anyway to copy the modified "default" to the new profile.
Do I have to create a new profile and redo everything again?
Until you create a new profile that option is empty.
I setup everything without knowing this and I'm trying to find a way to either copy the default setup or use it for other characters.
What are the choices under the "Existing Profiles" dropdown? I've never encountered a profile which was usable but at the same time not listed there, unless the WoD version added some new trickery.
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First, if I reload ui his energy bar goes white and does not display energy as it should. Also shows me as having 5 of 6 chi.
Fix 1) Logout of toon and back in.
Fix 2 leads to second bug) Use /suf and unlock, relockframes.
Gives bug the box to lock frames or unlink frames comes up and doesn't go away.
Many thanks for keeping it updated. :)
Unit Config -> Player -> General -> Combo Points is enabled. Growth is "left" and "don't hide when empty" is checked to avoid the vertical stretch/shrink spazz on the bars.
Unit Config -> Player -> General -> Aura Combo Points is enabled with all the same settings.
I can see both empty bars at the bottom of my player's unitframe (that is, there's a double-height empty space). However:
1) Nothing is ever drawn in the aura/anticipation bar, only in the main combo points bar. If all 5 combo points are present and an extra one gets generated, the same bar starts filling up again.
2) I changed the aura points color and left the combo points color alone. But the aura points color is used for the combo points also, instead of each using its own.
Looking through the savedvariables file, nothing seems out of place. Looking through modules/combopoints.lua and modules/aurapoints.lua, I can see what they're trying to do but have no immediate ideas as to what's causing either of these bugs. I added some print() statements to dump return values from both versions of :GetPoints and those numbers are being fetched correctly; it's just the visuals that go wrong.
Fiddling with the settings above hasn't yet fixed anything or yielded any insight yet as to what's colliding. I'll keep messing with it but would love to hear what settings are successfully being used by other Anticipation rogues.
Back in Cata days it used to, but now I don't seem to find that option..
on my paladin when i am in a vehicle (garrison stables mounts to be specific) my petbar showing vehicle health will not show up.
if i go into settings and un-tick/re-tick petbar in enabled units this will have no effect.
BUT if i un-lock/re-lock all frames the petbar showing my vehicle health will finally show up.
until i exit mount (bar dissappears) then re-mount (vehicle/pet bar will stay hidden)
i will get the exact same effect with my WoD Nagrand outpost siege tank ability.
any ideas? bug or can i do something to fix this?
I just noticed that the latest alpha, v4.0.7-5-g77c3a79, has a line in its changelog about fixing combo point bars. (Actually the same line is in a few changelogs, something about how Git+Wowace accumulates entries? Dunno.)
With this version, the same behavior persists, including the incorrect colors and reuse of the same bar for both normal and anticipation points.
I am having a similar issue. I cannot figure out how to have the "Flamethrower" bar/energy show-up on Brackenspore. If I disable SuF it shows up fine - thouhg I have ZERO desire to disable SuF. My assumption, is that I am not checking or clicking something correctly in my SuF setup. I have tried a bunch of different ones, but to no avail.
Anyone know where I can test a similar bar and/or have some guidance?
Thank you
I experienced this issue:
I can't seem to fix it, no matter what I do. if I disable all add ons EXCEPT SUF, it STILL appears there in that spot underneath the unit frames. It also does it with the raid pop out, it never used to do this, it was sudden a while back and tolerable at first, but now it's just gotten worse.
Also any way to show class role (not the raid assigned one, the one by spec) - like Battle Ground Targets does? That would be huge.
Is there anyway to show which spells can be interrupted on the casting bar? To show a lock icon, or if one exists make it bigger?
If I create a new profile ti automatically sets everything to the initial setup and I did not see anyway to copy the modified "default" to the new profile.
Do I have to create a new profile and redo everything again?
Until you create a new profile that option is empty.
I setup everything without knowing this and I'm trying to find a way to either copy the default setup or use it for other characters.
What are the choices under the "Existing Profiles" dropdown? I've never encountered a profile which was usable but at the same time not listed there, unless the WoD version added some new trickery.